Honor, Level 5


Last edited by KreaTurs
Tue, 15 Jul 2014 08:52 UTC

Faction: Serpentis
Mission type: Encounter
Space type: Deadspace - Gated
Web/Scramble: All Frigates
Extras: Energy Neutralizer Sentries, Sensor Dampeners
Damage dealt: Therm: 68%, Kin: 32%
Recommended damage dealing: Kin/Therm
Recommended ships: (1) Maelstrom w/ Passive Tank, and (1) Maelstrom w/ Shield Transporters, Passive Ishtar and logistics ship (e.g. Basilisk/Scimitar)

Acceleration Gate into Deadspace.

Pocket 1

Ships at 25-60k

Pocket 1 and orientation at Warp-In

2 x Cruisers (Corelum Guardian Chief Defender) orbits at 29k
2 x Battlecruisers (Corelatis Captain) orbits at 23k Trigger 1
12 x Battleships (Core Flotilla Admiral*/Grand Admiral/Lord Admiral) orbits at 8 & 51k, *12% Sensor Dampener One triggers 2
1 x Tower Sentry Serpentis III
4 x Serpentis Cruise Missile Batteries
1 x Serpentis Stasis Tower
2 x Serpentis Energy Neutralizer Sentry IIIs

Spawn 1
2 x Frigates (Coreli Guardian Watchman/Patroller) 25-35% Sensor Dampener
2 x Destroyer (Corelior Artillery/Cannoneer)

Spawn 2
3 x Frigates (Coreli Guardian Agent/Scout) Web/Scramble
3 x Cruiser (Corelum Guardian Chief Guard/Chief Safeguard) 45-50% Sensor Dampener




Pocket 2

Ships at 25-75k

Pocket 2 and orientation at Warp-In

6 x Frigates (Coreli Guardian Defender/Patroller*) orbits at 2-14k, Web/Scramble, *30% Sensor Dampener
3 x Cruisers (Corelum Guardian Chief Safeguard) orbits at 5k, 50% Sensor Dampener
3 x Battlecruisers (Corelatis High Captain) orbits at 6k Trigger 1
12 x Battleships (Core Grand Admiral/Lord Admiral/Vice Admiral*) orbits of 8-51k, *15% Sensor Dampener One triggers 2
4 x Serpentis Heavy Missile Batteries
8 x Serpentis Cruise Missile Batteries
5 x Serpentis Energy Neutralizer Sentry IIs

Spawn 1 (70k from warp-in)
4 x Frigates (Coreli Guardian Spy/Initiate) Web/Scramble
3 x Battlecruisers (Corelatis High Captain/Captain Sentry)

Spawn 2 (70k from warp-in)
3 x Frigates (Coreli Guardian Safeguard/Protector)
3 x Cruisers (Corelium Guardian Chief Infantry)
6 x Battleships (Core Grand Admiral/Lord Admiral)

Mission is flagged as complete when Recruitment Station (Objective) is destroyed


Tips


Mission totals: 37m bounties, 7m salvage, 7.5m loot



CategoryMissions
CategoryLevel5
Comments [Hide comments/form]
I have encoutered three respawns (mixed frigates, cruiser/HAC and Battleship groups) in this mission once; I was not pay attention to what I killed at that time. Trying replicate this (after downtime), I first removed the towers and smaller ships and kept the BS until last, and I did not get respawns. Beware your logistics ship, I had to warp out once!
-- MithorKarez (2009-07-17 09:17:55)
From Jankum via eve-survival mailing list 2009.07.17 23:39 :

In the second room the spawns are triggered in the following way:

assuming the cruise and heavy missle batteries are left untouched, if they are destroyed additional waves will not spawn.
there will be 4 packs of 3-4 ships, 3 BS packs, 1 BC pack

killing the BC pack will trigger the mixxed cruise frig pack usually 2-4 cruiser and 2-4 frigates

killing either 2 full packs of BS sharing a common name will spawn 1 wave each, other pack will not spawn a wave.

Ex. Core Lord Admirals x3-4 will spawn 1 wave
Core Grand Admiral x3-4 will spawn 1 wave
Core Flotilla Admiral x3-4 will not spawn a wave

the above example does not guarantee these are the names associated with the spawns or not, nor will they always follow the same pattern of spawns as i have had all 3 packs of Core Lord Admirals and mixxed at various times

Lastly the neutralizer towers in room 2 are IIs not IIIs
-- SturmWolke (2009-07-18 02:21:43)
R and L Electronics has a VX3R
YAESU VX3R, VX-3R , 2m/70cm 1.5W/1W 1.8-76MHz/108-999.9MHz RX (CELLBL)
RandL has link to Manufacturer info on the VX3R here.
R&L has a link to the Eham review on the VX3R here.
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