The Damsel In Distress, Level 4
Last edited by AceEightySix
Sat, 16 Apr 2016 18:42 UTC
Sat, 16 Apr 2016 18:42 UTC
Faction: Mercenaries
Mission type: Encounter
Space type: Normal space (aka MWD works)
Damage dealt: All types. Therm(~63%), Kin(~24%), Exp(~6%), EM(~7%)
Web/scramble: Spider Drones web
Extras: NA
Recommended damage dealing: Therm (best all round), Kin (secondary)
Recommended ship class: Battleship, Battlecruiser
Video: Ishtar, Tengu, Golem, Machariel, Bastion KronosCNR
Single Pocket
The Damsel is in Kruul's Pleasure Garden located the farthest away from the warp in Beacon.
WARNING: When you destroy Kruul's Pleasure Garden it will emit a blast with a radius of 30-40KM that inflicts 3000 Explosive Damage to ship and drones.
Initial Group (Auto-aggro) (25-35km)
2x Frigates (Kruul's Henchmen)4x Cruisers (Pleasure Hub Guardian - Mercenary Commander/Corporal)
3x Battleships (Pleasure Hub Sentinel - Mercenary Overlord)
1x Cruiser (Kruul) Trigger
Spawn 1 (Auto-aggro)
(Triggered When Kruul is Attacked)6x Battleships (Pleasure Hub Sentinel - Mercenary Overlord)
Spawn 2 (Auto-aggro)
(Triggered when Kruul's Pleasure Garden is damaged to ~50% armor remaining)2x Spider Drone I Web
4x Cruisers (Pleasure Hub Guardian - Mercenary Corporal)
4x Battleships (Pleasure Hub Sentinel - Mercenary Overlord)
Spawn 3 (Auto-aggro)
(Triggered when Kruul's Pleasure Garden is damaged to ~40% hull remaining)5x Frigates (Seven Death Dealer)
3x Cruisers (Seven Assassin)
1x Battleship (Zor) (always drops a junk implant, but there is a chance for a second better implant to drop as well)
Structures
- Kruul's Casino drops NPC trade goods/passengers.
- No other structures drop loot.
Blitz
- Destroy Kruul's Pleasure Garden furthest from warp-in, loot Damsel, warp out.
- Beware significant damage from spawns.
Isk
Bounty : 4,956,000 iskCategoryMissions
CategoryLevel4
I was just doing the L4 damsel in distress and noticed I 1 vollied Krull - no reinforcements wave as he didn't get time to shout he was under attack (pity cos I wanted the loot/isk).
Right after patch I got same mission again. This time I was smarter and didn't attack Kruul. But still they spawned.
For that matter drones are best set to passive on any mission with triggers since they always seem to attack triggers first.
Did it just yesterday thinking, why not try some Siege Launchers on my CNR, since the merc BS always come very close.
Worked like a breeze, probably finished the mission twice as fast.
- This was from 30km out, with 2kin/2therm/dc2 armour tank (Apocalypse Navy Issue). I think this explosion hits to 40km out as it always has. When I get real close I get around 2000 damge with the same tank.
In the unrigged Drake, my shields auto repair rate is about 75 hp per second. All resistances between 76% and 80%.
If you try that one out, i recommend to warp in at about 70 or 100km and keep away from them as far as your targetting and missile range allows. My max. is 75km atm. So I started hitting them at 75km and kept going until mz shields fell to aprox. 10% - then warped out to rebuild shields. Took me 2 warp-outs to get them all down.
Complete setup I used (should only be around 45m ISK in total):
4x Shield Power Relay II
2x Magnetic Scattering Amplifier II
1x Heat Dissipation Amplifier II
1x Kinetic Deflection Amplifier II
1x Explosion Dampening Amplifier II
1x Large Shield Extender II
7x Heavy Missile Launcher II, Caldari Navy Scourge or Scourge Fury Heavy Missile
1x Medium Plasma Smartbomb II
5x Acolyte II
If you dont mind to spend another 45m ISK, you might want to add up to 3x Core Defence Field Purger I, which would probably remove the need to warp out, as it increases my auto-repair at shields up to 145 hp per second.
The key is managing the spawns, only one at a time, and start with those which you can kill fastest. (Use sentries as well.) That way, even if they are breaking your tank, they won't do it for enough time to have you warp out.
Fantastic loot, yes. Oh, and be careful not to one-shot Kruul if you want more of it.
http://www.battleclinic.com/forum/index.php/topic,12125.0/Typhoon-lvl-4-missionrunner-permatank-drones-missiles-arty.html
the one you warp in above is the one you need to kill
warped in at 70 km.
the pleasure hub with the damsel routinely drops drugs such as vitoc and charge.
All of the battleships there use MWD or otherwise are very fast. At least I was able to hit them with large beam lasers even if they orbited me only 3km away.
Killed Casino, dome with sentries, was 24km from cans and webbed, warped out to refresh shield, warped back in tracktored can and warped out with around 20% shields.
Dual 150mm carbide rails x3, BRC:SPR 1 x5, LSE2 x 3, 10MN AB2, Caldari Invul, purger2 and Sentry Aug2 rigs, Garde2 x 5.
Would have been better to have swapped the 10mn for LSE2. (EFT listing 488 uniform defence and 555 dps with my skills)
If using a turret boat, mind transversal and try to pop some of the BSes before they get too close. If using a missile boat, laugh at them and load up on Kinetic. Seems to be the best damage type to use.
If you're in a Golem, and using torpedoes, just load up 100% on Juggernauts, and watch them die. With T2 torpedo launchers and level 4 support for missiles, you should be able to pop them in 2-3 vollies.
http://www.youtube.com/watch?v=xMaeKreI4-4
Very easy mission if you control the spawns.
http://www.youtube.com/watch?v=zQuKA2yqbhQ
1513 @
7% EM
63% Thermal
25% kinetic
6%explosive
High slots:
7 x XT-9000 Cruise Missile Launchers loaded with Cataclysm Cruise Missiles
1 x Drone Link Aug
Mids:
2 x Invulnerability Field II
1 x Ballistic Defelection Field II
1 x Heat Dissipation Field II
1 x Caldari Navy X-Large Shield Booster
1 x Caldari Navy Shield Boost Amplifier
Lows:
2 x Ballistic Control System II
3 x Capacitor Flux Coil II
Rigs:
3 x Large Capacitor Control Circuit
7x Heavy Missile Launcher II w/ T1 Widowmakers
4x LSE II's
1x Kin Hardener II
1x Therm Hardener II
3x SPR II's
1x RCU II
Didn't set drones to passive, so I got full aggro from 6x BS spawn when you hit kruul. My DPS is a little light, so took a little while but otherwise no hairy moments
Kill the Pleasure Garden, loot Damsel, kill/loot Zor then warp out. The DPS is quite high by the time the structure explodes but its doable in a fast ship.
Last few times looting/salvaging only produced 2 - 5 million not including bounties.
6x Modal Mega Ion Particle Accelerator I
1x Tracking Comp II (with scripts)
1x OmniDirectional Tracking Link I
1x Fleeting Propulsion Inhibitor I
3x Cap Recharger II
1x Large Armor Repairer II
2x Capacitor Power Relay II
2x Thermic Hardener II
2x Kinetic Hardener II
Sentry Damage Augmentor I
Auxiliary Nano Pump I
Anti-Explosive Pump I
Drones used: Hobgob II's, Navy Gardes
Mission was run with a Blaster domi. 2 T2 LARs, 2 T2 kin and 2 T2 therm hardeners and a DCU for fun. only hard part was when the BS in the final spawn came out. didnt break me tank but made me sweat a bit. Just keep switching out Oger IIs for Hammerhead IIs depending on the ship you're shooting.
Done the mission twice, trigger was the garden farthest away from the beacon.
Completed (killed everything) in a navy geddon in less than 20 minutes using T1 guns.
1x T2 LAR, 2x T2 Armor Therm, 2x T2 Armor Kin. Had no issues tanking at all.
So, the estimate by BlasTerd is probably pretty accurate. With absolutely everything spawned in this mission, you probably need about 2200 DPS tank if you want to just sit there and watch your ship get bombarded. Fun stuff.
[Stratios]
Energized Adaptive Nano Membrane II
Armor Thermic Hardener II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II
Drone Damage Amplifier II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
10MN Y-S8 Compact Afterburner
Focused Modulated Medium Energy Beam I
Focused Modulated Medium Energy Beam I
Focused Modulated Medium Energy Beam I
Focused Modulated Medium Energy Beam I
Drone Link Augmentor I
Medium Nanobot Accelerator I
Medium Anti-Explosive Pump I
Medium Auxiliary Nano Pump I
Curator I x4
Hammerhead I x5
Berserker I x1
Ogre I x3
Salvage Drone I x5
Hobgoblin II x5
Once you're in, deploy your MTU, then use your MJD and jump to safe distance.
Destroy the Slave Pen, then do ANOTHER jump in the same direction. You can now
directly WARP to your MTU, which by now should have picked up the damsel.
Pick up your MTU and warp out.