Exploited Sensitivities, Level 4


Last edited by SniperSmith:
Added information on dropped tags.
Fri, 24 Apr 2015 14:49 UTC

Faction: Caldari
Mission type: Encounter
Space type: Deadspace without gates
Damage dealt: Kin/therm
Extras: ECM (Tendai, Daimyo, Shugo)
Web/scramble: web+scram by Merlins
Recommended damage dealing: kin/therm
Recommended ships: Ishtar, Dominix
Difficulty: Easy

Standings: Minor standings losses from destroying faction ships

Single Pocket, Single Group (delayed autoaggro)

All ships are named as "Unidentified Mercenary Frigate / Cruiser".
Exact ship types in spawns vary but numbers and hull size does not.

Initial spawn:
5x Cruisers:
-2x Taibu State Bajo (last triggers Spawn 3)
-2x Taibu State Oni
-1x Taibu State Kanpaku
5x Frigates:
-2x Taibu State Wakizashi
-1x Taibu State Suriage
-1x Taibu State Shirasaya (triggers Spawn 1)
-1x Taibu State Katana


Spawn 1
(1st frigate reinforcement)
4x Taibu State Wakizashi (last triggers Spawn 2)

Spawn 2
(final frigate reinforcement)
2x Taibu State Shirasaya
1x Taibu State Suriage

Spawn 3
(1st cruiser reinforcement)
3x Taibu State Tendai (last triggers Spawn 4)


Spawn 4
(final cruiser reinforcement)
3x Taibu State Bajo
1x Taibu State Samurai (triggers Spawn 5)


Spawn 5
2x Taibu State Shugo
1x Taibu State Daimyo


The mission is complete when you destroy all hostile ships, including all re-spawns.
or
Every Frigate and the first cruiser reinforcement spawn.

Structures drop no loot.

Tags
Caldari Navy Captain Insignia II x5
Caldari Navy Captain Insignia III x7
Caldari Navy Commodore Insignia II x38


Blitz
Kill all ships in "initial spawn" and "Spawn 3"


CategoryMissions
CategoryLevel4
Comments [Hide comments/form]
All frigs and cruisers, with no bounties of course. BOOOOO Next time i will skip this mission. Everytime. Worthless.
-- MdopoieX (2008-09-06 23:03:00)
5 x Caldari Navy Captain Insignia II
7 x Caldari Navy Captain Insignia III
38 x Caldari Navy Commodore Insignia II
3 x 0.018 standing loss against caldari makes it worse. Better than other
faction missions compared with insignia drop. If you are faster, you lose less standing.
-- MrFledermaus (2008-11-16 08:19:48)
Ran this with a Shield Tanked CNR - good thing I brought along a bunch of Dragon F.O.F every Blackbird class cruiser was target jamming, as well as every Frigate webbing/scrambleing. In other words NOT EASY. Total of 50 ships. Lost 4 Hammerhead II. Do not accept this mission unless you know exactly what you are doing. Caldari standing loss .167
The lack of bounties and poor loot/salvage makes this mission a total loss, not to mention the extreme possability of the loss of your ship.

R3aliti
-- MorbertFlorbin (2008-11-30 03:41:30)
Mission is flagged complete after only destroying all cruisers.

~Stryx
-- KiayStryx (2008-12-16 13:38:34)
Original spawn of frigs must be destroyed.
-- SchaWo (2009-01-01 05:25:31)
Do NOT shoot the habitation module... it gives -2.4% caldari standing :D
-- XoddHil (2009-05-23 17:46:33)
Blitz: Killing all Cruisers of Initial Spawn did the Job for me
-- PeterPowers (2009-09-29 18:10:09)
Clearing out just the initial spawn works for blitz. Easiest way for me was to target all frigates, kill them all, then do the same for cruisers.
-- MaevaX (2009-10-08 03:11:05)
The mission took me 9 (NINE) jump. WTF?
-- SpLend0r (2009-10-25 09:15:10)
Only I get this mission with extreme destinations? I got this shit again to 9 jumps from my agent. And lowsec.
-- SpLend0r (2009-11-14 05:05:31)
I too had to go rather longer than usual to get to this mission.

The cruisers in the second and forth wave employ nearly endless sensor dampening. If you don't have drones set to aggressive or FoF missiles, get them.
-- CrucO (2010-01-31 17:30:18)
I too had to travel rather farther than usual to get to this mission.

The cruisers in the second and fourth wave employ nearly endless sensor dampening. If you don't have drones set to aggressive or FoF missiles, get them.
-- CrucO (2010-01-31 17:39:30)
3 jumps last time. 2 jumps this time. Both high-sec. Can't remember how far the time before that, but never farther than 4 jumps and never low-sec.
-- WikiThaedius (2010-02-19 22:53:39)
I ran this in an Ishtar and found it very easy. I burned out to 100km off the Momument, and sniped with Warden II's taking all frigate hulls (plus respawns) first.

Easy LP and a nice haul of tags too, so I'd recommend this to anyone who does not worry about losing Caldari standings ;-)

As a side note, I've never gone more than two jumps to do this mission.
-- RashmikaClavain (2010-03-19 12:21:30)
Really annoying mission; Recommend declining this one.
-- CorpseOfZanobyl (2010-04-18 21:22:35)
Agreed!

Unless you need the Tags - pass up this mission
-- TisiPhone (2010-07-23 15:42:18)
completed this mission in CNR shield tank... killed everything but the 3 Taibu State Tendai's left all structures, 30mill loot and no faction lose!
-- TollGallen (2013-08-25 05:30:45)
When I ran the mission, I got a standing hit (-0,0018%) from the "Taibu State Oni" from the last spawn. I did not touch any structures.

Evepraisal for the loot including tags and salvage was worth about 17 Mil. I had to go 6 jumps for the mission, so profitwise it is not the best deal. The quick LP are still nice though, 8925 in my case.
-- LoreenaSyrkos (2014-10-17 03:16:24)
Destroying only the initial waves does NOT complete the mission. Destroying Spawns 1 and 3 does NOT complete the mission.

One of the Frigate spawn waves has a WARP DISRUPTOR.

Killing the next-to-last spawn wave of cruisers marked the mission as complete for me, but I had to destroy an extra frigate that was warp disrupting me.

FACTION BALANCING: -0.018% for "Combat - Ship Kill" <-- "This penalty was incurred for destroying Caldari State's Taibu State Kanpaku in [Solar System]"
-- SeamusDonohue (2014-11-22 17:29:50)
R and L Electronics has a ICT70AHD
ICOM ICT70AHD, ICT-70AHD , 2m/70cm 5W 302 MEMORIES with BP-265 & BC-193
RandL has link to Manufacturer info on the ICT70AHD here.
R&L has a link to the Eham review on the ICT70AHD here.
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