The Blockade, Level 2
Last edited by DesmontMcCallock
Sat, 14 Jul 2012 05:35 UTC
Sat, 14 Jul 2012 05:35 UTC
Faction: Sansha's Nation
Mission type: Encounter
Space type: Normal
Damage dealt: em 54% / therm 46%
Web: Starbase Stasis Tower
Recommended damage dealing: em/therm
Recommended ships: Arbitrator (DR: Easy)
Single Pocket
5 waves of Sansha's Nation ships. Each wave has 1 trigger ship. It is usually (one of) the ships with the highest bounty. Beware, the asteroids in this mission are rigged with strong smartbombs, so mine them at your own risk. Although the ships themselves may differ from what you see, the total dps should never change (much) and the numbers below should give you a good idea of what to expect.
These ships are all short range, if you begin the engagement at 50km and kite them, you'll likely not need your hardeners at all.
WAVE 1 (On Warp-in)
1x Starbase Stasis Tower {kill this first}9 Assorted Frigates and Destroyers
Total = EM 62, Therm 46 = 108 dps
WAVE 2
3x Centii Plague1x Centii Savage
3x Centior Cannibal
3x Centum Ravager
1x Centum Ravisher
Total = EM 87, Therm 77 = 164 dps
WAVE 3
4x Centii Loyal Slavehunter3x Centior Cannibal
3x Centior Devourer
1x Centum Ravisher
Total = EM 105, Therm 92 = 197 dps
WAVE 4
3x Centii Butcher4x Centii Loyal Plague
3x Centior Misshape
1x Centum Ravisher
Total = EM 107, Therm 98 = 205 dps
FINAL WAVE
3x Centii Enslaver4x Centior Horror
1x Centum Hellhound/Fiend
Total = EM 102, Therm 78 = 180 dps
Mission Total DPS: EM 464, Therm 391 = 855 dps
Don't mine roids or you'll be attacked by "Beacon", that deals about 2000 damages in 10 seconds.
CategoryMissions
CategoryLevel2
H > 2x Salvager, 2x Tractor Beam
M > 1x T2 Lrg. Cap. Batt., 3x T2 Cap Recharger
L > 2x MARII, 1x T2 EM Hardener, 1x T2 TH Hardener
Drones > 5x Hammerhead II
The Local chat will state that a trap an asteroid was triggered and you were hit by a smartbomb.
Never got below 64% (85% avarage after a hit) and my mining drones where not hit by any damage. (It gave irregular damage)
0,43 mill veldspar mined. (There was not 1,8 mill as said in the mining in missions guide other roids also a lot smaller/less then said in the mining in mission guide.)
But they were close, just placed myself in the middel.
(Onl tried this mission once, so not confirmed)
H: 4 Medium Beam Laser II
M: Cold-gas AB
L: Small "Accomodation", Reflective Plate II, N-Type Thermic Hardener, Cap Power Relay I, and DCU II. (70em, 74therm, 69kin, 83exp on armor)
Took a while of orbitting the buggers. Adv Wp Upg 4 a must: 69.52/70 PG; 141.4/156.25CPU.
1. the trigger ship for the next spawn in any wave is the unusual ship, which may NOT be the biggest.
2. This allows the following tactic: kill the other ships first, then allow your tank to rebuild while taking fire from only the trigger ship. [Do the stasis tower AFTER the non-trigger ships, not that it is particularly difficult to take out.]
3. if you are sufficiently far away [over 125 km] the next spawn will NOT aggro automatically. When you're kiting the lot and start at 50 km, getting this far out is easy. They will auto-aggro when you close to within 125 km.
If you do this, the fastest Centii will come into range first and then the others somewhat after -- which makes the spawn easy to kill piecemeal. Don't worry if this is the trigger ship -- you'll be so far out that the new spawn won't aggro.
Done March 2010 in an AF. You could probably also do the mission in any combat frigate with four weapons via this means -- Punisher, Kestrel, Merlin, Rifter, etc.
Sort your overview by type, and kill the odd man out, ignore the rest. eventually you'll hit the last trigger ship, and the mission is over.