Hidden Enemy Base, Level 5
Last edited by DesmontMcCallock
Sat, 14 Jul 2012 07:14 UTC
Sat, 14 Jul 2012 07:14 UTC
Faction: Amarr
Mission type: Encounter
Space type: Deadspace, multiple pockets with gates
Web/scramble: All Frigates 25-35% chance each
Extras: Energy Neutralizer Sentry IIIs, Tracking Disrupters, Nos.
Damage dealt: EM: 55% / Therm: 45%
Recommended damage dealing: EM/Therm
Recommended ships: Completed in (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters in two hours
Two Remote Cloaking Array’s must be destroyed before a hidden gate that leads to the Enemy Base will appear
Entry Point - Pocket 1
Empty pocket with 3 gates that lead to the combat pockets:Top Gate – Gate to Remote Cloaking Array Pocket 2
Bottom Gate – Gate to Remote Cloaking Array Pocket 3
Middle Gate – Gate to Pocket 4
Pocket 2
via Top Gate (Heavy Web, Scramble, Tracking Disrupter & Nos.)9 x Frigates (Divine Imperial Napat*/Bahir*) orbits at 10k, Web/Scramble/*30% Tracking Disrupter
5 x Cruisers (Divine Imperial Ambrose/Basil/Wrath*) orbits at 7k, 75% Nos, *35% Tracking Disrupter
8 x Amarr Stasis Tower
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket
Pocket 3
via Bottom Gate9 x Frigates (Divine Imperial Imran/Felix/Nabih/Sixtus) orbits at 4k, 25-35% Web/Scramble
2 x Battleships (Imperial Templar Torah/Ultara) orbits at 44-49k
5 x Amarr Energy Neutralizer Sentry IIs
4 x Amarr Energy Neutralizer Sentry Is
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket
Pocket 4
via Middle Gate6 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22k
6 x Battleships (Imperial Templar Martyr) orbits at 49k
1 x Amarr Energy Neutralizer Sentry III
A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays
Pocket 5
(Takes 30 seconds for all 10 cruisers to spawn)10 x Cruisers (Divine Imperial Champion/Justicar) orbits at 10-22k
5 x Amarr Heavy Missile Batteries
A gate will take you to the final pocket 6
Pocket 6 - Enemy Base
(It takes 60 seconds for all ships to spawn upon entry)2 x Frigates (Divine Imperial Napat*) orbits at 10k, Web/Scramble/*30% Tracking Disrupter (Trigger)
……Replacement Spawn… two more (Divine Imperial Napats*) as original Napats are destroyed.
2 x Frigates (Divine Imperial Imran) orbits at 4k, 25-35% Web/Scramble
2 x Cruisers (Divine Imperial Tamir*/Wrath*) orbits at 7k, 75% Nos, *35% Tracking Disrupter
5 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22k
10 x Battleships (Imperial Templar Dominator/Martyr) orbits at 17k & 49k
4 x Amarr Heavy Missile Batteries
4 x Tower Sentry Amarr IIIs
2 x Amarr Energy Neutralizer Sentry IIs
2 x Amarr Energy Neutralizer Sentry IIIs
Destroy the Amarr Station (150,000 hp). Mission is flagged complete when the station is destroyed.
Tips:
- Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries
- When being Tracking Disrupted, your turrets can still be used effectively against stationary Sentries and Batteries (while your drones handle the frigates).
- For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship
CategoryMissions
CategoryLevel5