Angel Extravaganza, Level 3
Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace
Damage dealt: Exp, Kin, (Exp, Therm in bonus pocket)
Extras: Drone aggro from respawns
Web/scramble: Angel Viper, Angel Webifier, Spider Drone
Recommended damage dealing: Exp, Kin
Recommended ships: Dominix, Drake, Myrmidon, Hurricane
Video: Cerberus, http://youtu.be/TfVUUoEUHdc
Groups are now triggered spawns, usually the highest value singleton. Drones will get aggro from new spawns. Waves auto aggro you and/or drones.
No hostiles at initial gate
Blitz
Destroy all structures before destroying the first wave unlocks the gates without any further waves. This works for Pockets 1 to 4.Bring an afterburner as some structures are 80+ km from warpin.
Mission is completed after the named BC and the two Spider Drones in Pocket 5 are destroyed.
Pocket 1
Wave 1
75-80km4x Cruisers (Gistum Breaker/Defeater/Liquidator/Marauder) Trigger for Wave 2 when killed is highest bounty
Wave 2
15-20km4x Destroyers (Gistior Defiler/Seizer)
1x Cruiser (Gistum Depredator/Predator) Trigger for Wave 3 when killed
Wave 3
45-65km1x Elite Frigate (Angel Viper/Webifier) web/scram
2x Cruisers (Gistum Centurion/Phalanx)
Blitz
Destroy the Angel Cartel Structure and Small Refinery before killing the trigger and there will be no wave 2 and 3 spawnedStructures
No lootPocket 2
Wave 1
2 groupsGroup 1
55-75km3x Angel Light Missile Battery
Group 2
40km3x Cruisers (Gistum Breaker/Defeater/Liquidator/Marauder) Trigger for wave 2 when killed is highest bounty
Wave 2
70-80km2x Elite Frigates (Angel Viper/Webifier) web/scram
2x Cruisers (Gistum Depredator/Marauder/Predator) Trigger for Wave 3 when killed is highest bounty
Wave 3
35-50km2x Frigates (Gistii Hunter/Impaler)
2x Battlecruisers (Gistatis Legionnaire/Primus)
Blitz
Destroy the casino before killing the trigger and there will be no wave 3 spawnedStructures
Missile Batteries may drop missilesCasino drops two random commodities (40km)
Pocket 3
Wave 1
45km1x Cruiser (Gistum Depredator/Predator)
1x Battlecruiser (Gistatis Tribuni/Praefectus) Trigger for Wave 2 when killed
Wave 2
28-37km2x Elite Frigates (Angel Viper/Webifier) web/scram
2x Cruisers (Gistum Liquidator/Marauder)
Structures
Angel Bunker and Storage Silo may drop random ammoPocket 4
Cruiser doesn't aggro unless it or the Towers are attacked, but may aggro drones. Will follow the drones and attack them but will head back to initial position if drones are back in drone bay without attacking you even if very close.Group 1
auto aggro2-17km
3x Sentry Angel Tower I
Group 2
auto aggro27-39km
2x Sentry Angel Tower II
Group 3
75-80km1x Cruiser (Gistum Crusher/Smasher)*Painting*
Structures
Angel Harvester drops two random commoditiesPocket 5
Wave 1
20-30km2x Frigates (Gistii Hunter/Impaler)
2x Cruisers (Gistum Liquidator/Marauder/Phalanx) Trigger for Wave 2 when killed is Higher Bounty
Wave 2
2 groupsGroup 1
60-65km3x Cruisers (Gistum Centurion/Phalanx)
Group 2
95-100km1x Destroyer (Gistior Seizer/Trasher)
1x Battlecruiser (Gistatis Primus/Tribuni) Trigger for Wave 3 when killed
Wave 3
95-100km3x Destroyers (Gistior Defiler/Haunter)
1x Battlecruiser (Gistatis Praefectus/Tribuni) Trigger for Wave 4 when killed
Wave 4
60-65km2x Elite Frigates (Angel Viper/Webifier) web/scram
1x Battlecruiser (Gistatis Primus/Legionnaire) Trigger for Wave 5 when killed
Wave 5
125-140km2x Spider Drones web/scram
1x Named Battlecruiser (Terzam Tazzon)
Structures
No lootTotal Bounty around 2.8 mil
Bonus Pocket (optional)
Needs Angel Palladium tag to enter, not consumed.You warp in roughly 75-90km from the rats, which all aggro immediately except for the sentry, presumably because it's out of range. Angel Vipers/Webifier close in pretty fast, other frigs are a little slower. There are no triggers or respawns reported.
1x Tower Sentry Angel III
4x Elite Frigates (Angel Viper/Webifier) web/scram
2x Elite Frigates (Arch Gistii Ambusher/Raider) web/scram
4x Battleships (Gist Nephilim/Saint/Warlord) target painting
Structures
Battlestation drops loot. Be prepared to shoot a long time. (The loot can be generic and unimpressive, and generally not worth it. At 200dps it will take about ten minutes. The explosion, on the other hand, is gigantic.)Terzam's Stash drops random generic loot as well
Loot
Loot: ~5,300,000 iskBounties: ~5,300,000 isk
Salvage: ~2,500,000 isk
Tip
Watch out for heavy webbing/scrambling in the bonus stage.Saint uses Bane torpedoes [explo.] AND some shorter range [45 km?] weapon with thermal damage.
Nephilim does a fair amount of explosive damage using Bane torpedoes
Warlord does a fair amount of explosive damage using Bane torpedoes
CategoryMissions
CategoryLevel3
1x Gist Warlord
3x Gist Saint
Destroying the casino in pocket 2 will make the Group3 not to pop.
The frigates that got near enough never webbed or scrambled.
I sent in Warrior II's early to them 60km away.
The battleships will orbit and try to stay away at 33km.
I only had Wasp I's, Garde I's for the bs fight. It took several minutes with the Garde's to take them down. Using the Wasps seemed slightly faster.
Pocket 4 had a Gistium Crusher in it - cruiser class, DID aggro once I started hitting the sentry guns. Mostly used Pirahna Light Missiles on me, also attempted to jam me 3 times (failed all 3).
Overall the last room was worth roughly 6 Mill isk in value or all items + bounties
Terzam's stash contains named loot of unpredictable value (often worth very little)
I got this mission three times and the Nephilim, Saint and Warlords all used Bane torpedoes.
The Battlestation consumed almost 1000 scourge heavy missiles.
Pocket 4
Asteroids
Scordite - 5 asteroids (5000 units per roid)
Most recent run, got V-M15 Braced Multispectral Shield Matrix in Tarzem's Stash in the bonus pocket
2 Large 'Accom', exp/kin/therm n-type, n-type enam, dcu II. valk and warrior II.
Large anti EM/Exp and nanopump 75em, 77 therm, 73 kin, 78 exp
Deimos
5 x Heavy Ion Blasters all void ammo
T2 10mn afterburner
2 t2 med armor reps
t2 armor explosive hardener
t2 therm hardener
t2 energized adaptive nano
I have: 89% therm resistance
89% kinetic resistance
68% explosive
Never had to turn on 2nd repper and tnk never dropped below 50%..could have basically afkd this mission..with the help of hammerhead IIs
including bonus room mission took a little over an hour
Sure it took a while but wasn't going for isk/hr just fun, trick is to never get caught by webers... orbit at +14km to get the other frig... web's catch you @ 10km... for the spider drones don't worry as they don't do much dmg to u, and rockets work wonders really fast after they stop MWD'n
In the bonus pocket the elite frigs I got were:
Angel Webifier x1 (short range)
Angel Viper x3 (short range)
Arch Gistii Ambusher x2 (long range)
The bonus pocket was also 1 Nephilim (700k+) and 3 Warlords (500k+). None of their torpedoes did much damage to my battlecruiser, probably because it's too small to be effectively hit by torpedoes. That's something to keep in mind if you want to use a smaller ship to destroy battleships. I had 3 small/med drones I used to destroy the frigates, along with some inefficient turret/missile attacks.
Got a meta 1 passive armor hardener from the stash.
Completed mission and bonus room in T2 fitted and rigged arty Hurricane with passive shield tank and active hardeners.
I was sweating a little bit with my Hurricane with t2 modules and t1 missiles and t1.5 auto cannons. But it was easy to get within 1k range of the bs and then it was sit back and relax.
I love how the explosions of the torpedo's look like! Was a great fight. Can not wait until my BS is ready for lvl 4 missions.
Fairly easy time in my Brutix, killed frigs from range before they were able to start orbiting, the rest is easily tanked with an armor rep II and proper resists.
Bonus stage:
2x warlords
1x Saint
1x nephilim
loot crap only: Ancillary Ballistic Screen Stabilizer 10k crap
I also made a blitz video for this mission: http://www.youtube.com/watch?v=Y9ZJJjVS79w
It's also worth noting that you don't need to kill the battleships to access terzam's stash (just the frigates).
Ah who am I kidding...I went into armor once...a little bit.
Armor fit: Reactive Armor Hardener (skill: Armor Resistant Phasing III or more), Protoype energized armor layering Membrane, Medium automated carapace restoration +2 prototype armor hardeners (mission specific damage).
Drones: 5x Hobgoblin II
Experimental 10MN AB, turn this on, you need this speed. However, the medium repper unit will take a lot of cap, turn AB off when using this unit. That's why I fitted 3x Cap Rechargers II, too. I had to use the repper 2x times though, in the last pockets.
Guns: 4x 200mm Prototype Gauss guns, Guristas Iron charge (or any iron faction charge). These have a falloff range of appr. 67 km.
Rigs: Medium Ancillary Current Router, Medium Auxiliary Nano Pump, Medium Capacitor Control Unit.
Stay at a distance of appr. 42km, or drone attack-range (skill specific), use your drones, shoot them rats one by one.
Be careful in pocket 4/5, I recall some spider drones which came up very fast and very close. Let your drones handle them, set your distance, and attack the frigates first (they have speed!).
Got targetpainted, webbed by 2 in pocket 4 and 5. Take them out as fast as you can, you need your speed for the other targets; they can hardly hit you when orbiting with an AB on :)
I didn't shoot at any structures, no point for me, will cost a lot of ammo. With the bonus room I spend about 1.000 ammo.
Loot: well...after turning in the mission I went back within 2 minutes, all wrecks were gone except for pocket 5. So loot when you still haven't turned in mission :P My advice at least...
confirming all trigger ships are highest bounty. only exception is pocket 5, wave 1, it is highest bounty cruiser (not frigate).
generally kept my distance, shields never below 95% (2 ex and 1 kin hardeners).
switched to 2 ex and 2 therm for bonus room. just kited everything and let the drones help out on the little stuff.