Angel Extravaganza, Level 4
Last edited by AceEightySix
Fri, 15 Apr 2016 11:22 UTC
Fri, 15 Apr 2016 11:22 UTC
Faction: Angel Cartel
Mission type: Encounter
Space type: Gated Deadspace (That allows MWD to work as of 05/March/2010)
Damage dealt: Explosive/Kinetic (Some EM/Thermal in Bonus Room, see tips at bottom)
- Overall in pockets: Exp 64% / Kin 23% / Therm 9% / EM 4%
Web/Scramble: Elite Frigates (Angel Webifier/Angel Viper), Spider Drones
Extras: Target Painters (Arch Gistii Ruffian/Nomad/Saint)
Recommended damage dealing: Explosive (best), Kinetic (secondary)
Recommended ships: Machariel, Vargur, Sleipnir, Tengu, anything that does much dps (preferably expl/kin), tanking doesn't require much, with the exception of bonus room.
Bonus pocket ships: Machariel, Vargur, Tengu, (Sleipnir, as long as your cap lasts), or anything else that either does A LOT of dps to take out most of the aggression, so that you have to tank less, or something that has a massive tank and doesn't need to worry about that.
Video: Dominix , Paladin
Note: Identifying the spawn trigger is difficult. It is usually the highest bounty battleship, but not always.
It will get confusing when there are two (or more) battleships with the same name or two different battleships where either one is the possible trigger.
Try to see if one flies differently i.e. a little separated from the main group.
Try to see if one flies differently i.e. a little separated from the main group.
Pocket 1
Auto-aggro from Initial Group at warp-in. Ships spawn about 25km away.
Spawn is triggered when the trigger battleship is killed. The spawns may target drones.
Initial Group:
2x Frigates (Angel Viper/Webifier) Web/Scramble3x Battlecruisers (Gistatis Praefectus/Tribuni)
3x Battleships (Gist Commander/General/War General 7,600) Trigger (Gist Commander/Gist General)
Spawn 1:
2x Battlecruisers (Gistatis Praefectus/Tribuni)2x Battleships (Gist General/War General/Warlord 7,600) Trigger (Gist War General/Gist Warlord)
Spawn 2:
2x Frigates (Angel Viper/Webifier) Web/Scramble2x Battleships (Gist War General 7,600/Gist Warlord 7,600)
Tip
Killing the structures will remove the 2nd re-spawn.Loot
Structures drop no loot.Ships detail:
Orbit | Max. Velocity |
Shield (hp) |
Armor (hp) |
Shield Resistances (%) | Armor Resistances (%) | DPS (hp/s) | Bounty | ||||||||||
EM | EXP | KIN | THERM | EM | EXP | KIN | THERM | EM | EXP | KIN | THERM | ||||||
3x Angel Viper | 8,500m | 900m/s | 500 | 450 | 15 | 50 | 45 | 30 | 70 | 10 | 25 | 25 | 10 | 16 | 4 | - | 30'000 |
1x Angel Webifier | 5,500m | 1000m/s | 420 | 320 | 15 | 50 | 45 | 30 | 70 | 10 | 25 | 25 | 10 | 8 | 4 | - | 25'000 |
4x Gistatis Tribuni | 5,000m | 400m/s | 1,700 | 1,200 | 60 | 30 | 40 | 50 | 60 | 30 | 40 | 50 | - | 40 | 12 | - | 138'750 |
1x Gistatis Praefectus | 5,000m | 400m/s | 1,700 | 1,200 | 60 | 30 | 40 | 50 | 60 | 30 | 40 | 50 | - | 12 | 42 | - | 142'500 |
1x Gist Commander | 7,200m | 350m/s | 3975 | 3500 | 70 | 40 | 50 | 60 | 70 | 40 | 50 | 60 | - | 43 | 47 | - | 375'500 |
3x Gist General | 7,200m | 350m/s | 4,450 | 4,250 | 71 | 41 | 61 | 51 | 71 | 41 | 61 | 51 | - | 43 | 47 | - | 431'250 |
2x Gist War General | 7,600m | 350m/s | 4,800 | 4,250 | 72 | 42 | 52 | 62 | 72 | 42 | 52 | 62 | - | 72 | 18 | - | 487'500 |
1x Gist Warlord | 7,600m | 350m/s | 5,500 | 4,750 | 73 | 43 | 53 | 63 | 73 | 43 | 53 | 63 | - | 84 | 15 | - | 543'750 |
26 total ships | Averages/Totals: | 42845 | 37170 | 53.75 | 40 | 48.13 | 48.13 | 67.5 | 30 | 43.13 | 46.88 | 40 | 649 | 314 | 4'000'500 |
Pocket 2
Auto-aggro from Initial Group at warp-in.
Spawn is triggered when the trigger battleship is killed. The spawns may target drones.
Initial Group:
2x Destroyers (Gistior Seizer/Trasher)2x Battlecruisers (Gistatis Tribunus/Praefectus)
1x Battleship (Gist Warlord 7,600/Saint 33,700) Trigger (Gist Warlord/Gist Saint)
Spawn 1: (32-42km)
2x Battlecruisers (Gistatis Tribuni/Tribunus)2x Battleships (Gist Warlord 7,600/War General/Saint/Nephilim) Trigger (Gist Warlord/War General) Target Painters (Gist Saint)
Spawn 2: (60km)
2x Frigates (Angel Viper/Webifier) Web/Scramble1x Elite Cruiser (Arch Gistum Liquidator/Marauder)
2x Battlecruisers (Gistatis Primus/Tribuni)
1x Battleship (Gist Warlord/Saint/Nephilim) Target Painters (Gist Saint)
Tip
Destroying the Angel Control Tower doesn't prevent Spawn 2 from spawning.Loot
Angel Control Tower does not drop loot.Ships detail:
Orbit | Max. Velocity |
Shield (hp) |
Armor (hp) |
Shield Resistances (%) | Armor Resistances (%) | DPS (hp/s) | ||||||||||
EM | EXP | KIN | THERM | EM | EXP | KIN | THERM | EM | EXP | KIN | THERM | |||||
2x Gistior Seizer | 12,734m | 500m/s | 250 | 250 | 40 | 10 | 20 | 30 | 40 | 10 | 20 | 30 | - | - | 5 | 20 |
2x Gistatis Tribunus | 27,969m | 400m/s | 1700 | 1200 | 60 | 30 | 40 | 50 | 60 | 30 | 40 | 50 | - | 25 | 7 | 26 |
4x Gist Warlord | 7,600m | 350m/s | 5500 | 4750 | 73 | 43 | 53 | 63 | 73 | 43 | 53 | 63 | - | 84 | 15 | - |
2x Gistatis Tribuni | 5,000m | 400m/s | 1700 | 1200 | 60 | 30 | 40 | 50 | 60 | 30 | 40 | 50 | - | 40 | 12 | - |
2x Angel Viper | 8,500m | 900m/s | 500 | 450 | 15 | 50 | 45 | 30 | 70 | 10 | 25 | 25 | 10 | 16 | 4 | - |
1x Arch Gistum Liquidator | 22,031m | 400m/s | 1700 | 1200 | 90 | 72 | 79 | 85 | 90 | 72 | 79 | 85 | - | 45 | 5 | - |
2x Gistatis Primus | 22,969m | 400m/s | 1700 | 1200 | 60 | 30 | 40 | 50 | 60 | 30 | 40 | 50 | - | 32 | 18 | - |
1x Gist Saint | 33,750m | 350m/s | 5500 | 4750 | 74 | 44 | 54 | 64 | 74 | 44 | 54 | 64 | - | 33 | 12 | 48 |
16 total ships | Averages/Totals: | 40,900 | 33,550 | 68.8 | 40.9 | 50.4 | 59.6 | 70.4 | 40 | 50 | 59.6 | 20 | 640 | 169 | 140 |
Pocket 3
Auto-aggro from Initial Group at warp-in.
Initial Group:
3x Angel Sentry Gun7x Angel Light Missile Battery
2x Angel Heavy Missile Battery
1x Battleship (Gist General/Commander)
Tip
It is not necessary to kill all the sentries and missile batteries.Loot
Structures don't drop loot.Ships detail:
Orbit | Max. Velocity |
Shield (hp) |
Armor (hp) |
Shield Resistances (%) | Armor Resistances (%) | DPS (hp/s) | ||||||||||
EM | EXP | KIN | THERM | EM | EXP | KIN | THERM | EM | EXP | KIN | THERM | |||||
3x Angel Sentry Gun | 0m | 0m/s | 125 | 400 | - | 60 | 40 | 20 | 60 | 10 | 25 | 35 | 1 | 2 | 2 | 1 |
7x Angel Light Missile Battery | 0m | 0m/s | 250 | 800 | - | 60 | 40 | 20 | 60 | 10 | 25 | 35 | - | 19 | - | - |
2x Angel Heavy Missile Battery | 0m | 0m/s | 500 | 1600 | - | 60 | 40 | 20 | 60 | 10 | 25 | 35 | - | 19 | - | - |
1x Gist General | 7,200m | 350m/s | 4450 | 3975 | 71 | 41 | 51 | 61 | 71 | 41 | 51 | 61 | - | 43 | 47 | - |
13 total ships | Averages/Totals: | 7,575 | 13,975 | 41.7 | 48.8 | 46.5 | 44.1 | 63.1 | 18.8 | 32.4 | 42.4 | 3 | 220 | 53 | 3 |
Pocket 4
Auto-aggro from Initial Group at warp-in.
Spawn is triggered when the trigger battleship is killed. The re-spawns may target drones.
Initial Group:
3x Frigates (Angel Viper/Webifier) Web/Scramble2x Battlecruisers (Gistatis Praefectus/Tribuni)
2x Battleships (Gist Warlord/Nephilim/Saint) Trigger (Gist Warlord/Gist Nephilim/Gist Saint) Target Painters (Gist Nephilim)
Spawn 1: (41-51km)
2x Frigates (Angel Viper/Webifier) Web/Scramble4x Battleships (Gist Commander/War General/General/Warlord) Trigger (Gist War General/Gist Warlord)
Spawn 2: (68-74km)
2x Frigates (Angel Viper/Webifier) Web/Scramble3x Battleships (Gist Warlord/War General/General) Trigger (Gist War General/Gist Warlord)
Spawn 3: (64-66km)
1x Destroyer (Garin Kezmonu)3x Battlecruisers (Gistatis Tribunus/Praefectus)
1x Battleship (Gist Warlord/Saint)
Tip:
- Blow up the Silo and the Radio Telescope before anything else and the spawns won't appear.
- Silo will drop a random (3%) Hardwiring and T1 modules.
Ships detail:
Orbit | Max. Velocity |
Shield (hp) |
Armor (hp) |
Shield Resistances (%) | Armor Resistances (%) | DPS (hp/s) | ||||||||||
EM | EXP | KIN | THERM | EM | EXP | KIN | THERM | EM | EXP | KIN | THERM | |||||
7x Angel Viper | 8,500m | 900m/s | 500 | 450 | 15 | 50 | 45 | 30 | 70 | 10 | 25 | 25 | 10 | 16 | 4 | - |
2x Gistatis Praefectus | 5,000m | 400m/s | 1700 | 1200 | 60 | 30 | 40 | 50 | 60 | 30 | 40 | 50 | - | 12 | 42 | - |
4x Gist Commander | 7,200m | 350m/s | 3975 | 3500 | 70 | 40 | 50 | 60 | 70 | 40 | 50 | 60 | - | 64 | 16 | - |
4x Gist Warlord | 7,600m | 350m/s | 5500 | 4750 | 73 | 43 | 53 | 63 | 73 | 43 | 53 | 63 | - | 84 | 15 | - |
3x Gistatis Tribunus | 27,969m | 400m/s | 1700 | 1200 | 60 | 30 | 40 | 50 | 60 | 30 | 40 | 50 | - | 25 | 7 | 26 |
20 total ships | Averages/Totals: | 49,900 | 42,150 | 65.8 | 40.3 | 49.3 | 57.5 | 69.9 | 37.7 | 48.1 | 57.3 | 70 | 803 | 257 | 78 |
Pocket 5
Auto-aggro from Initial Group at warp-in.
Spawn is triggered when the trigger battleship is killed. The spawns may target drones.
Initial Group: (31-35km)
1x Destroyer (Gistior Seizer/Trasher)2x Battlecruisers (Gistatis Tribunus/Legatus)
2x Battleships (Gist War General/General) Trigger (Gist War General/General)
Spawn 1:
2x Destroyers (Gistior Haunter/Defacer)5x Battlecruisers (Gistatis Primus/Tribuni)
1x Battleship (Gist Warlord/Saint) Trigger (Gist Warlord/Gist Saint)
Spawn 2: (43-55km)
3x Frigates (Angel Viper/Webifier) Web/Scramble3x Battleships (Gist Saint/Warlord) Trigger (Gist Warlord/Gist Saint) Target Painters (Gist Saint)
Spawn 3: (72-74km)
2x Spider Drone II (60km from warp gate) Web1x Battleship (Tiogo Kargaz - Gist Throne/Malakim)
Tip:
- The acceleration gate leads to the Bonus Pocket. It is unlocked after you have killed Tiogo Kargaz.
- An Angel Diamond Tag is required to access the Bonus Pocket. The tag is not consumed upon activation and can be re-used infinitely.
- Fleet members may use the acceleration gate without the tag if they do it within 10 seconds after activation.
- Mission is flagged completed after you have killed Tiogo Kargaz.
Ships detail:
Orbit | Max. Velocity |
Shield (hp) |
Armor (hp) |
Shield Resistances (%) | Armor Resistances (%) | DPS (hp/s) | ||||||||||
EM | EXP | KIN | THERM | EM | EXP | KIN | THERM | EM | EXP | KIN | THERM | |||||
1x Gistior Seizer | 12,734m | 500m/s | 250 | 250 | 40 | 10 | 20 | 30 | 40 | 10 | 20 | 30 | - | - | 5 | 20 |
2x Gistatis Tribunus | 27,969m | 400m/s | 1700 | 1200 | 60 | 30 | 40 | 50 | 60 | 30 | 40 | 50 | - | 25 | 7 | 26 |
2x Gist War General | 7,600m | 350m/s | 4800 | 4250 | 72 | 42 | 52 | 62 | 72 | 42 | 52 | 62 | - | 72 | 18 | - |
2x Gistior Haunter | 11,234m | 500m/s | 250 | 250 | 40 | 10 | 20 | 30 | 40 | 10 | 20 | 30 | - | 5 | 15 | 75 |
5x Gistatis Primus | 22,969m | 400m/s | 1700 | 1200 | 60 | 30 | 40 | 50 | 60 | 30 | 40 | 50 | - | 32 | 18 | - |
1x Gist Warlord | 7,600m | 350m/s | 5500 | 4750 | 73 | 43 | 53 | 63 | 73 | 43 | 53 | 63 | - | 84 | 15 | - |
3x Angel Viper | 8,500m | 900m/s | 500 | 450 | 15 | 50 | 45 | 30 | 70 | 10 | 25 | 25 | 10 | 16 | 4 | - |
3x Gist Saint | 33,750m | 350m/s | 5500 | 4750 | 74 | 44 | 54 | 64 | 74 | 44 | 54 | 64 | - | 33 | 12 | 48 |
2x Spider Drone II | 7,500m | 5,000m/s | 1100 | 500 | 13 | 13 | 13 | 13 | 13 | 10 | 25 | 25 | 0 | 0 | - | - |
1x Gist Throne | 6,250m | 350m/s | 5500 | 4750 | 77 | 47 | 57 | 67 | 77 | 47 | 57 | 67 | - | 93 | 23 | - |
22 total ships | Averages/Totals: | 53,450 | 43,750 | 66.1 | 39.1 | 48.3 | 57.2 | 69 | 38.7 | 49 | 58.5 | 30 | 688 | 262 | 216 |
Bonus Pocket (Optional)
Whole pocket aggro as you warp-in.
Killing the Gist Seraphim battleship will trigger a spawn near the Angel Bunker.
Warning
- Angel Cruise Missile Batteries spam Cataclysm Cruise Missile every 25 secs. Each missile deals 900 Thermal damage at 0% Therm resistance.
- Tower Sentry Angel III fires every 2-3 secs. Each hit deals 80-250 Explosive damage at 0% Exp resistance.
Sentry Group: (20-70km)
2x Tower Sentry Angel II5x Tower Sentry Angel III
2x Angel Light Missile Battery Piranha Light Missile
3x Angel Cruise Missile Battery Cataclysm Cruise Missile
Ship Group: (40-70km)
4x Elite Frigates (Angel Viper/Webfier/Arch Gistii Ruffian/Arch Gistii Nomad) Web/Scramble (Webifier/Viper) / Target Painters (Ruffian/Nomad)4x Elite Cruisers (Arch Gistum Breaker)
3x Battlecruisers (Gistatis Legatus/Tribunus)
1x Battleship (Gist Seraphim) Trigger
4x Battleships (Gist Malakim/Warlord/Nephilim)
Single Spawn: Angel Bunker (40-45km)
5x Battleships (Gist Throne/Malakim)Structures:
- Angel Battlestation & Angel Bunker drop T1 modules and ammo. The Angel Battlestation has over 400k HP and has not been observed to drop anything of significant value so it may not be worth destroying.
- Disk Structure does not drop anything, don't waste the ammo.
Tip:
- Move away from the Angel Battlestation/Bunker after warping in. This will buy you a bit of time to kill the sentries as the enemy ships try to close in.
- Eliminating all the Angel Cruise Missile batteries and Tower Sentry Angel III first will negate a significant portion of the incoming damage.
- Do not kill the Gist Seraphim trigger, wait until you have cleared the pocket from all hostile targets.
- The Single Spawn won't spawn if you destroy the Angel Bunker before Killing the Gist Seraphim.
- The bonus room deals some EM/Thermal damage. Depending on what spawns, the mixture can be anywhere from Exp 55% / Kin 22% / EM 14% / Therm 9% to Exp 49% / Kin 28% / Therm 15 % / EM 7%. The sentry towers deal equal EM / Therm. Angel Cruise Batteries, Arch Gistii Ruffian, and Gistatis Tribunis deal lots of Thermal. Angel Viper, Gistatis Legatus, Gist Malakim, and Gist Throne deal EM. Removing these may help your tank, depending how you decide to set up.
Ships detail:
Orbit | Max. Velocity |
Shield (hp) |
Armor (hp) |
Shield Resistances (%) | Armor Resistances (%) | DPS (hp/s) | ||||||||||
EM | EXP | KIN | THERM | EM | EXP | KIN | THERM | EM | EXP | KIN | THERM | |||||
2x Tower Sentry Angel II | 0m | 0m/s | 500 | 1600 | - | 60 | 40 | 20 | 60 | 10 | 25 | 35 | 2 | 13 | 10 | - |
5x Tower Sentry Angel III | 0m | 0m/s | 1000 | 3200 | - | 60 | 40 | 20 | 60 | 10 | 25 | 35 | 3 | 22 | 16 | - |
2x Angel Light Missile Battery | 0m | 0m/s | 250 | 800 | - | 60 | 40 | 20 | 60 | 10 | 25 | 35 | - | 19 | - | - |
3x Angel Cruise Missile Battery | 0m | 0m/s | 1000 | 3200 | - | 60 | 40 | 20 | 60 | 10 | 25 | 35 | - | - | - | 35 |
4x Angel Viper | 8,500m | 900m/s | 500 | 450 | 15 | 50 | 45 | 30 | 70 | 10 | 25 | 25 | 10 | 16 | 4 | - |
4x Arch Gistum Breaker | 19,250m | 400m/s | 1700 | 1200 | 85 | 74 | 78 | 81 | 85 | 74 | 78 | 81 | - | 28 | 16 | - |
3x Gistatis Legatus | 22,969m | 400m/s | 1700 | 1200 | 60 | 30 | 40 | 50 | 60 | 30 | 40 | 50 | 16 | 38 | 7 | - |
1x Gist Seraphim | 36,250m | 350m/s | 5500 | 4750 | 79 | 49 | 59 | 69 | 79 | 49 | 59 | 69 | 40 | 74 | 16 | - |
4x Gist Malakim | 6,500m | 350m/s | 5500 | 4750 | 76 | 46 | 56 | 66 | 76 | 46 | 56 | 66 | - | 89 | 23 | - |
5x Gist Throne | 6,250m | 350m/s | 5500 | 4750 | 77 | 47 | 57 | 67 | 77 | 47 | 57 | 67 | - | 93 | 24 | - |
33 total ships | Averages/Totals: | 78,400 | 88,100 | 65.5 | 49.7 | 55.2 | 60.4 | 70.6 | 34.1 | 45.6 | 55.1 | 147 | 1,359 | 429 | 105 |
Blitz
- Pocket 1: Kill all the structures then kill the initial ships and spawn.
- Pocket 2: Kill all ships.
- Pocket 3: Kill the battleship, ignore everything else.
- Pocket 4: Kill the Silo (bookmark the can) and the Radio Telescope, then kill all ships.
- Pocket 5: Kill the battleships, starting with the highest bounty of each group until the next group spawns. Repeat until Tiogo Kargaz spawns. Kill him and you're done.
CategoryMissions
CategoryLevel4
CategoryCleanup - overall cluttered.
All data is now Up to Date with many thanks from Jason Edwards
Total DPS: 3,454.88hp/s (EM: 2,350hp/s, Expl: 802.50hp/s, Kin: 186.53hp/s, Therm: 115.85hp/s)
On a tanked domi with dc t2, 1 exp t2, 1 em t2, 2x eanm t2 and decent skills, I was looking at repping:
1 exp 1 em - Total DPS (with resists): 589.86hp/s (EM: 305.50hp/s, Expl: 184.58hp/s, Kin: 61.56hp/s, Therm: 38.23hp/s)
Oftentimes this is only discernable within the first few seconds of the spawns arrival.
Hell of a fun mission! With a friend along we seemed to end up with about half of the aggro each, as the new waves seem to target randomally. Not sure about the bonus room, but the first 5 = nothing too hard to tank.
Soloed the mission with a CNR, had no trouble at all. Shooting the Sentry III and CML in the bonus pocket was helping to keep things smooth though ;)
3.5 hours - total 47 mill approx(bounty, mission, loot)
I guess the best way is:
- shoot cruise missile sentries 1st
- meanwhile let the small/med drones kill the vipers (so you don't get killed from scrambling)
- shoot the tower sentries III, then II (after finishing this i stopped)
- continue with the non-trigger BS
...and fly away in a direction, that will NOT place all the enemies on your warp in-point, when you come back ;)
GrahorTarg seems to have given the right damage distribution:
EM: 130hp/s, Expl: 802.50hp/s, Kin: 186.53hp/s, Therm: 115.85hp/s
Done with Dominix with armor resists of 86% Exp, 66% Kin, 66% Therm, 74% EM.
5 Cap Recharger, 2 LAR, 2 Explosive Hardener, 2 EANM, and a damage control, all T2. 2 Drone Link Augmentors, 3 350mm compressed coil guns.
2 CCC and 1 Aux Nano Pump rigs.
Was able to slowly, over many warp-ins, take out the turrets and batteries using sentry drones and railguns, and then work on the other ships. NOT fun once all the ships get on top of you, since getting back in to that last room is a pain and had to be done repeatedly... Need to figure out a better sustainable tank for this thing.
took about 1.5 hours?
Takes about 2 hours when salvaging/looting while emptying cargo when hold is full.
First five pockets are easy and a 10mn afterburner II helps get around in each of them quickly to get to the wrecks.
Bonus pocket is easy when hitting the afterburner away from all the hurting right after warp-in (while using Valkyries to kill some sentries and webbing frigs behind you).
At about 100 km's away from sentries I slow down and gradually kill the incomming npc's while moving further away every now and then when they come too close and start hurting me.
One note about using drones in bonus pocket:
Keep a good eye on them as the sentries and npcs can lose interest in you and start shooting at the drones after a while.
Simply pull them back in and get aggro back when that happens.
Followed mission directions and worked out perfectly. Thanks for all your work on this survival report.
Approx 19.5 million in bounties, 22 million loot/salvage. 2.5 million mission pay. Over 5,000 loyalty points. Love this mission. And who needs to spend 5 or 6 hundred million to purchase, fit, and insure a CNR? Raven never went below 93% shields.
Did not have the Angel diamond tag to do bonus pocket.
[Rokh, Current]
Damage Control II
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II
X-Large Shield Booster II
Invulnerability Field II
Invulnerability Field II
Shield Boost Amplifier I
Cap Recharger II
Cap Recharger II
Modal Mega Neutron Particle Accelerator I, Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Antimatter Charge L
'Arbalest' Cruise Launcher I, Devastator Cruise Missile
'Arbalest' Cruise Launcher I, Devastator Cruise Missile
'Arbalest' Cruise Launcher I, Devastator Cruise Missile
'Arbalest' Cruise Launcher I, Devastator Cruise Missile
Capacitor Control Circuit I
Capacitor Control Circuit I
Capacitor Control Circuit I
Valkyrie II x5
So, don't let the drones out (or the fleet mates in) until the non-blinking battlecruiser finally wakes up and targets you, OR until you take it out yourself.
I have been focusing on targeting the ships that aren't aggroing first.
Great for pay, and pretty easy to tank if in a Caldari ship.
Aggregate Bounties: 17.680 mill ISK
http://www.youtube.com/watch?v=I37po3UeuBo
Pocket 1: Flew away from them in my T2 fitted Rokh. (normal difficulty)
Pocket 2: (Easy difficulty)
Pocket 3: (Very very easy difficulty)
Pocket 4: (normal difficulty)
Pocket 5: (normal difficulty)
E Pocket:
7 x T2 CML
1 X DLA
1 X T2 Boost Amp
1 X Pith B-Type Large Booster
1 X T2 Therm
1 X T2 EM
1 X Gist A-Type EM
1 X Invul
1 X Navy BCS
4 X T2 PDS
2 X CCC
1 X Rigor Catalyst
Put missiles on the Sentries and Cruise Missile Batts
Drones on the Frigs
Take out the BC's next (2 volleys each)
BS's next (except Seraphim)- they will be in range now and do high DPS
Leave Elite Cruisers for last
Kill Seraphim last, spawn and kill the triggered BS's.
Never went below 16% shields.
Also, have done this room several times and the bunker doesn't drop any can at all anymore.
tengu with HML II 2x SBA 1x Med Booster 2x Resists (explo + invul)
Can anyone else confirm this?
the easiest way to do this.
let your boring cnr (or other bs) in the garage here!
i think the nearest AND biggest class enemy at warp-in
is the trigger. done this mission very often.
not sure. but it doesnt matter meanwhile:)
but dont try this one with a sniper-cannon-bs!
@JetaNer: shield never fall below 90%, in all rooms :)
I had:
Hi Slots
6 x XT Cruise launchers with devastator cruise missiles.
1 x Drone link aug
Low Slots
3 x Ballistic control system II
2 x Capacitor Flux Coil II
Mid Slots
2 x Explosion dampening field
1 x non-intertial ballistic deflection field
1 x CL5 X-Large shield booster
2 x Shield Boost Amplifier I
Rigs
3 x Large Cap Control Circuit
I fly maelstrom with 2x tracking enhancer II in low and 1x Tracking computer II in mid with tracking script. No big problem shooting closeorbiting BSs with 1200mm artilery.
For those having problems with the bonus room, kite away from the enemies and take out the high-DPS stationary defenses as recommended by the guide. Kill the webbers next and you should have no problems from there on.
Fitting:
Highs:
5x 425mm Medium Prototype 1 Automatic Cannon, Fusion M Ammo
1x Drone Link Augmentor
Mediums:
4x Cap Recharger II
1x Y-S8 Hydrocarbon I Afterburners
Lows:
2x Medium Armor Reppers II
2x Main Active Armor Resist
1x Secondary Active Armor Resist
1x Counterbalanced Weapons Module I
Rigs:
3x Capacitor Control Circuit 1
also,5x Warrior IIs and 5x Valkyrie IIs
[Tengu, Tengu L]
Damage Control II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Capacitor Power Relay II
Photon Scattering Field II
Gist A-Type Large Shield Booster
Caldari Navy Shield Boost Amplifier
Phased Weapon Navigation Array Generation Extron
Invulnerability Field II
Invulnerability Field II
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Medium Core Defence Operational Solidifier I
Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II
Tengu Electronics - CPU Efficiency Gate
Tengu Propulsion - Intercalated Nanofibers
Tengu Offensive - Accelerated Ejection Bay
Tengu Defensive - Amplification Node
Tengu Engineering - Capacitor Regeneration Matrix
Bonus room I had to pay attention and shield got as low as about 50%, was a little worried and aligned for warp out but was able to kill ships fast enough that the DPS simmered down. My buddy was in a Drake that was lackluster at best, 1/2 T1 fit (including missiles) The guide certainly helped as we were towards the end of the first pocket and kept accidentally killing the triggers and if that'd happened in the bonus room, well 5 extra BS would've sucked.
I did this for you, my fellow EVE Addicts! =)
This is how to make the most ISKies from Angel Extravaganza (A.E.).
First things first, you need to find an Agent (Level 4) that is in a system with few other capsuleers.
Motsu would just not due, as a heavily populated system will have others scanning out your mission and killing the last NPC (Tiogo Kargaz) and thus ending your mission. "I will not give what system here to avoid swarms".
The Bonus Room was EXTRAVANGANTLY DISAPPOINTING. Not worth doing IMHO.
The Risk to Reward Factor to me makes no sense (maybe 6 to 8mil), which is about the same or less then the other Pockets and was like having 3 pockets aggro at once.
I was sporting a Proteus (400mil plus Subsystems & faction mods) and had no issue until the bonus room and thought I might be going down for a couple minutes, but I fired up my MWD, got some distance and had to warp out to change up to Rails as I was fitted with Blasters for the whole week running A.E. Then I had no issue snipping up to 90km out.
So, this is how to Milk A.E. for all it's worth.
- - -
Go all the way through it to Pocket 5 (no blitzing, you want the bounties), in pocket 5, DO NOT KILL "Tiogo Kargaz", but you may kill his two Spider Drones.
Orbit him at 500-1000m (if in smaller ship) and he will miss you half the time or better. MicroWarp Drive (MWD) is allowed in this A.E.mission.
Have your salvage buddy hang tight in the previous room until you clear the pocket of hastiles, or on last wave when you have full room aggro.
The A.E. mission should be good for 6 days, go run the mission each day and after down time, it will reset and you can do it all again (just keep a daily eye on your Journal/Agents/Missions for end time of the mission).
On the last day, you can then kill Tiogo Kargaz, and have an Angel Diamond Tag in the ships hold of all parties that will be going in.
{See other comments for details about Bonus Room}.
** Total Bounty Prizes for the 6 days 145,111,567 isk, plus the Mission Reward
of 1,310,000 for a Total of $146,421,567 (146mil). "Give or Take Some"
- PLUS -
6 Implants (3%'s) from A.E Mission was...
#1 Hardwiring - Zainou 'Gnome' KZA1000 [selling @ 300k]
#2 Hardwiring - Eifyr and Co. 'Rogue' GY-1 [400k]
#3 Hardwiring - Zainou 'Gnome' KYA1000 [4mil]
#4 Hardwiring - Eifyr and Co. 'Rogue' AY-1 [10mil]
#5 Hardwiring - Inherent Implants 'Noble' ZET500 [13mil]
#6 Hardwiring - Inherent Implants 'Noble' ZET500 [13mil]
*** Mission IMPLANTS BONUS EARNINGS TOTAL = 40.7 Million isk ***
PLUS, lets not forget about are savlaged wrecks. {@ aproximate sale price}
234 Alloyed Tritanium Bar @ 100k each = 23.5 mil
140 Armor Plates @ 210k = 29.5 mil
368 Burned Logic Circuit @ 27k = 10 mil
390 Fried Interface Circuit @ 2.8k = 1mil
487 Tripped Power Circuit @ 84.9k = 41.6 mil
TOTAL WRECK SALVAGE = 105.6 Million
NOTE: I have not included low selling Circuits or the regular loot, but lets give that a combined total of say 10mil
I have spent a good amount of time doing all this for all you capsuleers =)
I really hope I brought you good quality information and I wish you the best.
isk donations are very welcomed. Fly Safe and take this info and make that ISK!
$$$ GRAND EXTRAVAGANT MILKING TOTAL OF >>> 302,721,567.00 ISK <<< for 6 days work $$$
Hands on information brought to you by capsuleer,
Kira Cestral
Bounty: 20.02M
Salvage: 8.74M
LP: 6380 x 1000 = 6.38M
Loot: 4.98M
Reward: 3.06M
---
Sum (no salvage): 29.46M
Sum (excl. LP): 36.80M
Sum: 43.18M
Mission (undock - reward): 66 min
Salvage (undock - dock): 21 min
---
Sum: 87 min
Ship: Raven (T2 some faction)
Pilot: 17.35M skill points
ISK/h: 29.78M/h
ISK/h (no salvage): 26.78M/h
ISK/h (blitz): ?
shields never went under 50% nor did my cap wend under 50% even in the bonus pocket, but you have to kill the angel cruise missile battery and the tower sentury III first.
golem setup
high slots
4x cruise missile launchers T2
large yf-12A smartbomb (never used)
2x E500 prototype energy vampire
medium slots
pith X-type X-large shield booster
2x kinetic deflection amplifier T2
2x explosion dampening amplifier T2
invulnerability field T2
domination target painter
low slots
3x power diagnotic system T2
reactor control unit T2
rigs
2x large capacitor control circuit T1
drones
5x vespa's
7x Cruise Missile Launcher II using Fury (Tech 2) ammo
1x Invulnerability Field II
1x Explosion Dampening II
1x Shield Boost Amp II
1x Gist B-Type X-Large Shield Booster
1x Cap Recharger II
1x Phased Weapon Navigation (meta 4 Target Painter)
4x Caldari Navy Ballistic Control System
1x Damage Control II
1x Warhead Rigor Catalyst II
1x Warhead Rigor Catalyst I
1x Warhead Flare Catalyst II
Drones: 5 of each T2 light
No Crystals (implants, ie, the ones that give shield boost bonus) and all 5% hardwire implants (ZMU2000, ZMA1000, ZMS1000, ZMM1000 - these are used in slots 6-10). I have Caldari BS V, most missile support skills at 4 or 5, perfect shield/capacitor skills. 18mil SP character.
The Rigor/Flare rigs are requirements for T2 missiles, as well as at least level IV on the similar skills (Guided Missile Precision/Target Navigation Prediction) and I highly recommend the implants ZMS1000 (5% increased missile explosion velocity) and ZMA1000 (5% decreased missile explosion radius). You will also want Target Painters IV, Signature Focusing IV, Long Distance Jamming IV and Frequency Modulation IV (this will improve the effectiveness of your Target Painter). The fit is NOT cap stable, nor it needs to be.
Bonus room: I started by moving away from the NPCs (not up or down, straight away). Target Cruise Missile batteries and Sentry guns and fire 2 shots on each one (you should count as most/all will be killed with 2 but you would have fired the 3rd salvo by the time the 2nd hits). Once the first CM drop, target the closest incoming frigate. Continue working on the CM batteries, then Sentries. Whenever the frigate is within you drone range, engage it. Continue this process until Sentries are done, at which point you start working on the BCs, meanwhile keep drones on frigates (if there is anyone left). After BCs are dead, kill all but the trigger BS. Finally, destroy those pesky cruisers (they are the hardest for me, taking more salvos than any other ship). Finally, kill trigger, kill BS spawns and go home.
Tips for previous comments:
- Don't overly tank your ship (ie, more than 2 hardeners). Remember stacking penalties and gimped DPS.
- Golems are meant to use Torpedos
- Although it's doable on a BC, you would be better off using a T1 fitted BS skipping the bonus room
Completed very easily (didn't try bonus room) on a stable active shield tanked typhoon.
For those of you who like to fly gun-boats (or any other set-up capable of kiting) like me...
I have seen a lot of comments that suggest dedicating lots of slots to tank. EM, Therm, Kin, Exp... That's a lot of hardeners! A lot of slots used-up... You can do this mission with only 2 hardeners and leave the rest of your slots for DMG mods.
Here's the thing about Angel Rats... Almost all of them are Auto-Cannon fit. This means they do pretty-much 0 DMG with their guns at any range over 25km or so. If you kite them, the only thing they can hit you with are their missiles. Guess what! The only DMG type done by their missiles is Explosive. So, fit an AB, two Exp hardeners and kite the crap out of them.
As for the bonus room, the same thing applies there too. The only thing you need to look-out for are the Cruise-missile Batteries as they do Therm dmg. There are only 3 of them, take them-out first while kiting the BS rats and you're good to go. After the Cruise-missile batteries are down, the ONLY dmg type you will be receiving is Explosive. No need to waste a bunch of slots trying to omni-tank. Just fit Explosive hardners.
Couple things to look-out for:
As the webbing frigs get close, take them out with your drones. If they tie you down too-much the BS's/BC's will get close enough to hit you with their guns.
Watch your range from the sentries/batteries, if you kite directly away from the rats, you can get too far away from the sentries to hit/target them. If you are getting too far, just start kiting perpendicular to the rats.
TL/DR:
Fit for only Explosive resists.
Kite the BS's
In the bonus room your target order should be;
1. Cruise missile batteries. (Only 3 of these)
2. Take-out the rest of the sentries starting with the furthest-away first. (This will help to keep you from getting too far-away from them.)
3. Obvioulsy target and take-out webbing frigs with your drones before they can tie you down.
4. BC's
5. BS's (This will spawn the last wave of high-bounty BS's)
Not sure why everyone is shooting the Bunker to prevent the last spawn of high-bounty BS's. You're doing this mission for the bounties right? Why would you prevent the highest bounty rats from spawning?? (PLUS these BS's don't even fire missiles, meaning if you can maintain range, they do 0 DPS.)
For reference here is the fit I use:
[Hyperion, Memphis]
Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Armor Explosive Hardener
Shadow Serpentis Armor Explosive Hardener
Corpus B-Type Large Armor Repairer
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Medium Capacitor Booster II, Cap Booster 800
Experimental 100MN Afterburner I
Sensor Booster II, Targeting Range Script
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
Large Auxiliary Nano Pump I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
My average completion time for this mission is about 45min.
It's amazing how-much faster this mission goes when you realize you don't need to sacrifice DPS for tank you don't even use.
Good-luck!
Initial Group targeted my drones - had to withdraw 2. The RATs in the rest of the mission didn't seem to do any drone targeting.
Simple rules to follow for a trouble free time - keep range and take out RATs in size order starting with frigates. Change your drones as appropriate (heavy for BS etc). DO an info to determine which BS will be the trigger - largest bounty is the most likely trigger. If 3 BS's are same as happened to me in one pocket then it's just down to luck as to which the trigger is.
Picked up 2 Angel Palladium tags but no Angel Diamond tag so couldn't enter the bonus room
Loot is about 18M, and Bounties are about 30M. Adding up missing reward, it's a total of 50M.
Pockets 1-5: Aligned as needed.
Skipped bonus pocket
Looted and salvaged everything
Easy but very slow with my low DPS. I really need T2 drones or sentries and more guns.
Loot and salvage = 11.5m, Bounties 18m
2hrs 15m