In the Midst Of Deadspace Part 3, Level 4


Last edited by DesmontMcCallock
Sun, 29 Jul 2012 16:54 UTC


Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm
Extras: Bring an Afterburner!
Web/scramble: Yes
Recommended damage dealing: EM/Thermal
Recommended ships: Paladin, Golem, CNR, Raven, Domi

Pockets 1 and 2


Empty, but full of Veldspar & Scordite asteroids.
Acceleration gate in Pocket 1 is 35km away.
Acceleration gate in Pocket 2 is 10km away.

Minable Asteroids:
Pocket 1:
11x Veldspar (~650k Units Total)
13x Scordite (~910K Units Total)

Pocket 2:
8x Veldspar (~710K units Total)
31x Scordite (~1.175M Units Total)
1x Omber (90K Units Total)

If you can, fit an afterburner as you have to fly about 50 km to get to the gates in the first two pockets.


Pocket 3

Everything aggros within seconds once you warp in.

5x Frigates
-Amarr Navy Delta II Support Frigate

6x Cruisers
-3x Amarr Navy Officers
-3x Amarr Navy Omens

2x Battleships
-2x Amarr Navy Apocalypse

Force field is 90 km away.
Destroy the force field, retrieve the container from the Imperial Armory ( do not destroy it, you have to fly to it - consider using a frigatte with MWD after clearing the Amarr Navy ships and the force field).
The gate permit received as a reward is required for part 4 and part5 of this mission.

Structures
Officer's Quarters Drops a small amount of trade goods.

Standing loss:
2.4% loss with the Amarr Empire per standing tick (15 minutes).

Tags to be looted:


Imperial Navy Captain I x 3
Imperial Navy General I x 2
Imperial Navy Major II x 3
Imperial Navy Sergeant II x 2


CategoryMissions
CategoryLevel4
Comments [Hide comments/form]
When I ran it the initial gate to deadspace was 10km out from my warp in, the next gate was 39km and the one to the third pocket was 7.5km out.
-- ReavosVishad (2008-08-07 02:32:54)
Forcefield is 90km away, not 70km. A decently tanked Command Ship should be able to handle it, especially given the amount of cruisers. Just dust 'em and don't forget a salvager.

Otherwise bring a BS. An Amarr one would do great considering the weaknesses of EM and Thermal damage on Amarr NPCs.
-- ForteEXE (2009-03-23 20:02:03)
First two rooms are from Part 1, so therefore clear of mobs (and roids if you mined it??)
Force field was ~80km from me both times I have had this mission so far
Officers quarters dropped dairy products & super conductors. Only destroyed this once, so would need conf. of dropping any loot at all...
-- PteiaMassi (2009-05-18 15:40:37)
The Officer's Quarter dropped Transmiter & Frozen Food (10 units each) for me. The rest of the structures have no loot. Other than this, the mission is a breeze for a standard fit Megathron. Watch for 2 frigates using Webifiers.
-- IvanAsen (2009-06-06 00:02:04)
I just got lucky on this one. In addition to offering me a willpower +3 as an item reward, I also had a +3 INT drop from one of the ships. I salvaged about 7 melted caps too.
-- ItPaladin (2009-08-04 22:03:44)
Combat drones will not attack the force field (can't speak for sentries). So Domi pilots relying on combat drones for DPS will have problems. I only use guns as a secondary form of damage dealing, and was unable to break the force field with my 280 turret dps. :/

I brought this up with the GMs in petition, and they confirmed that it is an issue they cannot do anything about.
-- KaitoKenshin (2009-09-15 20:36:29)
Sentry drones do target and destroy the EM forcefield. I didn't have much problem bringing down the forcefield using 5 sentries, 5 250 prototype Gauss guns and antimatter ammo.
-- CrucO (2009-09-26 13:33:23)
domi/ishtar pilots: Attack buildings (drones can enter forcefield), then attack EM forcefield
-- SpLend0r (2009-10-05 09:23:17)
Just did this mission today, June 27, 2010 in my Maelstrom. You do get aggro from all NPCs in the pocket but I just wanted to add that they are about 55 Km away so you have time to start moving away. Recommend you start targeting frigs as soon as you warp in. Then let the drones handle them while you take out the damage dealing cruisers and battleships. Worked great for me. Very easy.
-- CmdrTarlton (2010-06-27 18:39:01)
Contrary to Kaito, I was in a Dominix and my Ogres fired on the force field with no issues.

Also, confirming for ItPaladin: One of the ships dropped a +3 impant for me as well, so I would recommend checking the wrecks for that, at least.
-- CaspardianGuy (2010-12-29 17:15:23)
a tengu can do this no problem i was using the rifling pattern subsystem so i had drones which are excellent for the frigs
-- UnunoctiumAvuli (2011-06-16 12:08:56)
no changes to what is outlined above , was in a rattlesnake ,will need afterburner or mwd to get to armory , did pick up +3 implant and small arms
-- MrEd (2014-10-31 03:22:28)
R and L Electronics has a FT7900R
YAESU FT7900R, FT-7900R , 2m/70cm 50W/45W with SEPARATION KIT
RandL has link to Manufacturer info on the FT7900R here.
R&L has a link to the Eham review on the FT7900R here.
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