Cargo Delivery, Level 4


Last edited by NuErosion:
Encountered heavy cap nueting from multiple rats
Wed, 16 Mar 2016 15:51 UTC

Faction: Serpentis
Mission type: Encounter
Space type: Deadspace without a gate, MWDs are working!
Damage dealt: Kin/Therm
Web/scramble: None
Extras: Heavy sensor dampening / Heavy cap nueting from multiple frigs/cruisers
Recommended damage dealing: Kin (best), Therm (secondary)
Recommended ship classes: Battleship, Command Ship, Battlecruiser, HAC, Faction Cruiser (Blitz: any fast & tanked destroyer, frigate or shuttle)

The task is to "deliver" 10 units of Quafe Ultra to your agent. You arrive 40 km away from the warehouse that contains the mission item. The mission completes the very instant you drop the item in your cargo bay. It has NOTHING to do with distance to the can or when you open the loot window. A second group can be triggered by killing all the Cruisers (Corelum Chief Infantry/Sentinel). There is no need to trigger the second group.

Single Pocket


Group 1:

1-2x Elite Frigates (Coreli Guardian Patroller/Watchman) (Sensor Dampener)
1-2x Cruisers (Corelum Chief Infantry/Sentinel) (Trigger)
2x Elite Cruisers (Corelum Guardian Chief Guard/SafeGuard) (Sensor Dampener)
2x Battlecruiser (Corelatis Captain Sentry/High Captain)
2x Battleship (Core Port/Rear Admiral)

Picture showing warp in locations of the Initial Spawn

Group 2:

3-4x Elite Cruisers (Corelum Guardian Chief Defender/Protector)
6x Battleships (Core Port/Rear Admiral)
1x Battleship (Dune Conal - Core Grand/Lord Admiral)

Picture showing warp in locations of the Second Spawn

Tip

Non-Blitz (for snipers)
  1. Fly in with a shuttle.
  2. Target the beacon and create a bookmark.
  3. Loot warehouse and warp out. Switch to sniper ship.
  4. Warp in to bookmark +100km.
  5. Kill frigate first to prevent sensor dampening.



Blitz ("free money" method)


Mining


Bounties
6,459,228.75 ISK


Ships detail:

Orbit Max.
Velocity
Shield
(hp)
Armor
(hp)
Shield Resistances (%) Armor Resistances (%) DPS (hp/s)
EM EXP KIN THERM EM EXP KIN THERM EM EXP KIN THERM
1x Coreli Guardian Patroller 1,750m 440m/s 325 725 62 70 42 52 62 70 42 52 - - 5 10
2x Corelum Chief Infantry 23,000m 360m/s 1200 1500 48 58 28 38 48 58 28 38 - - 15 27
2x Corelum Guardian Chief Guard 5,125m 320m/s 1200 1500 81 85 74 78 81 85 74 78 - - 11 22
2x Corelatis Captain Sentry 6,000m 320m/s 1200 1500 50 60 30 40 50 60 30 40 - - 21 37
7x Core Port Admiral 37,500m 280m/s 4250 4750 62 72 42 52 62 72 42 52 - - 33 56
3x Corelum Guardian Chief Defender 28,750m 320m/s 1200 1500 85 90 72 79 85 90 72 79 - - 18 27
1x Core Lord Admiral 8,500m 280m/s 4750 5250 69 79 49 59 69 79 49 59 - - 48 84
18 total ships Averages/Totals: 45,625 52,725 64.2 73.5 45.4 54.8 64.3 73.5 45.6 55 - - 435 735



CategoryMissions
CategoryLevel4
Comments [Hide comments/form]
Trigger is the second Corellum Chief Infantry that you shoot. There were still other kinds of cruiser flying around when I shot it and it spawned.
-- ArkanDjeru (2008-07-17 19:51:03)
As of 8/29/2008 the group one spawn was 3 cruisers 2 battlecruisers and 2 battleships (Core Port Admirals) and 1 elite frigate.
-- CptUnreal (2008-08-27 23:02:33)
Blitzed this in a Vagabond with partial nanos and T2 afterburner. Took almost no damage getting the cargo. However, I could not warp out as soon as I got the cargo. I was not scrambled, but I got a message saying that something was causing "interference." I punched in the afterburners and got about 10 clicks out from the warehouse and was then able to warp.
-- KaelStarfly (2008-09-19 21:43:36)
There are several ships that can drain energy from your cap if you aren't paying attention. I lost my Megathron to this mission because I was careless and let my drones cause the extra 6 battleships to spawn. Then I didn't have the cap to keep my armor repairers going and to warp out.
-- ProteusCronus (2008-10-04 22:49:13)
Just killed them all, 11 mill total (mission, bounty,salvaging)
First step on in Drake, second - Raven (7 BS).
-- UginSecond (2009-03-08 13:30:51)
Also, there's 60 Veldspar asteroids in there, in a huge 60 kms wide circle, random amounts from 15K to 65K, totalling roughly 2M270K of Veldspar.
-- KeryNysell (2009-03-21 13:32:50)
UPD:
Group 2 have a 4 Elite Cruisers.
Group 2 dont aggro on drones.
-- UginSecond (2009-03-25 02:33:15)
A warehouse really in 2.8 km after warping to the pocket.
Group 1 changed to :
1 BS, 2x Battlecruiser (Corelatis Captain Sentry), 1 Elite Frigate, 1Cruiser (Corelum Chief Infantry) -Trigger,1x Elite Cruiser (Corelum Guardian Chief Guard)
Group 2 :
4x Elite Cruisers (Corelum Guardian Chief Defender)
3x BS Core Port Admiral
2x BS Core Rear Admiral
1x BS Dune Conal
-- UginSecond (2009-03-28 02:21:28)
Make sure you're clear of the warehouse area prior to Group 2 warping in, as you can get tangled in the stuff around it. Heavy DPS and delayed warp out can be embarrassing. Also warping out and back puts the heavies at 60-70 km, suggest ignore the elites and concentrate on the heavies keeping them at distance. Don't worry about bonus if you're running out of time, the bounty on the 4 Elites is a mil between them.
-- LioNess (2009-04-06 04:31:24)
Warp in is now back to 30km from warehouse...musta fixed on the patch.
-- AleniaCalentas (2009-04-08 12:57:06)
Warped in at 1400m from the warehouse today. Got tangled up in the junk as a result. Could be a problem if you try to blitz this in a shuttle.
-- NathairNimheil (2009-04-09 10:28:02)
Patch changed it back to 35km warpin.
-- ForteEXE (2009-04-19 04:21:43)
Just completed this mission (again)... On warp-in (@34km), group 1 had already spawned. Not sure if this was a recent change runners should be aware of or just a glitch for me. One of the frigs also webbed, makes the journey to the warehouse a little more interesting. :)
-- Peon155 (2009-05-13 09:28:03)
I had the first spawn already present when I warped in too, and I recieved a "mission complete" update in my Journal as soon as I was out of warp.
-- KeryNysell (2009-05-20 15:52:49)
Just had this mission and the first spawn appeared after I got to within 16km of the Warehouse.
-- BringerOfDeath (2009-06-08 05:46:12)
I blitzed this in a very fast (un-tanked) T1 Executioner with 1 MN AB I. As long as you aren't asleep at the wheel, you can warp away fast.
-- UsedcarSalesman (2009-06-15 15:40:46)
I did with crow, very easy.. mostly blitz but took out a couple just for shiggles
-- Broosr1 (2009-06-16 23:11:02)
blitzed this in a newb ship with nothing but a T1 1MN Afterburner equipped. Warped in, clicked the warehouse, clicked Approach, turned on AB, looted Quafe Ultra when i got within 2500m, warped out and docked at the station. Got targeted, but never shot once. Total time to do mission: about 2 minutes or less.
-- AleciumZaber (2009-07-15 19:15:48)
Just completed it with a salvage destroyer with T2 afterburner. Didn't even get below shields.
-- ElXycon (2009-07-20 13:03:16)
-At a distance, take a moment to make a straight-line warpout before making your run towards the warehouse. Make sure your warpout line isn't blocked; as long as you pass within pickup range, that's plenty. Spawns happen about 15km away. You can do this in a shuttle and take no damage and also pick up the quafe in passing.
-Just had an interesting echo of Peon155's above--certainly makes completing it in a shuttle a bit more problematic. After swinging past, my pod and I bought some quafe and a new shuttle. May start planning to kill everything in the future. They seem to be asking for it.
-On the other hand, shuttle technique has worked multiple times since.
-- JackUnderhill (2009-08-23 16:12:24)
Pocket 1: Read the guide. Manage agro Take out the jammers first. (normal difficulty).
-- MrT (2009-09-15 13:54:58)
There are BS's using neuts in this mission, nearly lost my ship cause i wasn't paying attention. Be Careful...
-- DeviousDan (2009-10-26 06:23:35)
Just ran this after Dominion. Ships spawned at 16km as usual, not at warp in.
-- KalmaNaka (2009-12-02 10:06:19)
Just ran it again. Ships spawned at 16km. There might be a new trigger if they all spawned at warp-in for someone.
-- KalmaNaka (2009-12-03 10:35:05)
Confirmed...no ships at warp in. Appeared at 16km
-- InZax (2009-12-09 21:31:07)
Ships present at warp in.
-- JackHolt (2009-12-10 18:20:01)
no ships present at warp in. 16km
-- RussLee (2009-12-20 15:35:08)
No ships were present when I warped in. They spawned when I got within 16 km of the warehouse.
-- KuruValthaliondil (2009-12-26 13:23:56)
Spawn 1 present at warp-in, instant aggro. Range between 12-30k.
-- KhanaLoaris (2010-01-07 20:47:30)
Spawn 1 was not present at warp-in.
-- EagleHawkstrike (2010-01-14 01:14:33)
No ships were present when I warped in. They spawned when I got within 16 km of the warehouse. Destroyed all the crap around the warehouse.
-- BalaNah (2010-01-17 16:54:57)
Dune Conal is usually a Lord Admiral, but sometimes a Grand Admiral.
-- ForteEXE (2010-01-21 13:07:36)
MAJOR WEBBING! My Drake dropped from 457 m/s to 42.5 m/s. Tank held and momentum still got me there. (Blitz)
-- AusDog (2010-03-09 12:28:51)
I did the mission quite easily in my Raven - mostly tech I fitted. Not too much trouble. According to EFT with a damage profile for sperpentis that I got somewhere, my burst defence efficiency, with the setup listed below is 753DPS burst and 411 DPS sustained. Therefore, I propose that there is a fair amount of the old DPS coming in, since my defence was struggling.

This is what I was using
Hi Slots
6 x XT Cruise launchers with wrath cruise missiles.
1 x Drone link aug
Low Slots
2 x Ballistic control system II
3 x Capacitor Flux Coil II

Mid Slots
2 x Ditrigonal thermal barrier crystalization - shield hardner
2 x non-intertial ballistic deflection field - shield hardners
1 x CL5 X-Large shield booster
1 x Shield Boost Amplifier I

Rigs
3 x Large Cap Control Circuit
-- RentBoyUk (2010-04-08 09:30:37)
Wiped out spawn 1 in a Drake. Then I decided it was taking too long, so I came back in a manticore and just nuked all the BS. I never got hit once, and it was very fun, although a bit risky, as the full gank setup (painters, web) had only about 1k EHP.
-- CoriolisMeissner (2010-04-11 22:23:28)
Easy to blitz in rookie ship, w/ AB + Overdrive.
-- IrodEllen (2010-07-22 23:26:27)
got this mission first time, never had this one before. done in a sleipnir now.
was very easy. but good bounty and loot.
and i had no drone aggro in hole mission.
killing all the dampers first (see abow) helped very well!
no other ew-crap from the enemies.
this dune conal bs is very fast for its ship class!
one of the bs drops "reinforced metal scraps" its not sell-able at the market.
only in contract. never seen this befor. any one knows for what its good for?
-- RaabenFeder (2010-08-05 13:50:05)
First spawn triggered only when picking up the goods form the warehouse, and not when approaching the warehouse as before Incarna.
-- GwaBakk (2011-06-24 17:27:08)
Funny, just completed the mission. I was ready for some heavy fighting, but I just headed to the warehouse and there were no NPCs until I had the Quafe in my cargohold.
-- Odojoe1 (2011-07-27 20:11:29)
Mission Ship: Scorpion Navy Issue
Omni Tank: 1014 (cap stabble, lazy fittings.)
Cruise Missles: 400ps - 130km range.
Drones: 5*Hobgoblin II - 78Dps

(low damage lazy farm ship, aggro full rooms.)

Salvage Ship: Noctis
High slots: 4*Small Tractor Beam I
High slots: 4*Salvager I
Mid slots: Experimental 10MN Afterburner I
Mid slots: Experimental 10MN Microwarpdrive I
Low Slots: 3* Expanded Cargohold II
Rigs: 3* Medium Salvage Tackle I
Cargohold: 3.000m3 +-

Tractor Beam Range: 80km
-----------------------------------
Mission: Cargo Delivery (Serpentis)
Mission Time: 30 Minits
Mission LP/Bounty/Reward: 899LP - 6.8M

Salvage Time: 9 Minits
Salvage Value: 6M
-- BasBoshoven (2013-02-17 08:57:04)
Because i wondered: Blitz with shuttle still works in 2013 :)
-- JoernZen (2013-05-20 17:22:07)
I do this one in a Paladin.
4x Tachyon, Drone Link/Tractor/Salvage
MJD, MWD, 2xCR
LAR, 2xEANM, CPR, 3xHS
CCC, LEBA(t2)
Hammerheads, Light Armor, Salvagers
MTU in cargo

MWD to the warehouse, drop MTU, loot warehouse and MJD out. Pop everything smaller than a battleship. MJD back to MTU and kill all the BSs (with Salvage Drones out). As the last BS dies you'll have one or two wrecks left to loot/salvage. Scoop the drones and MTU, warp out.

I don't know how fast it is, but it doesn't take long, I'm sure this would be awesome for any marauder.
-- EuGee (2014-03-14 20:14:58)
in T2 tank \ T1 guns apocalypse.
first spawn damp my sensors to hell had to close into 9km range and kill the Ewar ships. then on wave 2 kept all BS spawns at 30-50 km range and killed them easily.
-- NalelmirAmarr (2014-07-18 16:46:45)
20 Dec 2015 - just did the mission. Warped to the site and there were already 2 BS and 1 BC sitting there. I was in a speedy 'ceptor but they started shooting almost immediately. Got to the can, looted it and warped out. If I'd been in a slower ship it could have been a problem.
I recall doing a bunch of these missions just 2 months ago and there were never any rats already spawned in the site on initial warp in. Not sure if this was an "unannounced" change or a "one off" event.
-- InfiniteDestruction (2015-12-20 03:20:47)
23 Dec 2015 - Confirm "InfiniteDestructions" post, I had 3 BS and some other craft already on site when arriving in my frigate. Luckily Serpentis are completely inept when it comes to shooting, so I did not even get hit.
Basically nothing changed blitzing still is possible in a small fast craft.
-- CassandraIrvine (2015-12-23 04:40:11)
R and L Electronics has a ICID31A
ICOM ICID31A, ICID-31A IC-ID-31A, 70cm 5W D-STAR HANDHELD with GPS
RandL has link to Manufacturer info on the ICID31A here.
R&L has a link to the Eham review on the ICID31A here.
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