The Blockade, Level 4
Faction: Blood Raiders
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/scramble: Elite Frigates
Extras: Heavy NOS (Corpus Harbinger |Corpum Priest/Sage | Dark Corpum Priest/Sage | Elder Corpum Priest/Revenant/Arch Templar), Tracking disruption
Recommended damage dealing: EM (best), Therm (secondary); Max orbit 50km
Recommended ships: Abaddon, Apocalypse, Dominix.
Note: The number of ships in a reinforcement wave will vary randomly. This variance will be indicated in the ship numbers.
Single Pocket
Auto-aggro from Initial Group at warp-in. No aggro on drones.
Reinforcement waves are triggered, generally by killing the highest bounty battleship.
Exceptions to this are :
- A whole reinforcement wave (typically Reinforcement Wave 1) may spawn a group of battleships with the same name. It will be almost impossible to determine which is the trigger.
- There will be occasions where a group contains 3-4 high bounty battleships with the same name and 1 low bounty battleship with a different name. The low bounty battleship will be the trigger.
Group spawn locations for the reinforcement waves are Front, Back, Left and Bottom with respect to the (Minmatar) Merchant Gate in the center.
(if you look at the Minmatar gate, the gate's front entrance = Front and the gate's back end = Back)
Warning
- The NOS ships will drain your ship capacitors heavily. Kill ALL the NOS cruisers/elite cruisers first. You can ignore the Corpus Harbinger battleship's NOS since its draining effect is fairly minimal.
- It is recommended that you fit Heavy Capacitor Boosters with Cap Booster 800 if you are unfamiliar with your ship's capabilities to handle this mission.
Initial Group (Auto-aggro): (26-28km)
3-4x Destroyers (Corpior Friar/Devoter)4-5x Battleships (Corpus Apostle/Oracle/Monsignor/Harbinger) Trigger (Corpus Monsignor/Harbinger) note: last Oracle of 3 was trigger
1x Starbase Stasis Tower
Reinforcement Wave 1:
Back Group (80-83km)3-4x Elite Cruisers (Elder Corpum Priest/Sage/Arch Templar) NOS
4-5x Battleships (Corpus Apostle/Oracle/Harbinger/Monsignor) NOS Trigger (Corpus Harbinger/Monsignor)
Bottom Group (75-78km)
2-3x Destroyers (Corpior Friar/Visionary/Devoter)
2-3x Elite Cruisers (Elder Corpum Dark Priest/Shadow Sage)
Front Group (45-47km)
2-3x Elite Frigates (Elder Corpii Diviner/Raider/Reaver)
2-3x Battlecruisers (Corpior Shade/Fanatic)
Reinforcement Wave 2:
Back Group (86-89km)3-4x Elite Frigates (Elder Corpii Seeker/Collector) Tracking Disruptor
4-5x Battleships (Corpus Cardinal/Harbinger/Monsignor) NOS Trigger (Corpus Harbinger/Monsignor)
Front Group (52-54km)
1-3x Destroyer (Corpior Friar/Devoter/Visionary)
1-2x Battleships (Corpus Apostle/Oracle)
Reinforcement Wave 3:
Back Group (68-70km)2-3x Destroyers (Corpior Friar/Visionary/Cleric/Converter)
2-3x Elite Cruisers (Elder Corpum Revenant/Arch Templar) NOS/Tracking Disruptor
1x Battleship (Corpus Harbinger/Monsignor) NOS Trigger (Corpus Harbinger/Monsignor)
Bottom Group (85-89km)
3-4x Battlecruisers (Corpior Bishop/Shade/Seer/Fanatic/Phantom)
3-4x Battleships (Corpus Cardinal/Monsignor)
Reinforcement Wave 4:
Left Group (50-53km)3-4x Elite Frigates (Elder Corpii Follower/Worshiper/Herald/Upholder) (Web/Scram)
3-4x Battleships (Corpus Cardinal/Monsignor)
1x Battleship (Corpus Pope) Trigger (Mission completion)
Tip
- In 'Reinforcement Wave 1', if you see only Corpus Oracles BS the next wave will spawn when the last Oracle has killed.
- In 'Reinforcement Wave 2', if you see only Corpus Monsignor BS the next wave will spawn when the first Monsignor has killed.
- If you stay in the center, all spawns from the reinforcement waves will converge towards the center. Try to eliminate the closest groups as fast as possible before they all converge.
- To warp into this pocket at any distance : Warp to mission location, quickly cancel it and then select warp your preferred distance. Keep in mind, it may put you closer to a spawn location.
- You can also snipe by creating sniping bookmarks > 150km apart. Drop a cargo container at each location. Warp from container to container as needed.
- A very rare Dark Blood battleship spawn may appear with the final wave 125km below the warp-in, near a Starbase Ship-Maintenance Array. The chance is random. The structure drops random commodities, and will appear even if the battleship doesn't spawn.
- Mission is flagged completed after you have killed the final Corpus Pope battleship.
Blitz
- Kill all the trigger battleships. You will need to snipe as the waves spawned will put out an incredible amount of DPS.
- Kill the final Corpus Pope battleship. Warp out.
NPCs detail (max):
Orbit | Max. Velocity | Shield (HP) | Armor (HP) | Shield Resistances (%) | Armor Resistances (%) | DPS (HP/s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
EM | EXP | KIN | TM | EM | EXP | KIN | TM | EM | EXP | KIN | TM | ||||||
1x | Stasis Tower | - | - | 250 | 800 | - | 60 | 40 | 20 | 60 | 10 | 25 | 35 | - | - | - | - |
3x | Elder Corpii Raider | 8,000m | 360m/s | 325 | 850 | 64 | 85 | 79 | 72 | 64 | 85 | 79 | 72 | 12 | - | - | 12 |
4x | Elder Corpii Seeker | 9,500m | 440m/s | 325 | 850 | 42 | 70 | 62 | 52 | 42 | 70 | 62 | 52 | 8 | - | - | 6 |
4x | Elder Corpii Upholder | 4,375m | 720m/s | 325 | 850 | 19 | 55 | 44 | 32 | 19 | 55 | 44 | 32 | 10 | - | - | 10 |
9x | Corpior Visionary | 8,000m | 400m/s | 250 | 300 | 10 | 40 | 30 | 20 | 10 | 40 | 30 | 20 | 9 | - | - | 8 |
7x | Elder Corpum Arch Templar | 7,250m | 320m/s | 1,200 | 1,800 | 74 | 85 | 81 | 78 | 74 | 85 | 81 | 78 | 16 | - | - | 16 |
3x | Elder Corpum Dark Priest | 32,000m | 320m/s | 1,200 | 1,800 | 72 | 90 | 85 | 79 | 72 | 90 | 85 | 79 | 29 | - | - | 24 |
7x | Corpior Fanatic | 22,000m | 320m/s | 1,200 | 1,800 | 30 | 60 | 50 | 40 | 30 | 60 | 50 | 40 | 27 | - | - | 27 |
8x | Corpus Apostle | 38,000m | 280m/s | 4,750 | 6,750 | 43 | 73 | 63 | 53 | 43 | 73 | 63 | 53 | 48 | - | - | 48 |
13x | Corpus Cardinal | 49,000m | 280m/s | 4,750 | 6,750 | 47 | 77 | 67 | 57 | 47 | 77 | 67 | 57 | 58 | - | - | 58 |
1x | Corpus Pope | 49,000m | 280m/s | 4,750 | 6,750 | 49 | 79 | 69 | 59 | 49 | 79 | 69 | 59 | 72 | - | - | 60 |
59 total ships | Averages/Totals | 130,900 | 201,900 | 42 | 69 | 60 | 51 | 42 | 69 | 60 | 51 | 1786 | - | - | 1742 |
Mission walkthrough and salvaging - Sentry Domi : http://youtu.be/XLFJjQ4mqXk
CategoryMissions
CategoryLevel4
IDK if it ever doable in L4, but I think it not worth trying. Bounty+loot+salvage worth way more than mission reward.
officer fit, 2 core b type EM hardners, 2 core b type thermal, DC2, Enam, corpum a type armor rep, 2 aux nano pump.
lvl 3 marauders skill. lvl 4 could swap out enam for cap power relay and nos wont be a problem.
Pocket 1: Flew away from them in my T2 fitted Rokh. Read the guide and follow it!!! (normal difficulty, because of the distance i get). Good to loot.
The same applies to Angel, Serpentis, Sansha. There's no level 4 Guristas Blockade. Or if there is, CCP has never seeded it long enough for info to surface.
Sidenote, Nightmare/Paladin = easy mode for this. Usually completes in 30 minutes. Just make a habit of primarying the HACs first.
Guess I was missioning in the wrong region, getting all those Sanshas. :)
There will always be one single BS, that trigers the next wave.
Most of the time, this trigger-BS will spawn in another group than the other BS of the same class. If it doesn't: good luck at guessing!
So for the Blitz: aim for the single BS, for a full run: aim for the groups first unless you can tank 2-3waves simultaneously.