Intercept The Saboteurs, level 4
Last edited by TechReviewsAndHelp
Wed, 06 Nov 2013 16:14 UTC
Wed, 06 Nov 2013 16:14 UTC
Mission type: Encounter
Space type: Deadspace
Faction: Serpentis, minor Sansha presence
Damage dealt: Kin / Therm (minor EM/Therm from Centii ships)
Extras: Dampening from Corelum Chief Guards/Safeguards
Web/scramble: Coreli Guardian Spy/Agents will warp scramble.
Recommended damage dealing: Kin, Thermal
Recommended ships: Hyperion, CNR, Abbadon, Astarte, Nighthawk, Ishtar, Gila, Dominix
Video: http://youtu.be/UzYCT6SPbeE
At the gate
Auto-Aggro. 10-15km
3x Frigates (Coreli Protector/Defender)
2x Destroyers (Corelior Sentinel/Cannoneer)
Single pocket
No aggro on entry.
Engaging any portion of the Right-Center group aggroes all of them, despite differing ranges and locations.
Right group:
(about 60km out) Can be attacked separately.3x Frigates (Coreli Defender/Protector)
3x Interceptors (Coreli Guardian Agent/Spy) (Web/scramble)
Right-Center group:
(40-80km)2x Frigates (Coreli Defender)
4x Destroyers (Corelior Sentinel/Cannoneer)
3x EW Cruisers (Corelum Chief Safeguard/Guard) (Damp)
3x Heavy Assault Cruisers (Corelum Chief Defender/Protector)
4x Battlecruisers (Corelatis Squad Leader)
2x Battleships (Core Commodore/Rear Admiral/Flotilla Admiral)
3x Industrials (Serpentis Transport Ship)
The can will drop from the last ship in this center/right group. (such as the Core Rear Admiral or Serpentis transport) See: Blitz
Center-Left Group:
(70km) Can be attacked separately. Need not be engaged to complete mission.2x Frigates (Coreli Protector)
4x Interceptors (Coreli Guardian Spy/Agent) (Web/Scramble)
Far Left Group:
(80km) Need not be engaged to complete mission.2x Destroyers (Corelior Sentinel)
3x EW Cruisers (Corelum Chief Guard) (Damp)
2x Battlecruisers (Corelatis Squad Leader/Platoon Leader)
1x Battleship (Core Baron)
Structures: Habitation modules have chance to drop generic things, like VIPs. Small Armories have a chance to drop generic ammo.
Blitz:
The viral agent drops from last ship in the center/right group. Please provide any information in commentary for now.(NOTE: I wasn't able to blitz this mission in the video)
Video
http://youtu.be/UzYCT6SPbeEStanding hits
Killing one of the transporters incurs a 2.4% standing penaltyCategoryMissions
CategoryLevel4
CategoryNeedInfo - Need blitz verification and can location drop information; please put general commentary in comments, not article.
The ship that drops the cargo container is the Core Rear Admiral. It orbits at 37 km.
As for Cleanup, it seems I warp in at slightly different position each time. This seems to affect chain aggro unless I reposition first (which adds time, so I don't do it). More evidene that this one's unblitzable IMO.
if you save the transports for last... it drops 4k from you ;)
there is a lot of wrong info here. first of all, it's 4 groups: right, middle front, middle back (6 frigates), left group. shooting the right one aggroes the middle-front as well, and apparently the middle-back group can be aggroed standalone (see comments). however the middle-back and right group aggroed my second gang member after the right group was dead and he started to shoot the middle-front group. the can did not drop from the right group, which i finished first. it dropped from the last ship of the middle-front group for me (unfortunately this was the last group standing, so I can't say anything definitive about a blitz).
Did this in a faction/t2 fitted CNR. Difficulty: easy.
Bounty: 2,7 mill
Mission: 1,3 mill
Loot and salvage: 4,6 mill
Total: 8,6 mill
Also, all those transport ship structures dont drop anything :(
Therm damage all the way, "kite" the enemies, shoot what you damn well like, and everything should go as well for you as it did for me.
only ran med armor rep II half way into full agro and never fell below 70%
very easy mission
so then I went on to target the BS's- nope.
so then I went on to target the brutixy looking ones - nope.
02:02:13 Combat Core Flotilla Admiral hits you, doing 18.8 damage.
by this point I realized I had better ISk to make in nullsec so I clonejumped back there, fuck this mission.
I agroed right group and got whole room agro, except far left. Was able to tank at 100% shield the whole time.
This looks like it needs a little further refinement ...
Bounty: 3.25mil (0% tax rate)
Salvage and loot: 6 mil
Misison reward: 1.84mil
Total: over 11 mil ISK
I started by aggroing the rightmost group. Other NPCs aggroed and then I killed them one by one using sentries exclusively (Ishtar with Garde IIs, 1 MAR active for the lulz).
Out of all aggroing ships, I kept the Rear Admiral for last. When it died it dropped the can with Viral Agent.
Very easy mission indeed. 14 NPCs left on the battlefield.
Maelstrom: T2 arty fit
Align and start to shoot when closest rat is at about 45 km.(my worst targeting range after dampening starts)
Kill frigs first. Sweet and easy mission. Even a scratch on the paint...
Also, be careful when engaging groups. Some or all aggro based on range. If you need to approach, particularly one of the flank groups, be careful not to get too close to the central groups.
This time my drones didn't get targeted at all. The only difference I can see is that this time I had the drones on Passive whereas last time they were set on aggressive.
Although on aggressive last time I didn't let them do their own thing. I directed them to targets all the time. This, if it means anything, tends to indicate that merely being on aggressive attracts aggro. Needs more testing and analysis
Bounty 3,1 mil
Salvage/loot: 1,5 mil
Done this mission a few times lately. Shooting the left-most group did not aggro whole room. Shooting the right-most group aggroed whole room.
Lost a couple of T2 light drones before I could call them back.. damaged others.
Definatly have your drones on passive and pick your targets carefully.
Bounties = 2.1m
Loot + Salvage + Structures = 3.5m
Waste of time as others have said.