Diplomatic Incident, Level 4 Storyline
Last edited by DesmontMcCallock
Sun, 29 Jul 2012 16:11 UTC
Sun, 29 Jul 2012 16:11 UTC
Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/Therm
Extras: None
Web/scramble: None
Recommended damage dealing: EM/Thermal
Recommended ships: T2 Raven, Drake
Single Pocket
Group 1 AggroGroup 1
Distance: 65-85km2x Frigates (Divine Imperial Napat)
4x Elite Frigates
1x Divine Imperial Paladin
3x Divine Imperial Valok
4x Cruisers (Imperial Templar Tamir)3x Divine Imperial Valok
4x Battlecruisers (Divine Imperial Justicar)
9x Battleships
2x Imperial Templar Ultara
3x Imperial Templar Tanakh
4x Imperial Templar Martyr
3x Imperial Templar Tanakh
4x Imperial Templar Martyr
Group 2
Distance: 90km2x Minmatar Station Sentry (Does not have to be destroyed)
CategoryMissions
CategoryLevel4
Easy mission as long as you can keep your distance. Those BS actally hurt if they get within range (~45km).
(Outpost got me 999 Plagioclase, 10 Cap Booster 200 and 5 Omber Mining Crystal I.)
After that, work on the cruisers and the BSes. No BCs are on this mission, the Justicars are NPC HACs, the BSes may give you a little trouble, but a Paladin's tank should be able to handle it well.
The mission is serious about destroying the entire Amarr fleet in the mission. I destroyed the frigates first, then battleships, then cruisers. Only once the last cruiser was destroyed did I get credit for completing the mission.
The prisoners that you need to turn in for the mission drop from the last Amarr ship destroyed, whichever that happens to be.
Amarr standing losses for destroying their ships in this mission aren't too bad. I incurred a total of about -0.098% standing loss with the Amarr Empire for "Combat - Ship Kill". This is in addition to (but very small, compared to) the "Derived Modification" loss you get for doing a Storyline Mission for the Minmatar. Faction-balancers who have the ships needed to do the mission can accept this mission without worrying. For comparison, I gained +8.4% with the Minmatar Republic for the mission and lost -3.7212% with the Amarr Empire for "Derived Modification". (Be aware that when the TRANSACTION LOG for faction standings says "Derived Modification" that the percentage change is an absolute percentage of 10.0, not the typical percentage change of (extreme you are moving towards - your current standing.)
Warp to x is not available.
However, form your own fleet, then use 'Warp squad to location within (50km)' this works nicely.
My Rattler always has plenty of tank, but for this mission I was never below 94% until after all Bs were dead and I turned around.
I used 1xInvuln,
1xEm amp(passive)
1x Therm hardener(active).
EM 78% THERM 84% (worth noting passive recharge of 58hp/s also)
Missiles and drones are +1 since tracking disruption is heavy for this mish.
For drones I used some (disposable) Ogre I's as i wasn't sure how drone aggro would work out.
There seems to be none whatsoever, I'll use sentries next time or some ogre II's.
Maintain range directly away from the fleet until Martyr and all BS are gone per previous notes.
Once you have aggro, bring in the Noctis...those tags are the only reason I can think of to run this mission at all so beat the Ninja's!!!
Tags and armour plates:15M at least.
Standing loss -0.02 combat - ship kill twice!(i didnt destry station sentrys and outpost btw)
Loot+Salvage 22m