Massive Attack, Level 4
Faction: Serpentis
Mission type: Encounter
Space type: Deadspace w/gates
Damage dealt: TH, KI
Extras: Damps, Drone Aggro
Web/scramble: Guardian Initiates/Scouts
Recommended damage dealing: kin/therm
Recommended ships: Sleipnir, Ishtar, Golem, CNR, Raven, Domi. Abbadon, Nighthawk
Video: Ishtar, Nightmare, Machariel, Dominix, Raven (pure T2 fit)
Outside the Gate (10 to 30 km)
3x Destroyers (Corelior Sentinel)2x Cruisers (Corelum Chief Watchmen/Corelum Chief Patroller)
Pocket 1
Usually aggro from the closest group. If so, the second group (60 km) aggroes your drones, but otherwise not unless shot at. If the 1st group doesn't aggro, shooting it will aggro the second group as well.Group 1 (46km)
2x Destroyers (Corelior Sentinel)2x Battlecruiser (Corelatis Squad Leader/Corelatis Platoon Leader)
2x Battleship (Core Rear Admiral/Core Flotilla Admiral) (Damp)
Group 2 (60km)
1x Frigates (Coreli Guardian Initiate) (Web)2x Destroyers (Corelior Sentinel/Corelior Cannoneer)
3x Cruisers (Corelum Chief Safeguard/Corelum Chief Guard) (Damp)
Pocket 2
Two groups, no aggro at warp in. Aggro'ing (Group 1) does not aggro (Group 2). Group 2 seems to have an aggro radius of 80km or so.Group 1 (57km)
6x Frigates (Coreli Guardian Spy/Coreli Guardian Agent/Coreli Defender/Coreli Protector) (Web/Scram)2x Cruisers (Corelum Chief Guard/Corelum Chief Safeguard) (Damp)
Group 2 (126km)
2x Destroyers (Corelior Artillery/Corelior Cannoneer)3x Battlecruisers (Corelatis Squad Leader/Corelatis Platoon Leader)
2x Battleships (Core Rear Admiral/Core Flotilla Admiral) (Damp from Core Flotilla Admiral)
Tip: Aggro Group 2 when you arrive. It takes Group 2 forever to get to you. After aggroing Group 2 head back to gate and take on Group 1
Pocket 3
Aggro:3 groups, insta aggro from the rightmost and closest group on warp in.
Middle and left hand groups both 100km away.
- Attacking the Middle group does not aggro the Left hand group.
- Attacking the Left group aggros the middle group.
Right group (aggro) (30km)
1x Frigates (Coreli Guardian Scout/Coreli Guardian Initiate) (Scram)3x Cruisers (Corelum Chief Guard/Corelum Chief Safeguard) (Damp)
Middle group (100km)
2x Frigates (Coreli Guardian Initiate/Coreli Guardian Scout) (Web/Scram)2x Cruisers (Corelum Chief Guard/Corelum Chief Safeguard) (Damp)
3x Battlecruisers (Corelatis Squad Leader)
Left group (100km)
2x Frigates (Coreli Guardian Agent/Coreli Guardian Spy/Coreli Guardian Scout)(Scram)2x Destroyers (Corelior Cannoneer)
3x Battlecruisers (Corelatis Platoon Leader/Corelatis Squad Leader)
3x Battleships (Core Rear Admiral/Core Flotilla Admiral) (Damp from Core Flotilla Admiral)
Blitz
- Gate to pocket 1 is not locked. Warp right in.
- In the final pocket kill the left group with the Battleships (100km).
ISK
Bounty 6,546,194.00 (15.11.2013)Loot/salvage 11,300,000.00 (15.11.2013)
Notes
May want to use an microwarp for this mission, as some of the groups are far away. If you are in a long range boat, such as a Raven with Cruise missiles, throw on a sensor booster for extra targeting range. Then you can sit back and pick them off before they can hit you.CategoryMissions
CategoryLevel4
In the pocket room, there's about the same amount of veld as in pocket 3, but no pyrox nor plag. This is just locate near what is defined as the "right group", ie relatively close to the warp-in.
Bounty: 6,1 mill
Mission: 2,3 mill
Loot and salvage: 7,2 mill (Takes a bit of time because of the distance to wrecks)
Total: 15,6 mill --> 10,4 mill/h
Aggregate Bounties: 5.885 mill ISK
Core Rear Admirals appear to use inter ship sensor boosters. When there are two or more of them, they can hit from 55km, but when there is only one left, it can't hit beyond about 45km. At 70km, even three of them together can't hit you.
Pocket 1: First shoot dampening cruisers.
Pocket 2: Kill group 1, dampening cruiser first as well. Drones will take care of frigs + some low bounty frigs can be shot with artilery 25+ away. Group 2 can be easily sniped 0km far from warp gate.
Pocket 3: No aggro, 1st shoot dampening cruisers in group 1. Both group 2 and group 3 can be sniped without moving from plalce.
Finished in 35 minutes.
Second pocket
Veldspar: 2965416
Plagioclase: 743096
Pyroxeres: 121851
Third pocket
Veldspar: 2742608
Total Veldspar: 5708024