Guristas Strike, level 3


This is the Serpentis version. The part 1 to 4 can be found here.

Last edited by DesmontMcCallock
Sat, 14 Jul 2012 07:43 UTC


Guristas Strike - Incriminating Evidence (5 of 10)


Faction: Odamian
Mission Type: Encounter
Space Type: Deadspace with gates
Damage dealt: Kin/therm
Recommended damage dealing: EM/Therm
Recommended ships: Drake

Single Pocket


Group 1

Instant aggro.
Distance: 10km.
5x Frigates (Odamian Privateers) (Tristan)
3x Cruisers (Odamian Veterans) (Vexor)
1x Cruiser (Odamian Master) (Thorax) (Might drop a +3 implant)

Structures
Sometimes the Storage Facility drops general cargo, the rest drops nothing.

Fast cruisers, able to outrun a 400m/s Brutix.


Guristas Strike - The Flu Outbreak (6 of 10)


Mission type: Courier
22m³ Cargo


Guristas Strike - The Secret Meeting (7 of 10)


Faction: Odamian / Serpentis
Mission Type: Encounter
Space Type: Deadspace with gates
Damage dealt: Kin/therm
Web/scramble: Guardian Veteran
Recommended damage dealing: Kin/Therm
Recommended ships: Drake

No hostiles at initial gate.

Pocket 1

Distance: 90km
Instant aggro at 8-10km.
1 x Battleship (Odamian Envoy) (NPC Dominix) - do EM/Therm on him

Optional Fight. May drop a +4 implant.

Pocket 2

No aggro.

Group 1

Distance: 35km
2x Battlecruisers (Corelatis Platoon Leader)

Group 2

Distance: 40km
4x Frigates (Coreli Chief Infantry/Defender/Protector)

Group 3

Distance: 50km
1x Battlecruiser (Corelatis Platoon Leader)
1x Cruiser (Corelum Chief Sentinel)
3x Interceptors (Guardian Veteran) (Web/scramble)

Group 4

Distance: 50km
3x Cruisers (Corelum Chief Safeguard/Chief Guard)

Last group drops 35m³ of prisoners in can

Structures
No loot from structures.


Guristas Strike - Defend the Civilian Convoy (8 of 10)


Faction: Serpentis
Mission Type: Encounter
Space Type: Deadspace with gates
Damage dealt: Kin/therm
Recommended damage dealing: Kin/therm
Recommended ships: Drake

No hostiles at initial gate.

Single Pocket

No aggro.

Group 1

Distance: 30km
3x Cruisers (Corelum Chief Guard/Chief Safeguard)

Group 2

Distance: 40km
4x Destroyer (Corelior Trooper/Soldier)
1x Battlecruiser (Corelatis Platoon Leader)

Group 3

Distance: 60km
2x Battlecruisers (Corelatis Captain/Captain Sentry)

Blitz
Kill group 3.

Structures
The Storage Facility can drop general goods.


Guristas Strike - Retrieve the Prisoners (9 of 10)


Faction: Serpentis
Mission Type: Encounter
Space Type: Deadspace with gates
Damage dealt: Kin/therm
Recommended damage dealing: Kin/therm
Recommended ships: Drake

No hostiles at initial gate.

Single Pocket

No aggro.

Group 1

Distance: 45km
1x Cruiser (Corelum Chief Sentinel)
4x Destroyers (Corelior Soldier/Trooper)

Group 2

Distance: 45km
3x Cruisers (Corelum Chief Defender/Chief Protector)

Group 3

Distance: 50km
2x Battlecruisers (Corelatis Wing Leader)
3x Destroyers (Coreli Defender/Protector)

Group 4

Distance: 70km
1x Battlecruiser (Corelatis Platoon Leader)
3x Interceptors (Guardian Veteran) (Web/scramble)

The Prisoners are dropped by the last NPC killed from group 4.

Blitz
Kill group 4.

Structures
No loot from structures.


Guristas Strike - Final Battle (10 of 10)


Faction: Serpentis
Mission Type: Encounter
Space Type: Deadspace with gates
Damage dealt: Kin/therm
Recommended damage dealing: Kin/therm
Recommended ships: Drake

No hostiles at initial gate.

Pocket 1


Single Group

Distance: 40km
Instant aggro.
4x Serpentis light missile batteries
3-5x Frigates (Coreli Safeguard/Guard)
1x Cruiser (Corelum Chief Patroller/Watchman)

Structures
No loot from structures.

Pocket 2


Group 1

Distance: 17km
Instant aggro.
5-6x Frigates (Coreli Defender/Protector)
1x Battlecruiser (Corelatis Platoon Leader/Squad Leader)

Group 2

Distance: 50km
3x Cruisers (Corelum Chief Watchman/Chief Patroller)

Group 3

Distance: 60km
4x Frigates (Coreli Protector/Defender)
2x Cruisers (Corelum Chief Infantry/Chief Sentinel)

Group 4

Distance: 80km
5x Frigates (Coreli Protector/Defender)
1x Battlecruiser (Corelatis Platoon Leader)

Structures
The Storage Facility and Habitation Modules can drop general goods.

Pocket 3


Group 1

Distance: 1-10km
Instant aggro.
4x Destroyers (Corelior Trooper/Soldier)
2x Cruisers (Corelum Chief Defender/Protector)

Group 2

Distance: 60km
4x Frigates (Guardian Veteran) Web/Possible Scramble
1x Battlecruiser (Corelatis Platoon Leader)

Group 3

Distance: 100km
4x Battleships (Core High Admiral/Grand Admiral)
5x Battlecruisers (Corelatis Platoon Leader)
4x Destroyers (Corelior Trooper/Infantry)

Group 4

Distance: 110km
3x Battleships (Core Lord Admiral)
4x Battlecruisers (Corelatis Captain Sentry/High Captain)
5x Destroyers (Corelior Infantry/Soldier)

Structures
The Central Control Hub may drop a +3 implant.
Other structures have no loot.


CategoryMissions
CategoryLevel3
Comments [Hide comments/form]
The final pocket in the last mission is missing. And that is of quite a bit of interest, since it is harder than some level 4 missions if you want to fight it.

4 groups:

1. 5-10 km, Autoaggro, 5 frigs + 1 cruiser

2. 60km, Center: 1 Cruiser/BC, 4 frigs

3. 110 km, to the left: 3x BS (Core Grand Admiral, 1,2M), 4 BC, some frigs

4. 100km, to the right: 4x BS (3x Core Lord Admiral, 990k, 1x Core High Admiral, xxx), 5 BC, frigs

Attacking any single group causes no further aggro, attacking the sub center aggroes the whole room.

Web: Guardian Veteran. Don't know whether they scramble, too.
-- JulianLorner (2008-08-27 07:13:25)
I took out the side groups (the ones with the BS's) with the following set:

Dominix (Battleship skill Level 3)
2x Large I-A Polarized Armor Regenerator
1x Adaptive nano Plating II
1x Radioisotope Thermic Hardener I
1x Radioisotope Kinetic Hardener I
3x 250mm Railguns (with Anti-matter ammo)
2x Aux Nano Pump I rigs
1x Anti-Thermic Pump rig
5x Cap Recharger II's and 2x Beta Reactor Control: CPR I's to be cap stable
5x Ogre I

The fight was pretty easy (spent most of the fight talking in chat).

Strategy I used:
Approach the group. Target the BS's first, then the BC's, and frigs last. Tanked the damage while the Ogre I's killed the BS's. Damage was easily tankable once the first BS popped. Then just sat back and let the drones have their way with the rest of the BS's, then BCs and finally the Frigs.
-- AleciumZaber (2009-04-07 00:22:08)
my comment was in regards to the two side groups in the final room of the final mission (Guristas Strike - Final Battle (10 of 10))
-- AleciumZaber (2009-04-07 00:34:13)
Note for miners:
Part 7, pocket 1 has about 18 or 20 Veldspar 50-90k.

Pocket 2 has 15 Veld and 3 Scordite 50-90k.

Pretty spread out so a mining barge is a pain, but worth forgoing the time bonus (only 200k on my mission).
-- DarkMatar (2009-05-12 06:01:17)
Did it easily in a Myrmidon. And I did the fight. BS bounties are good, but killing them with t2 mediums take some time.
-- EmeDan (2009-06-10 16:35:21)
Did in a T2 passive gila with strong T2 drone skills, Gal cruiser V and Caldari Cruiser IV and terrible missile skills. Shields never got below 50%, even in the final room. I intentionally aggroed everyone so I didn't have to slowboat aorund, and had no major issue with the fight. Was able to tank all battleships plus cruiser/bc escorts. (frigates popped before they got in range)
-- CrucO (2010-01-19 03:07:24)
Did the final fight in a myrm. It was easy enough to kite the BS's while taking out the smaller ships. Didn't need much of a tank at all (if you get in close, though, that's another story).

The final fight ended up taking me into low-sec. Got ganked, but the people who killed me were kind enough to kill the hub (presumably to get the +3 drop, if there was one).
-- KirbyTime (2012-02-16 03:57:08)
For 5/10, I had no trouble outrunning the cruisers or even the frigates in a 424 m/s Hurricane.
-- IlnaurkSithdogron (2012-08-23 10:39:39)
I just finished the final battle in a Vexor. As long as I kept the BSs at 55km, my armor never went below 60%, and it only ever got close when multiple BSs were on me.
High power
1x Medium 'Solace' Remote Bulwark Reconstruction
1x Salvager I
2x 250mm Prototype Gauss Gun
Medium power
1x 10MN Afterburner II
2x Eutectic Capacitor Charge Array
1x Phased Muon Sensor Disruptor I
Low power
1x Damage Control II
1x Medium Armor Repairer II
1x Prototype Thermic Plating I
1x 800mm Reinforced Rolled Tungsten Plates I
1x Prototype Energized Kinetic Membrane I
Rig Slot
3x Medium Capacitor Control Circuit I
Charges
3,000x Tungsten Charge M
2,000x Lead Charge M
2,000x Antimatter Charge M
Drones
4x Hobgoblin II
3x Hammerhead II
5x Salvage Drone I
2x Ogre I
-- BluschSeven (2013-01-03 19:19:11)
After all missions of 'Guristas Strike' the standings were lost:

Serpentis:
-27.075 % (including all 10 missions)
The Syndicate:
-4.5501 % (last mission)
Caldari State:
-3.4672 % (last mission)
Mordu's Legion Command:
-3.04 % (last mission)
Ammatar Mandate:
-2.5872 % (last mission)
Khanid Kingdom:
-2.165 % (last mission)
Amarr Empire:
-1.2326 % (last mission)
Jove Empire:
-0.1734 % (last mission)
-- RolSon (2013-09-05 15:24:13)
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KENWOOD TS2000, TS-2000 , HF+6m/2m/70cm w/IFDS
RandL has link to Manufacturer info on the TS2000 here.
R&L has a link to the Eham review on the TS2000 here.
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