Are You Receiving? (level 4)
Part 1 of 3
Faction: Amarr
Mission type: Encounter
Space type: Deadspace, fixed warp-in point
Damage dealt: Therm/EM
Extras: Neut, Tracking Disrupt,
Web/scramble: Web/Scram
Recommended damage dealing: EM, Therm
Recommended ships classes: Battlecruiser
Recommended generic setup: Passive tank and medium weapons.
Single spawn (35km)
2x Elite Frigates (Divine Imperial Imran) Scramble
3x Elite Frigates (Divine Imperial Napat) Web
3x Elite Cruisers (Divine Imperial Ambrose) Neut
2x Elite Cruisers (Divine Imperial Justicar) Painter
2x Battlecruisers (Imperial Templar Champion)
1x Cruisers (Imperial Templar Seer) Neut
4x Tower Sentry Amarr III
Mission completion upon destruction of Broadcasting Array.
Standings: 2.4% loss for destroying the Broadcasting Array
Tags: 1x Imperial Navy Major I
2x Imperial Navy Sergeant II
3x Imperial Navy Sergeant III
17x Imperial Navy Colonel I
3x Imperial Navy Sergeant III
17x Imperial Navy Colonel I
Part 2 of 3
Faction: Angel Cartel / Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: All types, primarily Explosive/Kinetic/Thermal
Extras: None
Web/scramble: None
Recommended damage dealing: Explosive/EM
Recommended ships classes: Battleship
Recommended generic setup: No recommendation
Initial spawn (25km)
2x Battleships (Gist War General)
1x Battleships (Imperial Templar Dominator-"The Transmission-Ship")
2x Battlecruisers (Gistatis Praefectus) Trigger
Reinforcement
4x Battleships (Gist War General)
4x Destroyers (Gistior Trasher)
Mission completion upon destruction of "The Transmission Ship". Do not forget to Loot the Data Chip.
Standings: 0.02% loss for destroying "The Transmission Ship" and equally
0.02% "for destroying Amarr Empire's Gist Warlord"
Tags: 1x Imperial Navy General I
Part 3 of 3
Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace
Damage dealt: Explosive/Kinetic/Thermal
Extras: None
Web/scramble: None
Recommended damage dealing: Explosive
Recommended ships classes: Battleship
Recommended generic setup: Enough cargo space somehow to carry 1800 m^3 in mission loot, e.g. Marauder with two T2 Cargo Expanders
Initial spawn
3x Battlecruisers (Gistatis Legatus)
2x Destroyers (Gistior Shatterer)
Reinforcement
3x Battleships (Gist Throne)
3x Battlecruisers (Gistatis Primus)
Mission loot: 300 Freed Slaves (1800 m^3).
CategoryMissions
CategoryLevel4
My cap did not drop below 66% while keeping the shield above 50%. Did have a cap recharger II, heavy NOS and drones that took out the scramblers first just in case.
So 2 comments here:
1. I think so long as you go in with enough cap recharge, and have the damage to take out the smaller targets (ie. Target painter and drones), this mission is no probs. Damage was about medium (ie. quite high for such small ships).
2. If you plan to Blitz move away from the structure while shooting it (depending on your damage possibly with an AB) to avoid being scrambled before its destroyed.
Also one of the cruisers dropped a medium unstable power fluctuator which was worth about 12mill in the region I was in.
of cake. Just take a few fields [therm/kinet/explo], and x-large shield booster can work all the time.
I was never below 95 procents on shield with 80-95 procents on capacitor. Gl.
The initial spawn is actually three "The Transport Ship", two Gist Warlord, and 3 Gistii Ambusher.
What's listed above as the "initial spawn" is actually the first reinforcement wave. The second, which appears when all of those are killed, was 4 Gist Throne and 4 Gistatis Legionnaire. Very heavy explosive damage on that wave, I had to warp out and repair, then come back and afterburn to 30km and kite them
The transport ships aggroed my drones, but had pretty weak DPS and never got through their shields.
Done in a Typhoon, 3x CCC rigs, T2 LAR, 4x T2 hardeners, 2x T2 ballistic controls, 2x T2 Cap Rechargers, 1x T2 Tracking Computer, 1x LiF afterburner, 4x 800mm 'scout' autocannons (Fusion ammo), 4x caldari navy cruise launchers (Devastator missiles), 5x Berserker I and 5x Valkyrie I. (The Berserkers killed the few frigates just fine though so I didn't use the medium drones.)
Warp in with a shuttle, drop a bookmark. Warp back to station. You can test the bookmark by warping to the bookmark within 100K. Repeat the process to get even a larger distance. When you're confident you have enough distance, get your sniper ship. Kill frigates first, then the cruised-sized ships at leasure.
2 Phased Weapon Navigation arrays and precision cruise missiles made minced-meat out of all the rats.
At 100K+, enemy DPS comes from the Tower Sentries. Using Beam Lasers, they have a very long Optimum Range.
Done in a cap-stable Golem, 4 Cruise Luanchers II, X-Large Shield Booster, 1 Heat and 1 EM Hardener tech II, 2 Phased Weapon Navigation Array, 2 Cap Booster II's, 4 Ballistic Controls II, 2 CCC Rigs.
None of the rats came in range to do any damage or their EW on me.
However, if you stay more than about 20km away they can't neut/NOS you. I ended up orbiting at 25km to have a bit of safety margin, rather than my more normal 10km. With medium AC and good skills this put me about about optimal+falloff so there were misses but I still did the DPS to take out the tacklers, Neuts and NOS boats, then get closer on the other stuff.
Elite cruisers are much harder to kill than BCs btw. Much better resists and Armour Repping.
Fortunately it only cost me some drones.