Cut-Throat Competition, Level 3
Faction: Mercenaries (Caldari-type ships, dropping Caldari Navy tags, but no Caldari standings penalty)
Mission type: Encounter
Space Type: Gated Deadspace, Single Room
Damage dealt: kin/therm
Extras: Jamming
Web/scramble: none
Recommended damage dealing: kin
Recommended ships: Caracal
Enemy cruisers stay at 35km range
Warp In
5x Cruisers (Blackbird class)
All jam, though not for long
Room 1
First Wave
9x Cruisers (8x Blackbird class, 1x Moa class)
Either the Moa or the last ship is the trigger for the second wave.
The Moa has been observed to not spawn.
Note on trigger: When you first warp in, if there is no Moa, the trigger will be one of the two ships that are a different type from the rest. Usually it is the two that are the first to aggro.
Subsequent Waves
There are at least 3 subsequent waves, but they vary in composition and order. Consider the following as examples of what you might encounter.
Example Spawn 1
2x Elite Cruisers (Rook class) - heavy jamming5x Cruisers (Caracal class)
The recon ships jam, a lot. The last Caracal triggers the third wave.
Tip: kill the recon ships before triggering the third wave, or, if you use a t1 cruiser like I did, you may need to call for help.
Example Spawn 2
2x HAC's (Cerberus class)5x Battle Cruisers (Ferox class)
The last BC or the last ship triggers the next wave.
Example Spawn 3
5x Battle Cruisers (Ferox class)Loot
Loot = ~6,600,000 iskSalvage = ~2,000,000 isk
Total = 8,600,000 isk
Tips
Use two Sensor Boosters with ECCM scripts to reduce chances of being jamed. (Only if needed, sometimes jammers never spawn.)Kill the Recon Ships (Jammers) before triggering the third wave.
Blitz
Destroy ships in first wave (Blackbirds only, not the Moa) and destroy the repair outpost.If second wave is triggered, continue to focus on Blackbirds until mission complete.
CategoryMissions
CategoryLevel3
First wave: 10 x Blackbird, but only 2 aggroed, killing the second triggered second wave, I could ignore the other 8, but they aggroed drones
Second wave: 5 x Caracal
Thrid wave: 5 x Ferox
Fourth wave: 2 x Cerberus (named as Rival Security Heavy), 5 x Ferox
Damage in the fourt wave is quite heavy, my perma active tank is around 300dps on my Ferox and it was very slowly braking until I killed 2 BCs. HACs go down much slower, start with BCs.
All the damage is kinetic missiles, didn't get any thermal.
Loot and salvage is nothing special, but you get around 40 Caldari Navy Insignias which sell for a considerable price.
Second pocket was different:
First wave: 9 x Blackbird, 1 x Moa.
The Moa and one Blackbird fly separately, still they are the only who aggro you on warp-in. They are the trigger group, shooting Scourge heavy missiles, other 8 Blacbirds shoot Bloodclaws. This time I killed them all before triggering second wave.
Second wave: 4 x Caracal (3 shooting Scourge heavies, 1 Bloodclaw lights + all shooting with railguns)
Third wave: 2 x Rook, 2 x Cerberus, 5 x Ferox (trigger).
One of the Rooks shoots Flameburst lights, others a mix of Bloodclaws and Scourges. Rooks jam very heavily. Last Ferox triggers fourth wave.
Fourth wave: 5 x Ferox
They are shooting Scourge heavies + railguns. Damage is impressive. Together with the left 2 Cerberuses they were very slowly breaking my 591 dps Kinetic tank on the Ferox.
I would NOT say that this mission is doable in a T1 cruiser, or at least can be very hard. And it is different every time you do it.
Started at the first gate with 5 caracels
When I warped through got hit by 10 Blackbird class and a Moa (had to warp out after killing 2 even with my 15k worth of shields). I made the mistake of flying at the main group and aggroed all of them. When I warped back only the 2 right in front of the gate aggroed. When I killed the 2nd of these two (Left the Moa alone) it triggered 2nd wave. Was jammed so bad I couldnt lock even when they werent jamming (had to warp out again) and they killed my drones.
When I warped back in I was able to take out the majority of the 2nd wave (4 caracel and 2 blackbird) however the other 2 blackbird stayed alive with their constant jamming. In comes the third wave of 10 Ferox. These guys tore me apart when I warped back in, I was only able to kill 1 and badly damage another before I had to warp out (With half my armor gone). Changed one of my shield extenders for Kinetic Deflection Amplifier II (duh). Shields held up better this time although I was still only able to kill 2 and badly damage a third before warping out and Im using heavy Caldari scourge missiles. After 5 times warping in and out I finally killed 2 of the security specialists (Main Jammers). Also noticed that they jam you even when their jammers arent on? Does that make sense to anyone else?
Finished off that wave, Now 5 Destroyers warped in, Think this is the 4th wave. They are all firing Scourge missiles, thank God. Able to destroy last wave with no problem. Still have to finish the last group of 5 from the initial wave but gonna take my time as they are not aggroed. Finally finished off the last group and repair station easily.
After looking at the loot, I gotta say this mish isnt worth the effort. Took way to long to tear apart the enemy for minimal gain although the agent payout and loyalty points were the real motivator. 1.5 mil isk and 1k loyalty points + were nice.
Never had to warp out, shields down to 50% though.
Total loot worth below 2mil (jita market price) but takes a while to collect.
Recommend Blitz if possible
1x MAR II, 1xCentii Small AR, 1x Kin, 1x Therm Hardener, 1x Centii Magnetic Plating, DCII - (Repair Systems Lvl 5) - Meta 4 250mm Guns & Vespa II Drones
1st time my skills were significantly lower. I could tank the dmg with 2x MARII but could not break the tank of the enemy HACs, so I called a corp mate for help.
For a low skill char, this mission is very hard to do it solo.
When launching my drones they did aggro the main group of ships in the second pocket (the non-wave), but when returning them the ships did not engage me. caution using drones here.
On the third wave I noticed a significant damage increase from the HACs. I destroyed all but one of the Ferox's and left one remaining to hold off the fourth wave while I whittled down the heavies. Shields dropped to 50% at the peak of this engagement.
I completed the mission with an actively fitted Drake and only 2.2mil SP. So I think this mission is feasible as a lower SP character but it really requires you to behave yourself on the kill order and pick a ship that is well designed to tank some serious damage. I might suggest changing the suggested ship type from Caracal to Drake or similar BC.
- Shoot the 8 ships surrounding the repair outpost
- Shoot the repair outpost
- mission finished
I'm playing a low skill character, but this is considerably harder than any of the other missions I've run into, if for no other reason that there are no options after warping in. In hindsight I guess I shouldn't have sent the drones out as they've now agroed the group of 8 to the point where I can't warp in without engaging them. That or clean them out before killing the trigger, but the trigger for me was *not* a different ship type, it was identical to the rest of the wave, but it was one of two grouped together away from everything else.
Took around 30min. Shield never went below 80% and i'm a 2.2mil sp Character.
No bounty's.
The trick is to wait and see which ships aggro and only attack those, this way you can avoid a large group, which can safely be disposed after the jammers are finished.
Back after reset, he asked again for help and I fitted a Ferox with two nodules against jamming and joined his Drake and a Caracal Nine blackbirds at first pocket, 8 more inside, five caracals and a heavy, followed by five Feroxes and another heavy When the Feroxes were gone, all hell broke loose. Ywo Rooks and at least six Feroxes, and the damage was so heavy, all three of us had to warp out repeatedly without doing any permanent damage to any of the ships.
I fitted an Afterburner and faction Iridium charges and we sailed in together and broke apart like a bomb burst each drawing some attention. I was pretty far from the rooks and the others were reporting jamming while I picked one of the rooks apart. After that, the collapse was quick. Two of us got the second rook and I picked apart the Feroxes following me after switching to lead, finishing them off more than 120 km away from the Cerberus where my corpmates had done in their Feroxes and were putting the finishing touches on the Cerberus.
Loot was about 3M, and I am not sure this mix can be done by a singe ship except maybe a NightHaawk. Damage done by that last wave was impressive, particularly since I had to trade tank for targeting. Repair bills exceeded 1,250,000 ISK for my Ferox alone.
I did this mission just a few days before, where the Rooks showed up with the Blackbirds, and I had to ask for help because my Drake was not doing enough damage to the Rooks to keep up with their repair and jamming cycles. The changes in Retribution seem to have made this mission really difficult.
Fit 1-2 ECCM modules, it does help.
Becareful of drones as they like to aggro the "passive" group near the repair outpost and subsequently die.
Only attack those that aggro you and try to save the "Heavies" for last since they can take awhile to bring down.