Furrier Fiasco, Level 1
Faction: Environmental Terrorists (Serpentis in disguise)
Mission type: Encounter
Space type: Deadspace with a gate
Damage dealt: Kin/Therm
Recommended damage dealing: Kin/Them
Recommended ships: Frigate, any.
Warp-in
Spawn 1 will sometimes warp in as you approach the gate.Spawn 2 will sometimes warp in after Spawn 1 has been destroyed
Gate is locked until all spawns are destroyed; if there are no spawns, gate is unlocked.
Spawn 1
3x Frigates (Enviromental Terrorists aka Coreli Agent/Spy)
Spawn 2
2x Frigates (Environmental Terrorist aka Coreli Agent)
Pocket 1
Spawn 1
The spawn arrives when you approach or shoot the Infested Laboratory. It arrives on the warp in point.5x Frigates (Environmental Terrorist aka Coreli Scout/Initiate)
Spawn 2
Arrives after you kill the 1st 5 Frigates5x Frigates (Environmental Terrorists aka Coreli Scout/Initiate
The Laboratory drops some Trade Goods and Scrap Metal
Blitz
Destroy the infested laboratory.Notes
The Laboratory is inside the Hollow Asteroid. Kill all of the frigates before attempting to navigate to retrieve the drop.Mineable Asteroids
None.CategoryMissions
CategoryLevel1
never saw any rats....
The 'rats spawned when I came within 5000 meters of the gate, right on top of the warping point, with the second wave of 2 spawning after the third one of the first wave was killed.
In the deadspace pocket beyond the gate, first wave spawned when the shields of the Infested Laboratory reached 75%, and the second wave after the last frigate of the first wave was killed.
All wrecks from terrorists are empty.
1st pocket spawn when w/in 10km of gate.
Both 2nd pocket spawns had loot.
Infested Laboratory
50x Metal Scraps, 10x Livestock, 10x Enriched Uranium, 10x Long-limb Roes, 10x Water
Starbase Auxiliary Power Array
empty