Id & Egonics, Inc., Level 3
Faction: Amarr, Caldari (2nd pocket only)
Mission type: Storyline - Encounter
Space type: Deadspace with gates
Damage dealt: EM/Therm/Kinetic missiles
Extras: Weapon Disruption/Jamming
Web/scramble: Unknown
Recommended damage dealing: EM, Therm
Recommended ships classes: Battlecruiser
Recover 1093 units of Captives (1093m3) from the Amarr Slaver transport.
Warp In
Group 1
(Aggro on warp-in)Distance: 10-20km
3x Mercenary Frigates (Imperial Agatho hull)
3x Mercenary Cruisers (Imperial Paladin hull, Tracking Disruption)
1x Mercenary Battleship (Imperial Tanakh hull)
No standings loss. All must be killed to take the gate, which is at 11km from the warp-in.
Pocket 1
Group 1
(Aggro on warp-in)Distance: 10-20km
1x Battleship (Imperial Origen)
2x Cruisers (Imperial Agatho) Tracking disrupts
2x Frigates (Imperial Matendi, Imperial Forian) - possible negligible standings loss.
Group 2
(Aggro on warp-in)Distance: 10-20km
1x Battleship (State Tenkyu)
2x Cruisers (State Fudai) Jamming
2x Frigates (State Shinai, State Nagasa)
Group 3
Distance: 25km1x Amarr Slaver - negligible (0.02% - ie 0.0002 absolute) standings loss.
1x State Transport
Suggested Blitz
Kill the first pocket with a standard combat ship and then destroy the slaver in the second pocket. Change ships to a T1 industrial (will take something like 30 minutes to train to I, if required). The fitting should include a tractor beam, medium prop mod, and passive/buffer shield tank of large shield extenders and hardeners. Return to the second pocket, tractoring the mission objective can while aligning out, loot it and warp out.CategoryMissions
CategoryLevel3
Slaver drops the Captives
Loot/salvage unexceptional
Dead easy in Dominix
No bounties, NPC's easily killed.
Mission loot = Various Amarr Imperial Fleet tags, Caldari Navy Faction Tags and Low Meta level modules.
-.02 Amarr faction for the industrial which didn't aggro or drop anything.
By doing it, I got the following standings hit (based on my current skills):
With Amarr Empire: -0.011-0.02-0.02-0.02 = -0.071% -> Combat Ship Kill (yes, I got three times -0.02 for ship kill plus a -0.011, not sure from which ships but I killed all the ships on this mission)
then:
-1.3982% -> Derived modification (that was expected since this is a storiline mission for Gallente)
Total loss: -1.4692 with Amarr and -3.4084 with Caldari, which is not too bad since I also got +6.875 with Gallente and +5.1241 with Minmatar.
I am not sure why you think the loot in this mission is worthless; I personally looted and salvaged items of an estimated value of 18,200,000 ISK (among them an Internal Force Field Array I).