Fate of Angels, Level 5
Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace – No Gates
Web/Scramble: Arch Gistii
Extras: Energy Neutralizer Sentry, Target Painter
Damage dealt: Exp: 40%, Kin: 29%, Therm: 24%, EM: 6%
Recommended damage dealing: Expl/Kin
Recommended ships: Maelstrom w/ Passive Tank plus Maelstrom w/ Shield Transporters
Direct Warp into Deadspace. No Gate
Warp-In
Ships at 50-100km, instant aggro15 x Cruisers (Arch Gistum Centurion/Liquidator/Marauder/Crusher*/Smasher*) orbits of 4-25km, *Target Painters
11 x Battlecruisers (Gistatis Legatus/Tribunus) orbits at 23-28km
4 x Battleships (Gist Cherubim/Seraphim) orbits at 36-39km
4 x Tower Sentry Angel III
5 x Angel Cruise Missile Batteries
1 x Angel Stasis Tower
1 x Angel Energy Neutralizer Sentry III Trigger
Back Group Spawns
When the first ship in the Back Left, and the first ship in the Back Right group is attacked, they each spawn:4-6 x Frigates (Gistii Ambusher/Arch Gistii Outlaw/Thug) Web/Scramble
Angel Battlestation Spawns:
When the Angel Battlestation (350,000 hp) is reduced to 95% Shields, there spawns:
6 x Frigates (Arch Gistii Impaler) orbits at 12km, Web/Scramble
6 x Frigates (Arch Gistii Impaler) orbits at 12km, Web/Scramble
When reduced to 20% Armor, there spawns:
4 x Cruisers (Arch Gistum Liquidator) orbits at 22km
4 x Battlecruisers (Gistatis Legatus) orbits at 23km
4 x Cruisers (Arch Gistum Liquidator) orbits at 22km
4 x Battlecruisers (Gistatis Legatus) orbits at 23km
When reduced to 30% Structure, there spawns:
3 x Cruisers (Arch Gistum Defeater) 4km
3 x Battleships (Gist Seraphim) orbits at 36km
3 x Cruisers (Arch Gistum Defeater) 4km
3 x Battleships (Gist Seraphim) orbits at 36km
Mission is flagged complete when Angel Battlestation and all ships are destroyed. In Wrath of angels, only the drug lab needs to be destroyed, and the scientists picked up.
Optional Spawns:
Not required for mission completionAttacking the (3) Repair Outposts, each spawn:
2 x Faction Battleships (Gist Domination Saint/Nephilim) orbits at 31-34km
Attacking Energy Neutralizer Sentry spawns:
3 x Frigates (Arch Gistii Ambusher) orbits at 12km, Web/Scramble
3 x Cruisers (Gistum Centurion) orbits at 17km
Tips
- Use a Passive Tank, or plan a capacitor that receives an extra 40 units/sec
- Maximum damage dealt of initial groups if all get into range is 2,602 hp/s (Exp: 40%, Kin: 29%, Therm: 24%, EM: 6%)
- Please note, If using logistic ships the spawns will attack the logistic ships before anything else.
CategoryMissions
CategoryLevel5
Loot and salvage are very poor. Bounties were 18-20 mil including the BS-spawns from the repair stations. Flew also Wrath of Angels which was pretty similar and very hard solo in a passive Drake.
Loot is nothing special, but salvage was good. The 6 Faction Battleships spawning from the Repair outposts have 1m+ bounties each. So recommended to take them out as well.
Damnation was tank with oneiros repping never fell below 99% armor destroyed sentrys and cruise first, then neut tower, killed teh frigs that spawned and then the cruisers and battleships.
I never recived the frig spawns from attacking the first groups, they did however spawn after the first shot on the battle station.
Spawns from the battle station were all easy to handle.
I did notice that every spawn from the battlestation aggro'd the logistic no matter who aggro'd what or range so whatch out for this.
About 20mil in bountys and 15mil from loot salvage.
As long as you work from range, shouldnt need to warp out again to save your logi.