Freedom and Commerce, Level 1
Last edited by DesmontMcCallock
Sat, 14 Jul 2012 06:28 UTC
Sat, 14 Jul 2012 06:28 UTC
Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/Therm
Recommended damage dealing: EM/Therm
Recommended ship type: Frigate, Assault Ship
Single pocket
All ships auto-aggro a few seconds after warp-in.
Group 1 (20-25km)
8x Frigates (Imperial Disciple/Forian/Haran/Matendi)
Group 2 (36km)
1x Transport (Slaver Ship)
Blitz:
Kill Slaver Ship to get complete, scoop up the Freed Slaves from can to turn in. No standing loss for only Slaver Ship.CategoryMissions
CategoryLevel1
At long range, he is very dangerous. He can hit you 25-50 and very sometimes 250, even at 32 km range. You can die quick if your ship is not strong enough.
But the ship has weakness: he has no short range weapons.
He has a module to slow you down a bit.
That means you must use afterburner and equip 2-3 short range weapons, and keep close at him, at 1 km...
The area has some Veldspar ores.
I have not tested this personally.
bring plenty of ammo (I used 150 mm compressed coil guns)
clear out small enemies, then warp out if you've taken a lot of damage. (And repair)
have shield booster and armor repair equipped. I also equipped extra reactor control units to accommodate my 150 mm guns.
either zig-zag or tank your way within 1 km of the Slaver Ship, and orbit at 1 km. It won't be able to hit you at all. If you've taken damage coming into orbit of it, just activate your repair stuff until you're back at 100%. You should use an afterburner to close the distance as quickly as possible.
I ONLY killed the slaver and I took a -0.011 % Amarr hit.