Crowd Control, Level 4 StoryLine
Faction: Gallente Federation
Mission type: Encounter (Storyline)
Space type: Deadspace (Single Pocket)
Damage dealt: Kin/Therm
Web+scramble: Elite Federation Lochos
Sensor Dampening: Federation Navis Longa
Neuts: Federation Praktor Erenus
Recommended damage dealing: Therm, Kinetic
Recommended ships classes: Golem, Sniping Ship, Heavy Tank Ship (e.g. Tengu) or a HAC/T3 to speed-tank
Single Pocket
Initially there will be a small group of 4 battleships with some frigates close by.
Two much larger groups with many battleships will be 200km away.
At first only the initial group will aggro, but eventually several groups of ships from the Distant Group will "warp" (spawn) to your position and engage. (One group remained passively for me.)
Group 1
Distance: 25-50km3x Battleships (Federation Navis Longa) -Light sensor Dampening.
1x Battleship (Federation Covinus)
1x Federation/Gallente Commander (Federation Praktor Hyperion/Magister) Mission Objective - Kill to complete
9x Frigates (Federation Matara, Federation Praktor Belos, Federation Arcus)
Distant Groups (2 groups, but they warp in sychronization)
Distance: 200-250km, they warp to 25-50km10x Battleships (Federation Helepolis, Federation Covinus)
12x Battlecruisers (Federation Praktor Arx, Praktor Bearcus, Pezos, Praeco)
3x Battlecruisers (Federation Praktor Erenus) - Medium Neuts on each. They have microwarps so they will get to you very fast.
12x Cruisers (Federation Praktor Centurion, Nauclarius, Praktor Hippeus, Praktor Ouragos, Praktor Optioon, Praktor Legionarius) Sensor Dampening
1x Frigate (Elite Federation Lochos) Web and Scram
Passive group (stayed at their distant position and did not engage until agressed)
6x Battlecruisers (Federation Praktor Arx, Praktor Bearcus, Pezos, Praeco)
2x Battleships (Federation Helepolis, Federation Covinus)
Blitz: Kill the Commander and the mission will be complete.
Standings: 0.2% loss per standing tick, and you should not take more than 45 minutes (3 ticks), negligible compared to the derived standing loss (around 3%)
Tags ( worth about 30m ):
3x Federation Navy Command Sergeant Major I
18x Federation Navy Fleet Captain I
14x Federation Navy Fleet Colonol I
2x Federation Navy Fleet Colonol II
26x Federation Navy Fleet Major I
6x Federation Navy Midshipman III
1x Federation Navy Sergeant I
5x Federation Navy Sergeant II
1x Federation Navy Sergeant III
Tip: Incoming DPS is comparable to a L5 mission (beyond 1000 dps easily on a battleship hull), but you can stay out of their effective range (which is below 60 km) and snipe them. As this is deadspace you can not warp to bookmarks - you would land on the warpin-beacon anyway - but you can warp to range of a bookmark (any bookmark in the mission deadspace will work) and land at the chosen range from the warpin-beacon. Start flying away when they get into their effective range and pick them off.
CategoryMissions
CategoryLevel4
At least for blitz, other than the normal derived modification hit (it was -5.7525 for me), there is only a negligible faction standing hit of -.02% for killing the Federation Commander. It would be good to get a total for the whole room.
Rewards were 4 mill for mish reward (I have Negotiation 5 and max standings though) and a whoopin' 40 mill in tags (mainly from 14 Colonel tags at 2,4 mill a pop).
Standing hits were as follows (I have Social 5 though):
+25% in corp standing
+8,75% in faction standing
-6,748% in derived Gallente faction standing (intersting trivia: compared to Fozzy's numbers, it seems that Social 5 ADDS to the negative derived standing too. Sucks...)
-0,02% * 2 Gallente faction for the ship kill(s) (since it took more than the 15 min standing aggregated update, I got two times the -0,02%. Conclusion: DON'T blitz it! It's silly loosing all those nifty tags for the price of a measly 0,02% standing hit.)