Break Their Will, Level 3
Last edited by DesmontMcCallock
Sat, 14 Jul 2012 07:33 UTC
Sat, 14 Jul 2012 07:33 UTC
Faction: Angel Cartel, Mercenary
Mission type: Encounter
Space type: Deadspace
Damage dealt: All
Webbing: Stasis Tower
Recommended damage dealing: Kin Primary, Exp, Therm Secondary
Recommended ships: Battlecruiser, Battleship (any)
Notes:
- Mission objective requires you to destroy a Repair Station.
- If you want to kill the rats, destroy the Repair Station first as it will repair the rats
- Optional: Destroy the Aux Power Generators before the station to prevent the station auto healing itself.
Single Pocket
At warp-in there are only structures, when the Repair Outpost is attacked, the following wave will spawnAttacking the Auxillary Power Arrays will not cause any spawn
First Wave
Arrives when you shoot at the Repair Outpost1x Stasis Tower (55km)
3x Heavy Missile Battery (56-63km)
7x Destroyers (Gistior Defacer/Seizer/Shatterer/Trasher) (51-81km)
3x Cruisers (Gistum Breaker/Crusher/Defeater/Depredator/Smasher) (35-77km)
Reinforcement Wave 2
Reinforcements will spawn when you shoot any one ship in the first wave or destroy the Repair Outpost1 Mercenary Commander
1 Mercenary Lieutenant
2 Mercenary Corporal
1 Mercenary Fighter
Blitz
Destroy repair station, mission complete, warp outStructures
The batteries may drop ammoOther structures no loot
Asteroids
Scordite - 21 asteroidsVeldspar - 40 asteroids
CategoryMissions
CategoryLevel3
To be honest, this has never bothered me. In my Drake (and I have poor missile skills) it takes only a few volleys to pulverise the structure anyway.
I recommend this is changed to something closer to:
>If the Aux pwr arrays are destroyed, the repair structure will lose it's regeneration powers, although this is non-essential
2,834,000 veldspar
1,411,427 scordite