Angel Sound, Level 3 Epic Arc
This page is heavily reliant on a guide written quite a while ago, verification and updated information is much appreciated.
Chapter 2 : Utopia / Chapter 2 : Heaven
Chapter 3 - Paradise
Mission 11 - The Lesser of Two
At this point you decide whether to attack the facility directly (Data Destruction) or disable their reinforcements before attacking (Situation Normal).
Mission 12a - Situation Normal
Faction: Boundless Creations (Minmatar)
Mission type: Encounter
Space type: Deadspace
Damage dealt: Ex/Kin
Web/Scramble: None
Recommended damage dealing: Therm (best), Ex (secondary)
Gated complex, no guards on initial gate.
Note: The cruiser has a good shield booster but deals low damage at close range so emphasize DPS
Single Room
Initial Group:
1x Cruiser (Boundless Creations Engineers)Retriever security codes from the wreck of the Boundless Creations Engineers(you kill them) and place is in the Communications Array.
Mission 12.1a - Breaking the Lock
Faction: Minmatar
Mission type: Encounter
Space type: Deadspace
Damage dealt: Ex/Kin
Web/Scramble: None
Recommended damage dealing: Therm (best), Ex (secondary)
Gated complex, no guards on initial gate.
In each pocket you must destroy the Boundless Creations Data Center.
The gate to the next room unlocks upon Data Center and guards destruction. (incurs 2x -2.4% standing loss with the Minmatar Republic!)
Note: Incomming DPS is quite significant compared to previous missions but guards are fragile, so emphasize tanking.
First Room
Initial Group:
4x Destroyer (Republic Tribal Austri/Bormin)Second Room
Initial Group:
5x Destroyer (Republic Tribal Austri/Bormin)Third Room
Initial Group:
6x Destroyer (Republic Tribal Austri/Bormin)Mission 12b - Data Destruction
Faction: Minmatar
Mission type: Encounter
Space type: Deadspace
Damage dealt: Ex/Kin
Web/Scramble: None
Recommended damage dealing: Therm (best), Ex (secondary)
Gated complex, no guards on initial gate.
In each pocket you must destroy the Boundless Creations Data Center.
The gate to the next room unlocks upon Data Center destruction.
Reinforcements triggered on final kill except for Room 1 & 2's wave 3 is triggered a short time after wave 2 spawns. Room 3's wave 3 is triggered upon damage to the data center.
First Room
Initial Group:
4x Destroyer (Republic Tribal Austri/Bormin)Reinforcement Wave 1:
4x Frigate (Republic Tribal Baldur/Takan)Reinforcement Wave 2:
4x Destroyer (Republic Bormin/Tribal Faxi)Reinforcement Wave 3:
1x Cruiser (Republic Rodul)Second Room
Initial Group:
5x Destroyer (Republic Tribal Austri/Bormin)Reinforcement Wave 1:
5x Frigate (Republic Kvarm/Tribal Gleeda)Reinforcement Wave 2:
4x Destroyer (Republic Tribal Austri/Faxi)Reinforcement Wave 3:
2x Cruiser (Republic Manadis/Rodul)Third Room
Initial Group:
6x Destroyer (Republic Tribal Austri/Bormin)Reinforcement Wave 1:
7x Frigate (Republic Baldur/takan)Reinforcement Wave 2:
7x Destroyer (Republic Austri/Faxi)Reinforcement Wave 3:
3x Cruiser (Republic Jarpur/Tribal Solon)Mission 13 - Fear of Angels
Faction: Concord?
Mission type: Encounter
Space type: Deadspace
Damage dealt: ???
Web/Scramble: Marshal Treonis
Recommended damage dealing: ???
Gated complex, no guards on initial gate.
Single Room
Initial Group:
1x Frigate (Marshal Treonis) Web? (no web in October 2014)Reward: 1 Run Cynabal BPC and Angel Cartel faction standing
THE END