Mordus Headhunters, level 1


Last edited by DesmontMcCallock
Sat, 14 Jul 2012 06:34 UTC

Faction: Mordus
Mission type: Deadspace
Damage dealt: Kinetic, Thermal
Reccomended damage dealing: Kinetic
Loot: None from Structures.

Pocket 1


Warp in Point

Group

3 Mordus Rookies

Pocket 2


Group 1:

1x Mordus Rapier
3x Mordus Rookie

Group 2:

2x Mordus Rapier
3x Mordus Rookie

Group 3:

1x Mordus Gladius
1x Mordus Rapier
5x Mordus Rookie


CategoryMissions
CategoryLevel1
Comments [Hide comments/form]
After group three, 2 additional Mordus Rookies showed up. Not sure if this is typical.
-- BlueMurder (2008-07-13 03:39:56)
I found that I had to fly further into the second pocket to get Group 2 to spawn. My mission was also marked as complete after Group 2 had been killed. Group 3 didn't spawn after I killed Group 2, so I'm guessing I had to fly closer again, but I didn't wait for this. I just flew out and cashed in the mission!
-- SazukaKirr (2008-08-22 21:33:09)
If you stay at the place immediately after warp-in Pocket 2 part, and you have also long range weapons, all groups shall come to you.
No really need to fly to another group.
-- MrDummy (2009-02-06 16:54:46)
When I did this mission Group 2 consisted of only 3 Mordus Rookie's and Group 3 consisted of 3 Mordus Rapier and 1 Mordus Gladius.
-- EagleHawkstrike (2009-08-04 06:20:02)
only two groups in pocket 2 for me and second group consisted of only 1 rapier, 1 gladius
-- AxxonGnosa (2010-12-14 03:48:28)
Two rapiers after group 3, but the mission was complete and I did not need to kill them.
-- DrRoic (2011-05-13 03:49:21)
No asteroids.
-- IcareAboutOre (2013-11-30 07:08:42)
R and L Electronics has a ICR6SPORT
ICOM ICR6SPORT, ICR-6SPORT , .100 - 1309.995MHz AM/FM/W-FM HT RX NO BATT/CHRGR
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