A case of kidnapping, level 1
Last edited by DesmontMcCallock
Sat, 14 Jul 2012 06:21 UTC
Sat, 14 Jul 2012 06:21 UTC
Faction: EoM/Mercenaries
Mission type: Hybrid/Deadspace
Damage dealt: Kin/Therm for pocket 1-3 and 5. All kinds for pocket 4
Extras: The EoM Imps will release smartbomb upon taking any form of damage.
Recommended damage dealing: Kinetic and thermal
Update: There is only one group encountered at each level now, with a spawn of the next group at the same level when a number of the NPCs in that group have been destroyed. Every group will aggro upon warp-in or spawn.
You warp directly into pocket 1.
Pocket 1:
Damage Dealt: Kin/therm
Recommended dmg: Kin
3x EoM Imps.
Aggro at warp-in
Pocket 2:
Damage Dealt: Kin/therm
Recommended dmg: Kin
Spawn 1
3x EoM FiendSpawn 2
2x EoM FiendSpawn 3
4x EoM ImpSpawn 4
2x EoM Imp1x EoM Fiend
Spawn 5
4x EoM Fiends.EoM imps use Smart Bombs:
Message: The Imp ship has used a smartbomb, activating a burst of energy that collides with all ships within the blast radius!
Pocket 3:
Damage Dealt: Kin/therm
Recommended dmg: Kin
Aggro at warp in.
Spawn 1
3x EoM FiendSpawn 2
2x EoM Imp1x EoM Fiend
Spawn 3
1x EoM Incubus.Number of Imps and Friends may vary
Pocket 4:
Damage Dealt: All kinds
Recommended dmg: Therm, kin
Spawn 1
Aggro at warp-in.6x Mercenary Rookies
Spawn 2
3x Mercenary FightersSpawn 3
1x Mercenary Elite FighterPocket 5:
Damage Dealt: Kin/therm
Recommended dmg: Kin
1x EoM Succubus
The mission will complete when it is destroyed. It will also drop the 10 units of VIPs required to bring back to agent to complete the mission.
CategoryCleanup - ship lists
CategoryMissions
CategoryLevel1