Enemies Abound, Level 4 (Part 1)
Last edited by AceEightySix
Thu, 14 Apr 2016 09:26 UTC
Thu, 14 Apr 2016 09:26 UTC
Faction: Gallente Federation
Mission type: Encounter
Space type: Deadspace with Gates
Scrambling/Webbing/Damping: Support Frigates, Praktor Navis Praetoria, Elite Federation Manica, Elite Federation Libertus
Damage dealt: Kin/Therm
Recommended damage dealing: Therm/Kin
Recommended Ship Classes: Battleship, Command Ship, HAC
Video: Tengu CNR
Single Pocket
You will only get aggro from Spawn 1 when you drop out of warp, but if you move around you WILL get aggro from Spawns 2 and 3 as well.Drones may get aggroed by spawns 2 & 3.
Group 1 (20km)
Warp in aggro1x Gallente BS (Navy Dominix)
1x Gallente BS (Navy Megathron)
2x Gallente Frigate (Navy Gamma I Support Frigate) (Web/Scram)
Ships detail:
Orbit | Max. Velocity |
Shield (hp) |
Armor (hp) |
Shield Resistances (%) | Armor Resistances (%) | DPS (hp/s) | ||||||||||
EM | EXP | KIN | THERM | EM | EXP | KIN | THERM | EM | EXP | KIN | THERM | |||||
1x Gallente Navy Dominix | 32,500m | 290m/s | 3500 | 3975 | - | 60 | 40 | 20 | 60 | 20 | 35 | 28 | - | - | 84 | 56 |
1x Gallente Navy Megathron | 40,000m | 400m/s | 4400 | 4450 | - | 60 | 40 | 20 | 60 | 20 | 35 | 28 | - | - | 63 | 60 |
2x Gallente Navy Gamma I Support Frigate | 7,500m | 900m/s | 300 | 700 | - | 60 | 40 | 20 | 60 | 20 | 35 | 28 | - | - | 13 | 9 |
4 total ships | Averages/Totals: | 8,500 | 9,825 | 0 | 60 | 40 | 20 | 60 | 20 | 35 | 27.5 | - | - | 172 | 134 |
Group 2 (40km)
1x Federation Frigate (Praktor Navis Praetoria) (Web/Scram)1x Gallente Frigate (Elite Federation Manica/Libertus) (Web/Scram)
4x Gallente Cruiser (Navy Thorax)
2x Gallente BS (Navy Megathron)
1x Gallente BS (Navy Orion)
1x Federation BS (Navis Longa)
Ships detail:
Orbit | Max. Velocity |
Shield (hp) |
Armor (hp) |
Shield Resistances (%) | Armor Resistances (%) | DPS (hp/s) | ||||||||||
EM | EXP | KIN | THERM | EM | EXP | KIN | THERM | EM | EXP | KIN | THERM | |||||
1x Elite Federation Manica | 8,750m | 720m/s | 300 | 700 | 44 | 55 | 19 | 32 | 44 | 55 | 19 | 32 | - | - | 6 | 10 |
4x Gallente Navy Thorax | 2,000m | 350m/s | 1200 | 1500 | - | 60 | 40 | 20 | 60 | 20 | 35 | 28 | - | - | 43 | 29 |
2x Gallente Navy Megathron | 40,000m | 400m/s | 4400 | 4450 | - | 60 | 40 | 20 | 60 | 20 | 35 | 28 | - | - | 63 | 60 |
1x Gallente Navy Orion | 7,500m | 290m/s | 4750 | 5250 | - | 60 | 40 | 20 | 70 | 60 | 80 | 50 | - | - | 118 | 72 |
1x Federation Navis Longa | 7,000m | 280m/s | 4750 | 5250 | 64 | 74 | 44 | 54 | 64 | 74 | 44 | 54 | - | - | 32 | 65 |
1x Federation Praktor Navis Praetoria | 7,000m | 280m/s | 4750 | 5250 | 65 | 75 | 45 | 55 | 65 | 75 | 45 | 55 | - | - | 33 | 67 |
10 total ships | Averages/Totals: | 28,150 | 31,350 | 22.2 | 64.8 | 41.3 | 31.8 | 62.8 | 45.7 | 45.4 | 40.4 | - | - | 486 | 448 |
Group 3 (50km)
2x Gallente Navy BS (Megathron)2x Gallente Navy Cruiser (Thorax)
3x Gallente Navy Frigate (Gamma I Support Frigate) (Web/Scram)
Ships detail:
Orbit | Max. Velocity |
Shield (hp) |
Armor (hp) |
Shield Resistances (%) | Armor Resistances (%) | DPS (hp/s) | ||||||||||
EM | EXP | KIN | THERM | EM | EXP | KIN | THERM | EM | EXP | KIN | THERM | |||||
2x Gallente Navy Megathron | 40,000m | 400m/s | 4400 | 4450 | - | 60 | 40 | 20 | 60 | 20 | 35 | 28 | - | - | 63 | 60 |
2x Gallente Navy Thorax | 2,000m | 350m/s | 1200 | 1500 | - | 60 | 40 | 20 | 60 | 20 | 35 | 28 | - | - | 43 | 29 |
3x Gallente Navy Gamma I Support Frigate | 7,500m | 900m/s | 300 | 700 | - | 60 | 40 | 20 | 60 | 20 | 35 | 28 | - | - | 13 | 9 |
7 total ships | Averages/Totals: | 12,100 | 14,000 | 0 | 60 | 40 | 20 | 60 | 20 | 35 | 27.5 | - | - | 250 | 205 |
Tip #1:
Initial warpin will grab you aggro off the first set of NPC's, kill these off first, do not move when you drop out of warp unless you can safely align away from the spawns. The second group will aggro the closer you get to the can, so start approaching the can and then stop once this group aggros you.
Third and fourth aggros come from that center group, again once you have killed the second group move closer to the can until you pick up aggro off 2 BS's and a couple of frigs/cruisers. then once done, finish off the rest
Tip #2
Destroy the first aggroing group then stay still, target the navy orion and destroy it, this will break up the aggro and will not aggro the other ships next to it. (Tested 7 times).
Tags to be looted:
Federation Navy Fleet Colonel I x 3
Federation Navy Fleet Colonel II x 8
Federation Navy Fleet Major x 8
Federation Navy Fleet Sergeant II x 1
Federation Navy Fleet Sergeant III x 5
Salvage:
2-3 kk (March '14)
Mining:
Veldspar - 1.5-2kk pieces
Scordite - 900k pieces
Standing loss:
0.06% with the Gallente Federation
Next mission is Courrier , next is part3
CategoryMissions
CategoryLevel4
Note to miner's dream.. This is a LOT of ore to those not familiar.. several expert miners could take hours to clean it all out.
So for those who like farming missions be aware of that
Could the poster not make those edits to make the player more aware of those shiptypes, yes i know it states it in the overview on top of the page, but this is still a really good way to make one alert!.
I also see some value in knowing which ship hits the hardest, as that will be my primary target while burst-tanking. A good example in addition to this mission, would be the angel ganza bonus room. The thermal cruise in there will catch you off-guard when you tank primarily expl/kin. The eveinfo site listed the cruise launchers' extreme damage, which was handy for figuring out "wtf just happened in there."
Please don't see this as arguement, as it's just an opinion from another point of view - I've wanted to see precise resists and damage outputs here for quite some time, and eveinfo does not seem to be kept current. One thing I would change, however, is the white background of the "totals" row at the table base, as it's almost unreadable in the IGB.
Perhaps moving the tables to the bottom of the page would allow the information to be available without adding complexity to the page-view for those such as SyphurouS that don't really need/want it.
This is how I did it in the end....
To start warp in and after 10sec all the ships will have appeared, only kill the aggro ships while flying away i.e. straight down my drones did not get aggro after 60km. Once you have killed inital aggro snipe the orion from max distance (for me 93km) once you have killed it and the couple of others that join it, go for next closeset group and then the next and so on until you have taken them all out. While you are doing this fly back to the can on low speed so you coinside your last kill with opening the can.
Final point, while the ship totals are interesting they don't help with the mission.
I completed it in a standard Raven set up but with Two T2 Thermal and One T2 Kinetic hardener. Never went below half shields, but did have 5 T2 drones to kill the frig's. No bounties but you do get nice tags and some nice 1mill plus guns, you also lose faction points because its Gallente.
Luckily I had a fleet of small drones to get rid of the Warp Scrambling frig that insisted on me sticking around.
I'm sorry, did you expect an entire pocket aggro on this mission to not almost overwhelm a shieldtanked T1 ship? Especially the Nightmare? While I didn't write the mission page, I would hardly say the information on this page is useless. The golden rule of EVE missions, IMO, is only aggro what you can handle. Obviously you bit off more than you could chew, and took it out on the writer(s) of the info.
Just saying that seems a bit rude and blame-gaming.
I found most of the info provided quite useful....for everyone else, as they say, take what you need and leave the rest....
since incursion. thanks for again for a great update...
Aba fitting was
5 Tachyon, 3 Dual heavy in highs
4 cap recharger 2 in mid
1 DC2, 1 Kinetic / Thermal Hardner each, 1 Kinetic / Thermic energiged plate each, 2 LAR 2
3 CCC as rigs.
Even with full aggro I could tank with just 1 LAR at 80% armour.
Amma
2 Inv II
X-Large Shield Booster
Shield Boost Ampf
100 Mn Ab
3 CCC rigs
manage agrro, np
My agor-management tip is to orbit the settlement at max range, grab partial agro, rinse, repeat. After warp-in agro, try for group 3 via the Gamma frigs; otherwise grab agro by approaching the settlement. Snipe the Orions and cruisers at max range, so their DPS will be practically zero. Blaster's DPS givith while falloff taketh.
Next bring back a salvager for the residents and big-isk tags, then complete.
After catching aggro from the Orion's group i was able to safely deploy sentry's on them while i finished the Orion with my missiles. after destroying that group the incoming dps from the rest of the pocket barely scratched my tank. ran a passive rattlesnake with a fairly light tank, more dps focused. eft with 50/50 therm/kin read up at just under 600 tank.
Fit:
2x CN Kinetic Deflection
1x CN Thermic Dissipation
1x Pith B-Type XL Shield Booster
1x Heavy Capacitor Booster II with 800s [not needed]
1x TP II
4x CN BCS
1x Power Diagnostic System II
I have 3x Large Warhead Rigor Catalyst rigs which lets me 1-shot the Cruisers
Two notes:
1. Distance to can before first aggro is 18k, second is 16k, last is 5k.
2. When you "Approach" the can, you will fly straight up toward it. I forget the name of the structure between you and the can, but if you're in a BS (Raven, anyway), you will probably bump into the structure and need to steer manually around it.
I did not bother following tip 2 and, because of that, my shields got to 1/3 and I needed to cycle the shield booster a few times. No big deal.
Every time you launch your drones (except for the last wave) they will draw fire from non-aggroing ships. It's interesting to watch. :-) So you'll want to monitor your drones closely and maybe bring them in and wait half a minute or so before sending them back out again.
OH - and Standing Loss is not 0.06%. It's 0.06% _TWICE_. :-)
Mission Ship: Scorpion Navy Issue
Omni Tank: 940 (cap stabble, lazy fittings.)
Cruise Missles: 383dps - 130km range.
Drones: 5*Hobgoblin II - 78Dps
(low damage lazy farm ship, aggro full rooms.)
Salvage Ship: Noctis
High slots: 4*Small Tractor Beam I
High slots: 4*Salvager I
Mid slots: Experimental 10MN Afterburner I
Mid slots: Experimental 10MN Microwarpdrive I
Low Slots: 3* Expanded Cargohold II
Rigs: 3* Medium Salvage Tackle I
Cargohold: 3.000m3 +-
Tractor Beam Range: 80km
-----------------------------------
Mission: Enemies Abound (1 of 5)
Mission Time: 23 Minits
Mission LP/Bounty+Reward: 4089 LP - 2.7M
Salvage Time: 9 Minits
Salvage Value: 21.3.M
-----------------------------------