The Assault, Level 4


Last edited by GaladTirin
Thu, 03 Dec 2015 04:41 UTC

Faction: Guristas
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kinetic 92% / Thermal 8% (heavy thermal from elite cruisers)
Web/scramble: Elite Frigates
Extras: ECM Jammer (Battleships - Pith Eliminator/Exterminator and Elite Cruisers - Dire Pithum Nullifier/Annihilator)
Recommended damage dealing: Kinetic / Thermal; Max orbit 50km
Recommended ship classes: Battleship, Command Ship, HAC.
Video: Golem, Sniping Imperial Apoc

Note: Spawn triggers are the highest bounty battleships in a particular group. Their names will randomly change, so be sure to identify them correctly via their bounties.

Pocket 1


Auto aggro from Group 1 at warp-in. No aggro from Group 2.
Group 2 will aggro on drones.
The Reinforcement group might aggro drones.

SHOOTING (including target painting) the highest bounty battleship in Group 1 will trigger the Reinforcement Group spawn.

Important Notes:

Pocket 1 Spawn Locations

Group 1 (Auto-aggro): (15-31km)

2x Elite Frigates (Dire Pithi Wrecker/Plunderer)
4x Battleships (Pith Dismantler/Obliterator/Destroyer/Eliminator) Jammer (Eliminator), Trigger on attack (highest bounty battleship)

Group 2: (75-85km)

4x Elite Cruisers (Dire Pithum Inferno/Mortifier) flameburst missile (Thermal)
3x Battlecruisers (Pithatis Assassin/Assaulter)

Reinforcement Group (Auto-aggro): (117-120km)

3-4x Battlecruisers (Pithatis Assassin/Enforcer/Executor/Revolter)
3-4x Battleships (Pith Conquistador/Eliminator/Exterminator/Destroyer) Jamming (Eliminator/Exterminator)

Structures:

Structures drop no loot.

Ships detail:

Orbit Max.
Velocity
Shield
(hp)
Armor
(hp)
Shield Resistances (%) Armor Resistances (%) DPS (hp/s)
EM EXP KIN THERM EM EXP KIN THERM EM EXP KIN THERM
2x Dire Pithi Wrecker 7,500m 360m/s 725 450 85 79 64 72 85 79 64 72 - - 18 5
4x Pith Dismantler 50,000m 280m/s 5500 4250 72 62 42 52 72 62 42 52 - - 89 -
4x Dire Pithum Inferno 45,000m 320m/s 1800 1150 90 85 72 79 90 85 72 79 - - 48 -
7x Pithatis Assassin 35,000m 320m/s 1800 1150 60 50 30 40 60 50 30 40 - - 55 -
4x Pith Eliminator 28,750m 280m/s 6750 4250 74 64 44 54 74 64 44 54 - - 80 16
21 total ships Averages/Totals: 70,250 47,550 72.7 63.3 44.1 53.8 72.7 63.2 44 53.7 - - 1,288 73


Tip


Pocket 2


No aggro at warp-in.

No pocket aggro if Group 1 or Group 3 is attacked (in any order). Drones can be deployed safely to attack these groups.
Attacking Group 2 will aggro Group 3.
Reinforcement wave will aggro on drones

SHOOTING (including target painting) the highest bounty battleship in Group 2 will trigger the Reinforcement Group spawn.

Pocket 2 Groups at Initial Warp-In

Group 1: Ship Carcass (50-60km)

2x Elite Frigate (Dire Pithi Invader/Infiltrator) Web/Scramble
2x Elite Cruisers (Dire Pithum Abolisher/Eraser)
3x Battleships (Pith Dismantler/Extinguisher)

Group 2: Starbase Control Tower (65-70km)

2x Elite Cruisers (Dire Pithum Annihilator/Killer/Murderer/Nullifier) Jamming
5x Battleships (Pith Extinguisher/Destroyer/Eliminator/Conquistador) ECM Jammer (Eliminator) Trigger on attack (highest bounty battleship (or not)) As of 12/09/2014, attacking one of the lower bounty battleships can also trigger the reinforcement group.

Group 3: Caldari Station Ruins (110km - aggros when Group 2 is engaged)

2x Elite Frigates (Dire Pithi Infiltrator/Invader) Web/Scramble
3x Destroyers (Pithior Guerilla/Renegade)
3x Battlecruisers (Pithatis Assaulter/Enforcer)
2x Battleships (Pith Exterminator/Extinguisher/Destroyer/Conquistador) Jamming (Exterminator)

Reinforcement Group (40km - auto-aggro):

4x Cruisers (Pithum Eraser/Inferno/Mortifier/Abolisher)
4x Battleships (Pith Eliminator/Exterminator/Conquistador) Jamming (Eliminator/Exterminator)

Secondary Reinforcement Group (first noted in Jan. 2012)

(May or may not spawn, triggered by defeat of group 3) 2x Cruisers (Pithum Eraser/Inferno/Mortifier)

Structures:

One Habitation Module drops 10 each of 2 low value trade goods.

Ships detail:

Orbit Max.
Velocity
Shield
(hp)
Armor
(hp)
Shield Resistances (%) Armor Resistances (%) DPS (hp/s)
EM EXP KIN THERM EM EXP KIN THERM EM EXP KIN THERM
1x Dire Pithi Invader 2,500m 720m/s 725 450 55 44 19 32 55 44 19 32 - - 19 -
2x Dire Pithum Abolisher 33,000m 320m/s 1800 1150 90 85 72 79 90 85 72 79 - - 34 18
3x Pith Dismantler 50,000m 280m/s 5500 4250 72 62 42 52 72 62 42 52 - - 89 -
2x Dire Pithum Nullifier 17,500m 320m/s 1800 1150 85 81 74 78 85 81 74 78 - - 24 9
5x Pith Extinguisher 35,000m 280m/s 6750 4250 73 63 43 53 73 63 43 53 - - 86 -
2x Dire Pithi Infiltrator 2,500m 720m/s 700 425 55 44 19 32 55 44 19 32 - - 17 -
3x Pithior Guerilla 16,500m 400m/s 300 250 40 30 10 20 40 30 10 20 - - 87 10
3x Pithatis Assaulter 35,000m 320m/s 1800 1150 60 50 30 40 60 50 30 40 - - 51 -
2x Pith Exterminator 28,750m 280m/s 6750 4250 75 65 45 55 75 65 45 55 - - 76 17
3x Pithum Eraser 23,000m 360m/s 1800 1150 58 48 28 38 58 48 28 38 - - 30 11
4x Pith Eliminator 28,750m 280m/s 6750 4250 74 64 44 54 74 64 44 54 - - 80 16
30 total ships Averages/Totals: 111,775 73,050 72.3 62.7 43.2 52.9 72.2 62.6 43.1 52.8 - - 1,843 215


Tip

Blitz

Mining
Pocket 1
60 Roids Veldspar = 2,402,354 but far away 100 to 130 KM

Bounty (full clear)
20,132,439.00 ISK

Loot/Salvage
Approx 9,000,000 ISK

Loot: 3,469,000,00 ISK (03.12.2015)

Salvage: 3,300,000,00 ISK (03.12.2015)


CategoryMissions
CategoryLevel4
Comments [Hide comments/form]
Needs to have spawns broken out into groups with aggo assigned and the pictures need to have the groups labeled on them.
-- JohnKarnage (2008-05-24 20:08:46)
Got this mail from Mox Kaleb:

Blitz instruction on the second pocket states that you can destroy the ships that are furthest from you on warp in, but that you shouldn't move or use drones. However, after destroying the control tower on warp in (prevents any respawn/second wave, although not sure I needed to) I moved to sentry drone range of the furthest pocket (60-90km with Warden II's), and took them out. 3 battleships aggro you, but the remaining rat groups target your drones. But as they are sentries its easy to scoop to drone bay when drone shields are getting low, then deploy them again more or less immediately. Using this method it takes only a few minutes to rip through the furthest pocket of two BS's and a couple of frigs, and complete the mission. Hope this may be of use to drone users?
-- ChepeNolon (2008-05-25 16:12:58)
Added group infomation
-- LothrosAndastar (2008-05-26 18:59:04)
From Kuchuruli Khamaril:

Just a small info on the Assault mission (lvl 4):
The Dire Pith Annihilator in the second pocket causes nearly complete stage aggro. But when this one is killed, and you warp in/out again, you can do the whole pocket in small groups.
-- ChepeNolon (2008-05-26 19:54:57)
Drones get aggro from group2 in the first pocket, even if they are still 60km away
-- VanessaVasquez (2008-06-08 03:22:55)
killed both bs's first, mission wasn't completed. Finished off all of group 3 and mission was finished.
-- BoomShaka (2008-07-05 04:36:57)
Blitzing this mission worked perfectly. You warp-in 5000km away from the gate. Approach and activate, no problem. In the next pocket the two other groups didn't mind me shooting across the site to kill group three, they left me well alone. I used 3x Kin, 1x Therm hardeners on a Raven and Kin missiles.
-- TomSchlong (2008-07-09 10:37:38)
Whole room aggro if u get to close like me:)
-- MrVinci (2008-09-27 18:20:17)
pulled full stage(Dominix) in the first pocket: 2xKin; 2xTherm hardeners, 1 EANM, 1LAR, 1MAR. Worked good for me.
-- SenYn (2008-09-28 05:27:09)
Got Pith Exterminator in group one in the first pocket, jamming. Annoyingly it was the top bounty so I just went for the gate.
-- HarikoTenaga (2008-12-31 07:51:13)
Pocket 1: Veldspar Roids - 2.402.354 Units

Pocket 2: No Roids

Total: Veldspar - 2.402.354 Units
-- LynXeR (2009-01-08 21:51:54)
You can definitely tank the entire first room in a Dominix. I had 2x kin II, 2x therm hardener II, 1x dc II, 2x LAR II. 3x CCC rigs, mid slots with cap recharger II. Only had to run my second LAR II for a few minutes.
-- AmeliaDecker (2009-02-01 22:13:01)
For those who are trying to kill all the rats, I accidentally found something that may make it easier. In the second room, I came very close to group 2 while attacking group 3 (within 30 km). I was aggroed by all of group 2 except for 3 BSs, effectively splitting the aggro. Among the BSs that did not aggro me was the Destroyer (highest bounty trigger). I have not tried this mission another time to confirm that it wasn't just a fluke, so use it at your own risk.
-- ForsteriT (2009-02-10 03:02:04)
Full stage agro + triggered spawn on second pocket does insane damage, in my 1484dps tanking nighthawk (kinetic/termal) they slowly broke my tank.
-- HiroEpiconthe (2009-02-12 10:42:33)
If you think you want to mine the velds, it's over 100km from warp-in. I'll pass :p
-- AleniaCalentas (2009-02-20 16:21:11)
Done with a Drake (70% heat, 83% kin res, 2LSE II, 3SPR II, 2 purger rigs). No tanking problems, but taking the BSs (Pith Destroyer) down with T1 Heavies takes ages. Kill order (trigger last always): group 1, reinf, group 2. Pocket 2: group 1, group 3, group 2, reinf. The group 2 in pocket 2 didnt aggro even when I went right up to about 30km of them. Reward and bounties added up to about 20m.
-- SethDeVeldrin (2009-04-13 11:23:54)
JuniorChief, why should someone do this? Its not making sense at all in PvE. Purger Rigs give you a high shield recharge, Screen Reinforcer Rigs can just help against 1 specific damage type. If you take a standard Drake fitting with medslots 2 LSE t2 and 4 specific hardeners t2 (for Gurista I suggest 3 kinetic, 1 thermal!) you wont get that much more resistances with Screen Reinforcer Rigs, but you will be crippling your shield recharge without Purger Rigs.
-- VaLTrantor (2009-05-25 04:13:06)
In 1 pocket trigger BS from group 1 ECM jamming me... (Pith Exterminator)
-- MichalSedziwoj (2009-07-12 16:02:20)
Completed Omen Navy Issue. Read comments as well as mission. Always kill ships smallest to largest; you can tank a stage full of battleships, but the smaller ships will hurt you (your insane incoming dps will always involve them vs. the battleships, and expect to do pathetic dps against things like: Dire Pithum Inferno--resists EM 90%/Th 79%/Kin 72% with very high shield repairing). Note all the various comments regarding proximity aggro--this will become an issue. Suggest AB, NOS (for cap stable guns), 3x kin, 1x therm (or even another therm if truly needed), at least Amarr med. repper. Make sure to get the scram/webbers out of the way as soon as they become an issue--drones or Scorch. Mission not impossible, but certainly a pain.
-- JackUnderhill (2009-07-27 11:02:34)
trigger ship in 2nd pocket was orbiting me at 35km, had one with same bounty at 50
-- AsCendancy (2009-08-03 19:56:32)
Completed in Abaddon, one groupe at a time. Scorched'em all. Armor drop at 50% because I used 1 energized reflective membrane II + 1 EANM II instead of 2 EANM II :S . 1 LAR II, 2 hardeners II(1 kin, 1 ther), 1 HS II and 1 CPR II, in the remaining low slots. Pith Destroyers were a pain to kill, they were orbiting at 50 clicks.
-- BalaNah (2009-09-09 17:53:54)
Any ship with a low sensor strength is not advisable in this mission because of the ECM. You can just about get away with a drake (19 SS) by using FoF missiles when jammed, but other BCs will struggle, particularly Minmatar (16 SS). A sensor strength 22+ is advised to reduce the amount of time you are jammed.
-- Peon155 (2009-09-17 09:39:58)
Completed in Apoc Navy issue with 8 Mega Pulse lasers II. Armor drop was minimal with 4 harderners II (2 kin + 2 therm), 1 EANM II, a LAR II and 2 HS II.
My optimal with Scorch crystals was 56 clicks because of the bonus to optimal range of the ship and gave me more DPS than the Abaddon. Jammed 3 times only.
-- BalaNah (2009-10-04 16:57:55)
Tested the jamming frequency each time I've ran this mission recently... Here's my figures for the ships I've used:

Cerberus SS 16 (ran 3 times) - times jammed 13, 17, 24
Drake SS 19 (ran once) - 10
Nightmare SS 23 (twice) - 4, 6

Thought about using a passive shield Ishtar for this as you just get agro and release the hounds... jamming is pretty irrelevant then.

Am not sure if it makes any difference but I tend to mission in lo-sec...
-- Peon155 (2009-10-06 16:27:18)
Hard mission. It is manageable if u watch your agro and follow the tips.
pocket 1: Group 2 will agro drones. Tank the trigger.(Do not use drones. They will draw agro from group 2.)
Pocket 2: Snipe group 3. no pocket agro.

Bounty: 15,3 mill
Loot and salvage: 6,5 mill (Not good)
Mission: 2,45 mill
Total:24,25 mill
-- MrT (2009-10-13 06:12:51)
used drones in first pocket on group 1. They pulled aggro from group 2 and when i scooped them back into my hold group two had aggroed me. So i pulled full aggro on the first pocket in a raven, a bit hairy but i managed to tank it.
-- StrykeZor (2009-11-03 13:24:37)
Ran this mission with my nightmare snd i noticed fitting backup sensors reduced the number of times i was jammed.
-- KrystalFlores (2009-11-21 02:09:42)
Jamming in the 2nd pocket is crazy. Equiping an ECCM will help greatly.
-- OmniPhil (2009-12-17 23:50:02)
Jamming in the 2nd pocket is crazy. Equiping an ECCM will help greatly.
-- OmniPhil (2009-12-17 23:50:02)

This is a very common, and incorrect, notion about Guristas/Caldari ECM. For all intents and purposes, NPC EWAR is not bound under the same rules/mechanics as the player variants.

Basically, you can't counter it past killing the ship, not getting hit by it or using a fleet member to help be the decoy. This applies to all NPC EWAR, and not just ECM.
-- ForteEXE (2009-12-24 00:29:50)
Completed in navy Issue Apoc. Used a ECCM module (best name) giving me 49 points. I have not been jammed at all.
-- BalaNah (2010-01-06 16:34:47)
I'm about to aggro the very last group currently in my Paladin, with one T2 ECCM fitted. So far I got jammed exactly ONE time. I'll let you all do the maths :)
-- AremonMoonserpent (2010-01-17 02:38:41)
Blitz information is incorrect, there is no need to destroy the elite frigates in group 3, have done this dozens of times now and only kill them if/when they get to scram range
-- SmurfityBob (2010-02-01 08:09:29)
Not hard mission. Completed in Drake with 82% Therm & 89% Kin resist. No tank problems (shield stoped on 75%), but some problems with jamm in 2nd pocket
-- DennSky (2010-04-13 20:48:26)
Just completed this mission in a Perma boost raven very easy just follow the mission guidelines on aggro control and youll be fine. I never had to warp out once. Just watch your drones so they dont aggro the pocket if you have them on aggressive


Cruise missile launcher IIx6
Drone Link Augmentorx2
Heat Dissipation Amp IIx2
Kinetic Deflection Amp IIx1
Invulnerability Field IIx1
'Copesetic' I Particle Field ampx1
Large Shield Booster II
Damage Control IIx1
Ballistic Control IIx2
Capacitor Flux Coil IIx2
Large Capacitor Control Curcuitx3
Hammerhead IIx5
-- Gunner75 (2010-05-17 12:51:36)
Got jammed 3 times in a Tengu while running this mission.
Dissolution Sequencer with lvl IV skill -> 29 points
-- DavidCarel (2010-06-19 23:02:22)
guristas vs ishtar
(a haiku)

16 mag strength
got jammed over and over
yay for warden 2's
-- MaciejSimm (2010-07-27 10:50:51)
Done in Ishtar several times. Over the last year, it's the ship I use for this mission.
Tanks entire aggro for both rooms ...
Shoot the triggers once each in both rooms, then orbit something and let your drones go slap-happy.
Dual-rep armor tank with AB cap stable.
-- ThokiaPeacekeeper (2010-11-26 00:38:24)
Please replace "jamming" with "dampening".
-- CmdrTarlton (2011-02-13 17:41:23)
pocket 1, sometimes has a few extra frigates
-- ShaunMcgowen (2011-03-05 17:53:03)
Had FULL room aggro in My rattlesnake and i'm NOT a high sp pilot but shields didnt drop below 40%
-- DarkStarKu (2011-04-02 13:34:09)
Had full room agro in pocket 2 while attacking group 3. Tanked only with non stop domi shield booster and cap booster on low sp raven. Take some fof with you to kill scramble frigs, jamming is rather strong.
-- ChemLib (2011-05-02 13:43:20)
This f*cking mission is ridiculous. That much jamming is a f*cking joke. I wont even bother next time.
-- ManoWar (2011-05-14 20:18:36)
Even a Marauder can blitz this easily.
Done several times in a Kronos. 1x low 1x med sensor boost, just shy of 34ss. Fly through gate, attack and kill group 3. Focus down possible jammers (not always there).
Not jammed once, no agro from groups 1,2 as stated in guide.

Warning: dont take full agro unless you're in a t2/3 cruiser or a bs that's exceptionally well tanked AND jam resistant at the same time.
-- ValSurvives (2011-05-25 09:52:07)
The jamming on this mission is absolutely insane. Especially in the first room, where most of the Battleships had jamming. I'd reccomend passing on this mission unless you're using a ship with a high natural sensor strength or you're patient and willing to put up with getting locked down pretty consistently. Of course, payout is pretty good
-- FalRen (2011-05-29 00:54:45)
I think they reduced the jamming a lot, for this mission. I just did it, and I only got jammed once in the first pocket. Not at all in the second.

Pretty decent mission bounty-wise, I got about 18 million ISK killing everything, which took me about 40 minutes in a CNR.
-- KalessanTheGreat (2011-07-06 16:32:31)
Confirmed alot less jamming. However I did notice a bug where exterminator wrecks will try to jam you if you salvage them!
-- ChenParn (2011-07-30 03:09:39)
I'd also like to confirm that the insane amount of jamming on this mission has been fixed by CCP (thank GOD!!!). Every so often though you'll get one or two Exterminator/Eliminators in room 1 and/or room 2. However, overwhelmingly you'll only encounter non-jamming battleships.

Group 2 in Room 2 DOES have 2 elite jamming cruisers every time I've done this mission lately.

So, mostly the jamming is gone. Sometimes you encounter a little bit, but it's fine now.
-- BulabaJones (2011-10-31 23:23:20)
I dont got a highest bounty trigger in 2nd pocket. 4 bs(conquistador 993.750.00 bounty on all 4), 5th bs (destoryer 881.250.00 bounty) so what ones the trigger.
And i found most dps in 2nd pocket came of the "Dire" frigates
-- TheGrimlife (2012-01-01 11:36:56)
trigger for me was the conquistador flying apart from the rest.
-- TheGrimlife (2012-01-01 11:47:52)
Killed all in a shitfit Raven, Very easy if you foillow the tips, bring a drone augmentor definitely.
-- PsychoticPsychosis (2012-03-17 12:50:18)
the trigger in 2nd pocket wasn't the highest bounty battleship
-- KartofiusAlAndalus (2012-07-07 02:51:06)
I had 2 Dire Pithum Killers in Pocket 2 group 2. These cruisers jammed me once.
-- ReaveR894 (2012-07-16 12:02:28)
If you have a ship with a high sensor strength like a Tengu, you probably won't ever even get jammed.
-- IntificialUs (2012-07-22 09:48:06)
Looks like CCP intentionally or not changed this mission. First pocket its same, just go to the warp gate and jump to the second pocket. Now in second pocket regardless what group you aggro after few sec there will be full pocket aggro. Tested 5 times and each time i was far away from grp 1 and 2 (min 55km and up) but once i start shooting at grp 3 i got pocket aggro. Only difference i saw was ships from grp 2 - 2 out of 5 times 3 BS from same grp didnt aggroed me (2 of them with highest bounty). If anyone have encounter same thing please post it, with still heavy jamming and 2 frigates with web/scram someone can easy get into trouble.
-- MadBunny (2012-12-10 19:18:19)
Done it in a tengu. Very easy mission.
Done it in a vindicator. Fitted an ab to get close to the reinforcements in pocket 1 while cleaning the rest of npc's. Pocket 2 I just burn ab till I get near the station by 20km and kill all the way till I got there.
-- ZarakiKenpachi (2013-01-03 08:18:15)
Some of the rat names have changed, but I just did this mission, and in Pocket 2 I targeted one of the BS rats, and only that group aggroed when I started to attack. After they all popped, I targeted one from Group 3, and only that group aggroed. After they all popped, mission was flagged complete.
-- JimParsons (2013-01-06 22:40:22)
Mission Ship: Scorpion Navy Issue
Omni Tank: 1014 (cap stabble, lazy fittings.)
Cruise Missles: 400ps - 130km range.
Drones: 5*Hobgoblin II - 78Dps

(low damage lazy farm ship, aggro full rooms.)

Salvage Ship: Noctis
High slots: 4*Small Tractor Beam I
High slots: 4*Salvager I
Mid slots: Experimental 10MN Afterburner I
Mid slots: Experimental 10MN Microwarpdrive I
Low Slots: 3* Expanded Cargohold II
Rigs: 3* Medium Salvage Tackle I
Cargohold: 3.000m3 +-

Tractor Beam Range: 80km
-----------------------------------
Mission: The Assault (Guristas Pirates)
Mission Time: 60 Minits
Mission LP/Bounty/Reward: 3400LP - 22M

Salvage Time: 14 Minits
Salvage Value: 15M
-- BasBoshoven (2013-02-17 08:08:54)
Really stupid mission for amarr ships and sniper players
Enemys hit Apoc even at 150 km range. Also very low dps against those ships

Suggest declining or Blitz through and just kill thos group 3 in 2. room
-- GeldgeilGeld (2013-06-06 19:03:44)
Pocket two: Highest bounty battleship was not the trigger. I had a Pith Conquistador with higher bounty and it was not the trigger. Maybe Pith Conquistador is not a trigger.
-- LolesChech (2013-08-19 13:36:56)
Last Pith Conquistador in group 3 triggered the reinforcements. also there was 3 Pith Conquistador-s in Group 3 all had the same bounty
-- JaanTrag (2014-01-08 15:55:33)
R and L Electronics has a TS480SAT
KENWOOD TS480SAT, TS-480SAT , COMPACT HF/50MHz 100W MOBILE with ANTENNA TUNER
RandL has link to Manufacturer info on the TS480SAT here.
R&L has a link to the Eham review on the TS480SAT here.
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