For Justice, Level 1
Last edited by DesmontMcCallock
Sat, 14 Jul 2012 06:27 UTC
Sat, 14 Jul 2012 06:27 UTC
Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/Therm
Reccomended damage dealing: Kin/Therm
Maximum Ship Size: Destroyer
Completed with: Rifter
Pocket 1
All aggro on warp inMost can be killed with one shot
4-5x Amarrian Guard
Pocket 2
All aggro on warp inMost can be killed with one shot
4-5x Amarrian Guard
Pocket 3
1x Amarrian Spy (Cruiser)
CategoryMissions
CategoryLevel1
Forgotten Shipyard
empty
Pocket 1
3x Shrine Ruins
empty
If Amarian Spy dead then Accelerate Gate locked
Pocket 2
Ruined Bunker, 2x Deserted Battery, Minmatar Guard
empty
Pocket 3
Blasted Neon Sign
empty
sympathizer dropped 'imperial navy sergeant major insignia' (pretty sure his is the only real amarr ship.)
-0.009 amarr standing for ship kill
used 250mm with emp ammo no problems at all