A Case of Kidnapping, Level 4
Last edited by DesmontMcCallock
Sun, 29 Jul 2012 16:10 UTC
Sun, 29 Jul 2012 16:10 UTC
Faction: EoM/Mercenaries
Mission type: Encounter
Space type: Normal space
Damage dealt: EoM - Kin/Therm | Mercenaries - All types (heavy Kin/Therm, EM, Exp)
Web/scramble: Frigates - EoM Saboteur, Mercenary Wingman
Extras: NA
Recommended damage dealing: EoM - Kin | Mercenaries - Therm
Recommended ships: CNR, Golem, Dominix
Note: Although it may appear that the use of acceleration gates lead to deadspace pockets, all pockets for this mission are actually in normal space.
MWD, fleet warp to member and individual bookmark for each location works without any restriction.
All acceleration gates for this mission are locked until you have eliminated all hostile ships.
Pocket Entrance (EoM)
Auto aggro at warp-in.
Single Group: (7-10km)
3x Battleships (EoM Ogre/Hydra)Pocket 1 (EoM)
No aggro at warp-in.
Each group can be attacked independently without drawing pocket aggro.
Drones can be deployed normally.
Group 1: (16-18km)
4x Battleships (EoM Hydra)Group 2: (22-26km)
4x Cruisers (EoM Black Priest)2x Battleships (EoM Ogre)
Group 3: (28-32km)
4x Frigates (EoM Saboteur) Web/Scramble2x Battleships (EoM Ogre)
Group 4: (38-42km)
6x Frigates (EoM Succubus)5x Cruisers (EoM Crusader)
Pocket 2 (EoM)
No aggro at warp-in.
Each group can be attacked independently without drawing pocket aggro.
Drones can be deployed normally.
Reinforcement spawn is triggered after you have killed the last battleship in Group 2.
Group 1: (27-32km)
3x Battleships (EoM Ogre/Hydra/Death Lord)Group 2: (34-44km)
6x Cruisers (EoM Prophet)2x Battleships (EoM Hydra) Trigger (last battleship killed)
Reinforcement Spawn: (26-28km)
3x Battleships EoM OgresPocket 3 (Mercenaries)
No aggro at warp-in.
Attacking Group 1 will aggro the entire pocket, attacking Group 3 you will get Aggro from Group 3 and Group 1.
Fleet members that warped in and attack will draw aggo from Group 2 if not previously engaged.
Attacking Group 2 will not aggro Group 3. Mercenary wingman warp scramble.
Group 1 (Auto-Aggro): (20-24km)
4x Battleships (Mercenary Overlord)Group 2: (20-24km)
4x Cruisers (Mercenary Commander)2x Battleships (Mercenary Overlord)
Group 3: (20-24km)
6x Cruisers (Mercenary Commander)4x Frigates (Mercenary Wingman) Web/Scramble
Pocket 4 (EoM)
Auto aggro from Group 1 & 2 at warp-in.
Group 1: (54km)
1x Battleship (EoM Behemoth)Group 2: (10-24km)
4x Tower Sentry Drone II (EoM Sentry Gun)2x Tower Sentry Drone III (EoM Sentry Gun)
Tip:
- Spacial interference prevents the use of stasis webifiers or "other items of its type" on the EoM Behemoth.
- Misson is flagged completed after you have killed the EoM Behemoth battleship. Don't forget to retrieve the dropped VIPs passengers.
Blitz:
- None.
CategoryMissions
CategoryLevel4
In fact, is because the Merc Commanders hit Em and/or Explo damages , and mission runners often use only Kin/Them resistances because they see EoM at the first gates. I recommend using an EANM and/or a Damage control to get better resistances on the fourth pocket.
Everything is very easy really, the only difference is that in pocket 4, you get aggroed first, unlike everywhere else
In the fourth pocket you will get aggro from 4 merc BS, don't, under any circumstances launch your drones. Just kill the mercs that aggro you, then pick one of the 2 remaining groups and kill it, when that is dead, take the next group and move on to the boss (or w/e you wanna call the last rat)
Also since these are not true deadspace pockets use the gate to get you there, set a bookmark and warp away. Then warp back at your range of choice to the bookmark.
R3aliti
yep, got that mission yesterday. This mission description is almost ok. I had auto-aggro in Pocket 2 after the first warping there.
Bounty is around 15-20 mil