For the Greater Good, Level 1
Last edited by SkyBon
Sat, 22 Sep 2012 10:26 UTC
Sat, 22 Sep 2012 10:26 UTC
Faction: Minmatar, Amarr, Concord
Mission 1- Courier
Mission 2- Kill
Minmatar Relief Convoy (Two Cruisers + 3-4 Frigate Guards)If declined then:...
Mission 2- Courier
Move 1 Gallente reporter (2.0m3) from one station to another.Mission 3- Courier
(Not 100% sure)Move 0.2m3 of Food toxin from one station to another.
Mission 4- Kill
2x Amarr Frigate, CONCORD frigateMission 5- Kill
-Destroy the 'Astroid colony' in the last room and bring back the survivors [7 units of freed slaves (42m3)](Acceleration Gate only accessible by cruiser/destroyer/frigate)
1st room - 4 rats
2nd room - 8-10 rats
2nd room - 8-10 rats
Notes
Of special note is there there's absolutely no standing loss towards Minmatar, Concord or Amarr incurred during all of this, as far as I could tell from my standings transactions logs. Amarr ships drop tags, as do CONCORD and Minmatar. Also likely the only time you can kill CONCORD and not get fragged by the NPCs.CategoryCleanup - it just lacks everything.
CategoryNeedInfo - someone has to do this again.
CategoryMissions
CategoryLevel1
Mission story-wise, it's being disguised as a rogue attack, so you shouldn't actually incur standing loss since there'd be no plausible way they could ID you over it.
3x ammar empire mimmatar transport -2.4% ammar standing loss
mission 4
ammar empire ded pilot 1st class -0.0055% ammar
i reject the last one, was against ammar too
I'd petition it, myself, to see if it's a bug.