Greater Good, Level 1
Last edited by DesmontMcCallock
Sat, 14 Jul 2012 06:31 UTC
Sat, 14 Jul 2012 06:31 UTC
Part 1 of 5: Misplacing Supplies
Faction: N/A
Mission Type: Courier
Pick up and deliver 25 units of frozen food for your agent.
Part 2 of 5: Distasteful Matters
Faction: Minmatar
Mission Type: Encounter
Space Type: Normal
Damage dealt: Exp, Kin
Recommended damage dealing: Ken, Thermal
Recommended ship type: Cruiser
6x Frigates (convoy guards)
3x medium industrial (minmatar relief convoy)
Asteroid belt with Pyroxeres and Veldspar
Part 3 of 5: Poisoning the Well
Faction: N/A
Mission Type: Courier
Deliver 1 unit of food borne toxin.
Part 4 of 5: Drastic Measures
Faction: Amarr
Mission Type: Encounter
Space Type: Normal
Damage dealt: EM, Thermal
Recommended damage dealing: Therm, Kin
Recommended ship type: Cruiser
2x Frigates (amarrian escort)
1x Fighter (concord committee vessel)
There is NO faction hit for killing the concord ship.
Part 5 of 5: Strong Stomach
Faction: Amarr
Mission Type: Encounter
Space Type: Deadspace with gates
Damage dealt: EM, Thermal
Recommended damage dealing: Therm, Kin
Recommended ship type: Cruiser
Pocket 1
(agro on warp in 35km)2x Frigate (Imperial Forian, Matendi)
2x Cruiser (Imperial Muzakir, Templar Muzakir)
Pocket 2
10x Frigates (Imperial Disciple, Haran, Matendi)
All agro on warp in from about 40km
7 units of freed slaves drop from the asteroid colony.
CategoryMissions
CategoryLevel1
The ship is, compared to the default CONCORD spawns on gates/GCC response, incredibly easy. No more difficult than the Amarr frigates.
I might be mistaken, but this may be the only highsec mission where you can fight CONCORD.
In part 2/5 I lost -0,01%.
Part 4/5 can be blitzed by destroying the Concord Frigate.
Part 5/5 has ship restriction to Cruiser, Frigate, Destroyer and Rookie-Ship.
All Ships in 1st Pocked have to be killed to open gate, one of the 2 Cruisers was an Imperial Tamir that actually NOS´ed below 10km (never seen this in a lvl1 before).
2nd Pocket can be blitzed to avoid further standing loss.
Total Amarr standing loss in my case from 1.81 to 1.01 :\, so be warned
No Minmatar standing loss in pt. 2/5, no Concord loss either.
For a level 1 mission this will take about 30 level 4's to correct, CCP realy made a bad mission this time :)
First time done this mission, it was a complete waste of time, the mission description is basicly as it is, except no NOS from Cruisers in Part 5, maybe i killed him too quick.
May want to petition CCP and see if they'll fix it considering, unless it's been changed, the mission text clearly says you don't get standing loss.
Hello,
We're sorry but there is no known issue with this mission giving incorrect standing losses. Please note that the higher you are in standing with a faction the more standing you can loose at each standing loss.
Don't accept this mission the rewards are Puny, and not worth it for the standing loss you get.