Evolution, Level 4 (Storyline)


Last edited by ArrekLemmont
Tue, 17 Feb 2015 02:20 UTC


Faction: Rogue Drones
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kin/Therm/EM/Exp
Extras: Neut(Drone Energy Neutralizer Sentry I)
Web/scramble: Drone Stasis Sentry I(web) Strain Splinter Alvi (Web/Scram)
Recommended damage dealing: EM primary, Thermal secondary
Recommended ship classes: Battleship/tengu
Recommended generic setup: Passive Tank

Note: As with all Storyline missions this will give you negative derived faction bump.

Pocket 1 of 2


Warp In:


8x Frigate (Worker Drone)

Spawn 1: Initiated by attacking Worker Drone


4-6x Battleships (Alvus Queen/Matriarch)
12x Frigates (Strain Splinter Alvi/Silverfish Alvi/Strain Silverfish Alvi)
4x Sentry (Drone Cruise Missile Battery/Drone Stasis Sentry I/Drone Energy Neutralizer
Sentry I) at 74km+ from warp in

Spawn 2: Initiated by destroying second to last Battleship.


4x Battleships (Alvus Queen/Matriarch)
4x Battlecruisers (Enforcer Alvatis)

Spawn 3: Initiates by destroying second to last Battleship.


4x Battleships (Matriarch Alvus/Albus Queen)
4x Cruisers (Strain Disintegrator Alvum)

Spawn 4:


4x Battlecruisers (Crippler Alvatis)
4x Battleships (Alvus Queen/Matriarch)

Loot:


Over 3000+ m³ of drone alloys 20kk bounty, making this the heaviest level 4 rogue drone mission, loot-wise.

Pocket 2 of 2 (Bonus)


All Aggro on Warp in


15x Battleships (Alvus Queen/Matriarch Alvus)
15x Frigates (Strain Sunder Alvi/Strain Raider Alvi/Hunter Alvi/Barracuda Alvi)
10x Cruisers (Striker Alvatis/Defeater Alvatis/Crippler Alvatis)

Hint: The total ships comes in 3 waves and each wave is trigged by killing the Strain Sunder Alvi's off from each group)
The gallente carrier drops a Federation Navy Fleet Rear-Admiral tag

Actual advice: This second room broke the tank on my vargur. That hasn't happened in any mission before.
The carrier wreckage (not an actual ship) is based on whatever faction you run the mission for. I got a minmatar carrier wreck from a SoE mission, hence I suppose the tag would be of that faction as well.

Kill the tackle first. Do not warp out if you do not have to, because if you do - the entire mission spawns will be triggered when you come back. You'll be facing volleys of easily 4000 - 6000 DPS. Fit accordingly.

Blitz


Mission complete when destroying the Infested Station inthe first pocket , no drones have to be destroyed, except scrammers of course.

Structures


No structures drop loot.

Total Loot/Salvage Value: ~ 41.600.000 isk ~59,931,500 isk (see comment below for breakdown)


CategoryMissions
CategoryLevel4
Comments [Hide comments/form]
I got 3572 Units of Alloy's and a lot of them actually successfully salvaged, although the Carrier in the second Pocket did not. It did on the other hand have a Caldari Navy Fleet Rear Admiral Insignia on it though current buy orders in metropolis for 5 million.
-- Iniquitious89 (2011-01-27 19:47:47)
The Queen ships will be the biggest inc dmg. Take out the web tower first so you can move, the cruise tower is doing Therm with cruise missiles, the NOS tower sucks at upto 100km so be careful active tankers.

Fit a good Omni-tank then align and kite just in case you need to warp out. Nothing tried to scramble me, but that doesn't mean they couldn't, as usual kill any frigs that get close.
-- ShadowBuns (2011-02-03 16:09:46)
1st room - most spawns for me included Alvus Queen and 3 Matriarch Alvus. next spawn seemed to be triggered by killing the Queen or all but 1 of the Matriarch Alvus.

2nd room - initial spawn was approx 30 seconds after warp in. then groups would spawn every 5 - 10 seconds (est) I only had 10 BS in 2nd room. lots of frigs and cruisers
I did get webbed and scrammed by frigs in 2nd room.
-- StoneCutter (2011-02-04 14:19:42)
Blitzed on purifier. The structure is weak. But be careful.
-- ZhilPav (2011-03-10 01:32:03)
Major attack on warp in. Take out NOS tower first at 75km. Then stasis and missile towers. Use your own drones to take the large swarm of frigate drones who web you down. I used Acolyte II light drones. Move away from warp in point to allow time to remove frigates and keep the battleship class drones away. Use long range ammo to take the towers down fast. I used Republic Fleet Titanium Sabot. Switch to EM or therm for the battleships. Confirm 2nd wave spawns on 2nd to last battleship being destroyed. If you're far enough away the 2nd spawn will not aggro. I was 172 km away when they spawned. I would have had to warp out without my alt shield repping me with 5 large shield rep drones. Done with Maelstrom and alt in a Rattlesnake. Fit with 2 invulnerably. fields each. You don't need a passive tank if you take out the NOS tower as soon as you warp in. If you do go passive you will definitely need someone repping you.
-- CmdrTarlton (2011-03-27 17:34:56)
Shooting at the infested station aggro'd the 2nd wave. Destroying it completed the mission. Killed 2nd wave so I could come back and salvage. Skipped the bonus room.
-- CmdrTarlton (2011-03-27 17:37:37)
Hard mission, ran it with cnr with a friend in a geddon helping;
1x em
1x therm
2x invuln
a dread x-large booster
and had my salvage alt's noctis fitted with 2 meta 4 large shield transporters(1 on perm, other pulsed) and that was just about enough to tank the last pocket.

Overall the loot and salvage sold for 45mil(hell yeah!)

The carrier in the bonus pocket dropped over 500 militants and over 500 small arms aswell as a meta3 damage control and 5mil tag

Only got scrammed by a couple of frigs in the first wave of the first room, nothing after that.
-- ManBearPig (2011-04-14 14:19:35)
Lost my ship thanks to the absolute lack of information in this article.

Be warned - 2nd room has scrambling and insane incoming DPS. Don't attempt unless you have a very strong tank or back up.
-- FoxFrost (2011-05-22 03:13:28)
Did this in an Active Tank Vargur. Killed the Neut sentry before it even hit 15% of my cap (Thanks for the warning). First spawn (not the workers) came before I even targeted a worker drone. I received only the tag from the carrier wreck.

Spawn 3 was skipped entirely for me (Spawn 2 triggered what is listed as Spawn 4), but that might have been because I killed the infested station during Spawn 1, not really sure.

I was nervous about Pocket 2, but I aligned as soon as I arrived and started picking off frigs as they approached. The ships arrived in very rapid waves. I had my drones kill the frigs while concentrated on lowering the incoming DPS from the BS. There was no ewar in the 2nd pocket for me (maybe I got lucky popping the incoming frigs), so even though my shield was losing ground early on (but it never got below 40%), there was no real danger.

Best part - 48% corp standing, 12% Faction.
-- JennvanaaSallen (2011-05-22 16:24:49)
Completed in a standard fit AC Machariel (+Pith C-type XLSB) + noob alt in an Augoror for cap.

First room, killed off stasis towers and neut towers, was able to manage incoming DPS with my shieldtank but it helped to speedtank. Split off weapons into two groups to take down frigates more effectively, took them out in order near to far and had no problems with tackle. The only Oh-Sh*t moment was landing until the web/neut towers were down and I was picking off the tacklers.

Second room: I landed, didn't see any rats at first, started my mach off towards a station. When rats spawned, they were all around, I had to remove tacklers again with 2x grouped guns. DPS from the 10x or so BS was significant, I was forced to use a combination of speedtank and shieldtank to mitigate, however once tacklers were gone the room was manageable. I did not have to warp my mach out, however if you are in a slower ship that can't speedtank, be prepared with a rr or heavy tank.

The Oh-Sh*t moment in 2nd room lasted from the rats spawning within 20k of me until the tacklers were clear and I was away from the blob. Approx 8-10 tackler frigs between the 3/4 waves that i saw.
-- Panch0Villa (2011-05-26 02:34:54)
Easily blitzable with a long range ship; doable within 30 seconds with a Tengu, the infested station has very little hp.
Rats spawn quite far away, plenty of time to shoot the webbers and towers first.
-- CathyDrall (2011-06-13 04:38:42)
Passive shield tank Myrmidion works well for this (all lows Shield Power Relay, Core defense purgers in the rigs, and 2-3 large shield extenders). Still, it is a good idea to put the stasis tower and NOS tower out as early as possible. With passive hardeners and good shield skills, though, this one is a breeze.

Make it go faster with omnilinks and kinetic drones (Hornet, Vespa, Wasp/Warden). Use small drones (on small and medium enemy drones first) until you have destroyed the two towers, then you can switch to heavy drones/ sentries. Drones may see aggro, but not much and it is easily manageable (usually when a spawn comes in).

Auto aggro in the first room includes scrambling and webbing drones, so take them out first (the webbers slow you down even more, and it's always a good idea to keep your "warp door" open). Try not to target/fire at the worker drones, doing so will invite the next spawn (if you have good skills, though, you can handle it).

DPS with a passive Myrm isn't that great, so you will probably want to loot and salvage the first room before moving on to the second.
-- SereBren (2011-08-11 21:56:01)
Might be worth noting the standing gains and hits upon completion of this mission...

+9.0% to Caldari
+6.15% to Amarr (derived)
-3.389% to Gallente (derived)
-1.824% to Minmatar (derived)

I didn't realise it was a storyline until later when checking my standings. I don't remember if it said so or not...I usually decline storylines...<shrug>
-- AntraMan (2011-08-28 23:55:26)
Can someone confirm the standings hit? I can't find any additional information anywhere and the mission description doesn't suggest Empire factions being involved.
-- LolesChech (2011-11-26 08:49:09)
Did this in a standard HM tengu with omni damage and EM missiles due to the resist on some of the drones. Mission was incredibly easy but took a little time to bring down all the BS.
-- MaurriK (2011-11-28 11:16:20)
Example Loot:
322x Condensed Alloy 299xCrystal Compound
107x Dark Compound 493x Gleaming Alloy
628x Glossy Compound 150x Lucent Compound
38x Lustering Alloy 58x Motley Compound
119 x Opulent Compound 1054x Plush Compound
500x Precious Alloy 209x Sheen Compound
Total= 51,131,500

valuable Salvage:
5x Alloyed Tritanium Bars 2x Armor Plates
38x Burned Logic Circuit 23x Fried Interface Circuit
3x Melted Capacitor Console 54x Tripped Power Circuit
2x Ward Console
Total = ~3,800,000

Federation Navy Fleet Rear-Admiral tag = 5,000,000

Salvage/Loot Total= ~59,931,500 isk

Also confirm the standing hit towards gallente and minimtar.
-- MaurriK (2011-11-28 11:42:58)
Did this mission for Sisters of Eve, here I got a standings hit towards amarr/cal and a boost toward gal/min.
-- JaneDoe (2011-12-28 18:48:35)
Did the math for incoming dps in bonus room: EM 335, Exp 515, Kin 530, Therm 492 (Approximate depending on spawns)
-- OptientR (2012-03-23 01:02:15)
pocket 1: 2350 m³ loot and salvage
spawn 2: 4 medium, 5 large
spawn 3: 3 medium, 4 large

how i'll do it next time in dominix:
1. let infiltrators kill the neutralizer/cruise tower couple first as i needed to slow down to stay in range anyway
2. stasis/cruise tower couple
3. e-war smalls
4. engage the afterburner and run away from the larges
now it's easy
5. kill all other smalls
6. switch to praetors and kill the larges
7. kill the spawns

confirmed second to last trigger


pocket 2: messed it up too :) what happened:
1. short while after i warped in something like 5 small, 5 medium and 5 large hostiles spawned, which all auto-aggroed - these looked like two groups
2. i ran the opposite direction, started the afterburner and got ready to release the praetors
3. about 3 small and 4 large hostiles spawned where i was heading about 20km from me
4. i aligned to something, decided the hint (see up) is wrong and launched the infiltrators to clear the smalls as i feared some scram is coming
5. after the first small went down more hostiles spawned - i guess this was the spawn 2 5/5/5 (see the hint in question) as my overview filled with reds
6. recalled the drones, warped out


i am looking forward to get this mission again and panic less ;)


faction gain/hit confirmed:
caldari +9
amarr +6
minmatar -2.12
gallente -4.87
-- KartofiusAlAndalus (2012-04-13 10:25:39)
just did this mission in 0.0 space in the active-tanked tengu.

Pocket 1. Spawn 1 deploys in a seconds after warp-in, not triggered by any kill. Neut and stasis towers both have pretty low hitpoints so they are no problem if you start to shoot them immediately. Incoming damage sometimes was quite heavy but speed-tank works well (in fact most part of time I orbit gate to pocket 2 with my AB switched on). Strain Disintegrator Alvum looks like the best damage dealers of all.

Pocket 2. Nothing special. Just be prepared. As soon as you warp in, start to run towards any object using your afterburner. Sort npc by type and shoot 'strain ... alvi'. I wasn't scrambled or webbed in this pocket, may be because all scramblers or webbers died first. After this you can do anything what you want. Overall damage looks lower than in Pocket 1.

And finally - overall bounty was 35 million. No loot of course. And I saved lives of 535 Marines (along with Basic(!) damage control) from Minmatar carrier wreck
-- AuntTom (2012-05-04 05:42:11)
For my experience, ran mission twice, both times got FULL ROOM SPAWN in pocket 2 a short time after warping in. They hit pretty hard, especially since they spawn at their perfect shooting range.
I also got two different carrier wrecks on two missions iterations for the same agent (Amarr and Gallente).
-- JackyChan (2012-06-22 15:34:52)
Does anyone know if this mission can be farmed?

Just completed it would like to know if I can hit it again after downtime or if I should just turn it-in for the bonus ISK.
-- SydneyACE (2012-07-22 22:50:50)
No standing hit here.
-- ReaveToralen (2012-08-17 10:40:32)
Yes this mission can be farmed just dont destroy the station in first pocket.
This was an good mission for me.. farmed it once per day for 6 days in a Golem or Rattlesnake with good skills can solo without needing any warpouts. aprox $32mil + salvage &
1 Rear-Admiral tag in carrier wreck each time.
-- EveDawn (2012-09-05 19:14:25)
+ Standings increase of 45% to Corporation & 9% faction. No negative standings hit from what I could see.
-- EveDawn (2012-09-05 20:53:06)
The spawns on the bonus level just came, no triggers. The DPS is rather high so as mentioned before, a good tank that does good dps to take out the drone BS's quickly is a must. There will be major faction standings gain/loss upon completion as in all storyline missions. Here is the breakdown from the one I completed:

Caldari State: +9.375
Amarr Empire: +4.91
Gallente Federation: -7.075
Minmatar Republic: -3.037
-- MendRys (2012-11-24 02:05:25)
Be warned the bonus pocket info is OUTDATED and INCORRECT as of July 2013. The first group spawned after about 20 seconds, and ALL remaining waves spawned together after that without touching a single strain sunder alvi. Luckily I tanked just long enough to kill frigs scrambling me to warp out, and get prepared with my alt in an Augorer to feed cap.

Completed pocket 2 in a Navy Raven with 2 invul, em and thermic active shield tank. My alt held no agro with 2 hardeners, medium armor rep, afterburner and one medium power injector. As soon as I activated second cap injector, I got agro from small ships, but never lost all shields with afterburn running orbiting my main.

Please take care, I hope this page gets updated... not sure many individuals in a regular battleship could solo this without losing a ship.
-- BiaaTch (2013-07-28 19:26:59)
Anyone tried bonus room with a MJD + snipping?
-- LolesChech (2013-07-31 10:49:25)
Just blitzed it with my humble T2-fitted Golem. Station is some 22 km from warp-in, rats 70+ km. Pretty sure that all the frigs were already there, rest spawned seconds thereafter. Aligned, locked neut tower and station, blew them up and warped out. DPS is decent (slowly broke my tank) but if you're just into it for the standings it's an easy one.

As for these: Did it for the Minmatar, standing hits as follows...
Min + 9%
Gal + 3.48 %
Cal - 2.07 %
Amarr - 4.26 %
-- AremonMoonserpent (2013-09-28 12:53:25)
I just did the bonus room with an MJDing standard Raven mission fit. MJD really makes survival in any mission trivial. Took a long time to kill the 15 battleships though. I can only imagine how brutal this pocket must have been before MJDs existed, possibly the highest unavoidable incoming DPS of all missions? Plenty of other notorious missions are only "hard" when you mess up, aggro too much.

I did it for Brutor Tribe, i got a Minmatar carrier wreck in the bonus pocket (Republic Fleet Navy Rear-Admiral Insigna, and some named shield hardener). The wreck behaves like a real wreck in all respects, can be tractored and salvaged.

Standing hits for me:
Brutor +28.75
Minmatar +8.63
Gallente +6.02

Ammatar -5.30
Syndicate -4.83
Serpentis -4.66
Khanid -3.89
Angel Cartel -3.75
Amarr -3.08
Caldari -1.47
-- GrimDark (2013-11-07 20:05:39)
I just blitzed this in a 32k ehp basic omni-buffer fit Caracal with mediocre skills and T2 HAMs (410dps with Rage). Infested Station is 22km from warp in. Immediately approached it, got 2 AB cycles off before i was webbed. Just enough to get me well in range of the station. Took it down in like 30 seconds. Wasn't scrammed, warped out with 40% shields and about 35% cap left. Btw, whichever standing boost/loss u take depends on ur current standing as well so it'll vary for everyone.
-- DaniBw0i (2013-11-21 08:26:11)
Mission reward after removal of drone compounds:
bounty: 34.8 M
tags: 5 M
salvage: 1.8 M
total: 41.6 M

mission time: ~40 min (Kronos with ~900 DPS)
-- XentaraVispari (2014-03-26 17:42:48)
Just farmed this mission for the 2nd day in a MJD fitted Golem with Nighthawk providing links. Shield Hardeners used: Exp and Kin. A lot of DPS on this one. I generally MJD out to 100km and snipe at them while tinkering my fit via a Mobile Depot.

Came away with a Supplemental EM Ward Amplifier from the Fleet Harkal Carrier wreck. EVE Market Price: 50-129mil.
Meta Damage Controls have dropped every time @ 8-10mil.
Salvage: 1.6mil
Tags: Republic Fleet Navy Rear-Admiral Insigna @ 5mil
Bounties: 33mil.

All in a damn good day at 100mil.

TOP TIP: If you're doing this mission on behalf of another account\character get them to pod warp to the agent bookmark and bookmark it. Then share it as it's in the same place every time. :)
-- MaximusAerelius (2015-01-20 19:14:57)
Farmed this mission again (Day 3/7) and was surprised find an Amarr Carrier wreck in the 2nd Room. Previous carrier wrecks have been Caldari and Minmatar.

Recoverable\Rewards
===================
Loot\Modules: None this time.
Salvage: 2.9mil
Tags: Imperial Navy Rear-Admiral Insigna @ 5mil
Bounties: 36mil

Faction Standings
=================
Not turned in so unknown.
-- MaximusAerelius (2015-01-21 19:59:20)
2015 12 15

Ran with 2 Vargur
Slow boat room 1 pick off frigs and cruisers and then the BS
Got scared reading the comments , but if you can do Attack of the Drones with shooting all 4 cruisers 1st then this is equal
Bastion mode with Pith A med shieled booster and Pith C adaptive gives 1044 Hp tank as per Pyfa

2nd room came in waves , 9 BS 9 BC and 10 Frigs / Strain
-- AnaGram (2015-12-15 11:11:49)
R and L Electronics has a G450A
YAESU G450A, G-450A , ** REQUIRES 6 COND CABLE NOT 5 *** 10 SQ FT ROTOR
RandL has link to Manufacturer info on the G450A here.
R&L has a link to the Eham review on the G450A here.
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