An Advantageous Catastrophe, Level 4
Faction: Gallente Federation
Mission type: Encounter
Space type: Deadspace
Scrambling/Webbing/Damping: Support Frigates, Federation Matara, Elite Federation Manica, Federation Libertus
Damage dealt: Kin/Therm
Recommended damage dealing: Therm/Kin
Recommended Ship Classes: Battleship, Command Ship, T3
Single Pocket
No aggro at warp-in.Note: Bookmarking and warp to distance of bookmark allowed. If warp out after starting mission, will auto-aggro when warp to bookmark.
Group 1 (40km)
4x Frigates (Federation Libertus, Manica)3x Destroyers (Federation Arcus, Pelekus) Trigger (last killed)
Wave 1 (40-50km)
3x Frigate (Elite Federation Manica/Libertus) Web/Scramble8x Destroyers (Federation Pelekus/Arcus)
3x Battlecruisers (Federation Praktor Auxilia)
5x Battleships (Federation Covinus/Navis Longa/Praeses/Hexeris/Praktor Navis Praetoria) Dampening Federation Praktor Navis Praetoria
(Hexeris orbit at 50-55km) / (Hexeris optimal damage range 45km)
Killing random BS triggers wave 2
Killing last BS from wave 1 triggers wave 3
Killing Federation Praktor Navis Praetoria incurs a -0.02% standing loss.
Wave 2 (20km)
3x Frigate (Elite Federation Matara) Dampening4x Battlecruisers (Federation Praktor Arx/Bearcus/Quadrier)
3x Battleships (Federation Praktor Phanix, Praktor Magister) Last killed triggers mission complete
Wave 3 (60km)
2x Frigates (Elite Federation Manica/Libertus) Web/Scramble4x Cruisers (Elite Federation Mentes/Quadrieis)
3x Battleships (Federation Praktor Magister/Phanix)
Tip
You should be able to kill all of the webbing and scrambling Elite Federation Manicas before they reach webbing range.You might need to focus on the Federation Mataras first because they will dampen you.
This mission was easily done in an active tanked Tengu.
Blitz
Kill all Destroyers upon warp-in (spawns wave 1).Kill all BS until wave 3 spawns.
Kill all BS from wave 3.
Example of tag loot:
6x Federation Navy Fleet Captain Insignia I
1x Federation Navy Fleet Colonel Insignia I
10 Federation Navy Fleet Colonel Insignia II
23 Federation Navy Fleet Major Insignia I
4x Federation Navy Fleet Midshipman Insignia I
8x Federation Navy Fleet Sergeant Insignia I
8x Federation Navy Fleet Sergeant Insignia II
3x Federation Navy Fleet Sergeant Insignia III
Loot and salvage seems worth the 5 minutes to me.
1.4m salvage
15m Tags
2.6m Loot
Faction Standings
Will incur a -0.02% standing loss with Gallente Federation for "Combat - Ship Kill". This should be safe to run unless your standings with the Gallente are already just barely above -2.CategoryMissions
CategoryLevel4
The high-orbiting Hexeris/Phanix took ages to whittle down with Microwave Pulses. Didn't have drone range or AB to catch up. Had to warp out twice to get in range. Tank was also getting dangerously low with 6 BS up at once. luckily scramblers were already dead at that point.
As for which BS triggers wave 2/3 spawns... To keep track of things and help cut down on incoming DPS, I have always tagged the BS (Hexeris) farthest away from me. This BS stays alive until all other ships are down. Without fail, this BS will trigger wave 3. Wave 2 BS trigger is more complex and I'm still working that out... It's complicated by the fact that BS in wave 1 can spawn as Hexeris/Phanix/Conivus/Longa. I have been killing Conivus/Longa first if they spawn and (don't think) they have triggered wave 2.
I'll be removing my previous mission complete comments above.
As to the waves...
Wave 1 (30Km):
5 BS
3 BC
8 Destroyers
3 Elite Frigates (Scram/Web)
Wave 2 (50Km):
3 BS (one of which is MC trigger)
4 BC
3 Elite Frigates (Dampening)
Wave 3 (30Km):
2 BS
4 Elite Cruiser
2 Elite Firgates (Scram/Web)
This is what I mean by the waves listed above might be reversed. This is how this mission spawns for me and how I deal.
Wave 1: kill everything but leave BS's for last (mark Hexeris)
Kill single BS until another wave spawns (most often wave 2)
Kill rest BS from this wave, excepting marked Hexeris
Wave 2: kill everything from this wave excepting a single BS
Kill remaining Hexeris from wave 1 (spawns wave 3 most often)
Wave 3: kill everything
Done this mission literally hundreds of times and it mostly spawns this way from the above pattern. I will experiment and see if the MC trigger is indeed a BS from wave 2 or all ships down from wave 2.