Break The Slave Trade, Level 2
Last edited by SylvaniumOrlenard
Sun, 05 Aug 2012 13:18 UTC
Sun, 05 Aug 2012 13:18 UTC
Faction: Amarr
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: EM/Therm
Extras: Tracking Disruption (Bahir/Forim)
Web/scramble:
Recommended damage dealing:
Recommended ships: Cruiser or Lesser Only
No aggro on warp in.
Group 1 @ 36KM
Aggros at 30 km distance.Imperial Muthura (Cruiser)
Imperial Muzakir (Cruiser)
Imperial Felix/Paladin x 3 (Frigate)
Imperial Industrial Ship *Main Target*
Group 2 @ 45KM
Imperial Tamir x 3 (Cruiser) (Neut)Imperial Matendi x 3 (Frigate)
Imperial Forian x 2 (Frigate)
Group 3 @ 55KM
Imperial Bahir (Frigate)Imperial Sixtus x 3 (Frigate)
Imperial Paladin x 3 (Frigate)
Blitz
Kill the Industrial Ship and loot the can.Tip:
- You may have to turn on Mission Faction Instudrials in your overview settings to see the Imperial Industrial Ship.CategoryMissions
CategoryLevel2
The group on the right will aggro the middle group. Attacking the group on the right will not aggro the left group. Attacking the industrial will aggro the left group.
I was not allowed a BattleCruiser through the gate.
I just dual-account ran this mission, blitzing the industrial, grabbing the Vitoc, and running. Both of my characters got a -0.02% loss with Amarr Empire for "Combat - Ship Kill". So, the standing loss isn't too bad.
Current list of ships allowed through the acceleration gate (April 2013):
Stealth bomber, Assault ship, Deep space transport, Destroyer, Interdictor, Blockade runner, Frigate, Cruiser, Industrial, Electronic attack ship, Interceptor.