The Mordus Headhunters, Level 4
Last edited by SinSmith
Mon, 21 Jul 2014 08:58 UTC
Mon, 21 Jul 2014 08:58 UTC
Faction: Mordus
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kin/therm
Web/Scramble: Mordus Bounty Hunters
Recommended damage type: Kin. Secondary: EM/EXP. Avoid: Therm (at least for battleships).
Recommended Close Range Projectile Ammo (-50% to 0%): T2, Fusion, EMP, Titanium Sabot. Avoid: Phased Plasma, Depleted Uranium L
Recommended Long Range Projectile Ammo (+60% to +80%): T2, Carbonized Lead, Proton. Avoid: Nuclear
Recommended ships: CNR, Raven, Domi, Ishtar, Paladin, Megathron, Kronos, Sleipnir, Tengu.
Video: Cerberus, Rattlesnake, Nightmare, Vargur , Bastion Kronos
Pocket 1
Aggro from Group 1 on warp-in.
- Solo - Group 2 may aggro when you attack Group 1.
- Fleet - Group 2 WILL aggro Fleet member attacking Group 1.
Group 1 (15-30km)
3x Cruisers (3x Mordus Leopard / 2x Mordus Lion)3x Battleships (2x Mordus Phanti / 1x Mordus Gigamar)
Group 2 (Left rear - 65-90km)
6x Frigates (4x Mordus Gladius / 2x Mordus Bounty Hunter)5x Cruisers (3x Mordus Puma / 2x Mordus Lion)
Group 3 (Right rear - 76-90km)
6x Frigates (4x Mordus Katana / 2x Mordus Gladius)4x Cruisers (Mordus Bobcat)
2x Battleships (Mordus Sequestor)
Mineable Asteroids:
Lots of Plagioclase, Pyroxeres, and Veldspar in a nice belt about 40km long.Pocket 2
4 Groups - Groups will not aggro until fired upon.
Group 1 (front - 35km)
8x Frigates (5x Mordus Sabre / 3x Mordus Katana)2x Interceptors (Mordus Bounty Hunter) (Web/Scramble)
Group 2 (back left - 60-70km)
5x Frigates (Mordus Gladius)12x Cruisers (3x Mordus Cheetah / 5x Mordus Bobcat / 2x Mordus Lion / 2x Mordus Puma)
5x Battleships (1x Mordus Sequestor / 3x Mordus Phanti / 1x Mordus Gigamar)
Group 3 (back right - 80-100km)
4x Frigates (Mordus Katana)5x Cruisers (3x Mordus Leopard / 2x Mordus Lion)
3x Battleships (2x Mordus Sequestor / 1x Mordus Mammoth)
(Killing group 3 completes Mission)
Group 4 (back center - 106-121km)
7x Frigates (5x Mordus Katana / 2x Mordus Bounty Hunter)8x Cruiser (5x Mordus Cheetah / 3x Mordus Katana)
Note
- Group 4 will maintain lock once Target Painted or fired upon, but you must be within 40km of spawn location or group will return to spawn location.
- Group 4 can change lock after returning to Spawn Location.
Tip
Using Sentry drones within about 80km of a group causes the whole room to aggro. However, in each stage it's possible to position yourself distance-wise so that you can happily take out at least the first group without aggro'ing the others (except as noted).For the people using abbadon apocalypse, and paladins w/megapulse lasers. there is a very safe way of doing this mission, room 1 and 2:
- Get into weapons range of the bounty hunters around 55km with radio. Attack and kill both of them. This will aggro the entire room, once the attack starts then turn left and fly parallel with the incoming group.
- Target priority should be Frigates, cruisers and then battleships once they reach 20-25km. Light drones will make short work of the frigates
Blitz
- Pocket 1: Kill all ships.
- Pocket 2: Kill group 3 (the group with the Mordus Mammoth.) attacking a ship of group 3 will get you stage aggro. To avoid that, fly towards the right edge of the group and wait until the ships of group 3 start attacking your ship. Afterwards you can take down the ships without aggroing the rest in room 2.
Loot
Approx 3,400 to 4,000 plus m3- Cap Boosters (all types), assorted ammo (Hybrid/Missile), T1/Named ModulesBounty
Approx 10.6 Mil ISK for all shipsCategoryMissions
CategoryLevel4
In pocket 2, attacking center pocket with fregs dont aggro other 2 groups, but after, attacking one group aggro both groups.
It seems difficult to really manage the aggro in the first room and something has obviously been changed there. In the first group I counted: 4 Gladius, 2 Bounty Hunters, 3 Puma, 2 Lion. - But -! If you shot one them, you aggro the complete room. Full to the brim with angry mordus. Thankfully they are slow. Two friends: Distance and Run Like Hell.
The second room behaves. Aggro does not propagate between groups.
The AI in these rooms is messed up, so be careful.
Completed easily in a Maelstrom, didn't even need the AB to keep enough range.
Since there doesn't seem to be a way to aggro only a part of the room, you're gonna have to either tank or outrun it all...
Just let them come, no warp out necessary. First the frigs using drones, then cruisers, than battleships. Didn't even move in 2nd pocket.
but to take note on the highest bounty ship... the mordus mammoth... as it's the last ship.. i went afk with my boosting off, fired a total of 126 volley's of cruise missles (malkluth cruises X6), and the only thing i managed to take down is it's shield and 70% of it's armor... having level 3's on sub skills, and level 3 on cruise missles..., this ship is one of the hardest BS's i never seen :), even thou i know there's more other shippies that has a harder armor :D
One group auto-aggros now, and you warp in nearly on top of the gate. The other group doesn't aggro unless you attack them. The fear of Room 1 DPS is no longer evident. Please note I did this post-QR test with a Paladin using all faction gear, thusly your results may vary.
LAR II,
2xKin & 2xTherm
425mm
Sniper mission, use high transversal to negate most of the railgun damage while you snipe them. Kill order Frigs, Cruisers and then aim for the cheapest BSes to shave off dps quickly.
Completed with 2 Hyperions but only tanked with one.
2 kin T2 hardeners
2 therm T2 hardeners
1 LAR
Payout break down was 15m for bounties and 18+ for loot and salvage. Not a hard mission and worth the time if you have it. The Mammoth is a PITA and had to break my alt off of looting to take him down. I had 5x T2 Hammerheads and 7x 425's and still wasn't able to break his shield tank.
Adds an extra 15 - 20mil isk onto the mission, if you're into mining.
DR: easy to medium (if you can't tank it all)
[Sleipnir, Mission running]
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II
Damage Control II
Gyrostabilizer II
10MN Afterburner II
Large Shield Booster II
Shield Boost Amplifier II
Ballistic Deflection Field II
Invulnerability Field II
425mm AutoCannon II, Phased Plasma M
425mm AutoCannon II, Phased Plasma M
425mm AutoCannon II, Phased Plasma M
425mm AutoCannon II, Phased Plasma M
425mm AutoCannon II, Phased Plasma M
425mm AutoCannon II, Phased Plasma M
425mm AutoCannon II, Phased Plasma M
'Arbalest' Heavy Assault Missile Launcher I, Terror Assault Missile
Capacitor Control Circuit I
Capacitor Control Circuit I
Hornet II x2
Vespa II x3
Now, this takes a lot of skill to fly, because you have to more around, keep speed up to get hit less by guns and rails. So kill webbers off quickly, leave frigs to drones, and go to next closest target thats above frig size. Once in range, melt target, and go to the next.
Now, so far I've been able to complete nearly every, nos = bad, level 4 mission in this ship, and it's more interesting than the standard raven action.
Spawns come one by one, biggest problem: if your drones come too close to the next group they open fire. Watch your drones HP! (Aggroreset once drones are back in dronebay)
Nice Bonus: All ships have loot. :)
FALSE. I went straight for the mammoth, killed it, and no mission complete, unfortunately everything DOES have to be killed
It is nice to see someone else using a Sleipnir for mission running. I've just completed this mission, having had to warp out twice. It's hard not to agro other groups. My drones got agro too. It's one of those times when I wished I had taken the Maelstrom out. Range would be good on this one.
Aggregate Bounties: 9.542 mill ISK
As stated before, make sure to kill Frigates/Cruisers first, leaving the few BS for later.
About 3500m3 of loot, salvage includes circuit boards, ward consoles and some junk, 13M isk of bouties/rewards.
Versius shields on the Mammoth the ammunition is ranked (best to worst):
Quake (20,8), Hail (19,2) , EMP (18,8), Barrage (17,2), Fusion (16), Titanium Sabot (14,4), Tremor (13,6), Phased Plasma (12), Depleted Uranium, Carbonized Lead, Proton L, Nuclear L
Versius the armor, Hail, Quake, Fusion, and Barrage is the best choice. EMP deals close to half the damage of Hail, Quake and Fusion. Phased plasma a bit better, but not much. But it doesn't repair armor, so this is not as important as penetrating the shield.
Cruisers have a high therm resistance, but not as severe as the battleships. So phased plasma may be used against them. Frigs have even resists.
This means T2 and EMP is one of the first ammo types you should consider for close range battles, since it's the battleships that will receive the most damage. If t2 is not an option, Fusion is also worth a try as it removes armor pretty fast.
Even with full room aggro in second pocket orbiting a wreck, no need to turn the second booster on. Passive recharge is enough in first pocket.
Also did it faster than a Paladin Marauder, for comparison. Same character, more gunnery than missile launcher SP.
At least, they are shown with a picture of a frigate and have a model of a frigate.
I warped out since I was aligned, came back, and only painted Group 4 for agro. After that I shot the Group 2 BS's, but that didn't agro Group 1.
Step A - warp through first gate
Step B - Wipe out everything in room1
Step C - Approach the ship in group 3 positioned most to the right until group 3 aggroes. After that, killing group 3 does NOT activate any of the other groups. Beware: flying in a straight line towards that ship still might get you into the aggro distance of other groups depending on your warp-in, so better double-click near it to head into that direction. aggro distance is about 35km, if I guess correctly
Total bounties: ~10,594,500 ISK
(done in Megathron with rails, fleet member in catalyst)
TechReviewsAndHelp.com
In the second room only drones got aggro (there was no ship aggro at all). Very easy mission.
Took 20 minutes to blitz in a T2 Tachyon Paladin.
Mission reward+bonus: 3.66m
Bounties: 6.7m
LP: 8836 x 1k=8.83m
Total: 19.2m or ~96m/h (52m/h if you ignore LP)
Easy to do. Snipe at Range.
Est. 26mill in loot for me. 10.5mil in Bounties. 12mill approx in LP and Reward.
Pocket 1. Aligned on initial warp and took everything out as they approached one by one.
Pocket 2, take your time picking your position and order to kill each group as nothing is agro. Had to jump out once as I got overwhelmed with 2 groups. They were none agro again when I jumped back in.
I like to kill, loot and salvage everything. 2hours
Loot + Salvage = 15m
Bounties = 10m
Mission Reward + Bonus = 3.9m
Total = 28.9m
Pocket 1: Group 1 agros. Just move away and pick off the incoming frigates with a target painter. Pick off group 2 at range. Rinse and repeat for group 3.
Pocket 2: No agro on warp in but you will have a cluster of frigates in your face at 15Km. Don't touch, move away and to the left along the outside of station. Don't shoot anything until you start to get agro. (about 70Km ). Heavy Caldari Scourge missiles will take care of the Mammoth in a couple of min. Mission's over when group 3 finished but you can pick off the rest for the bounties.
Couple of Invul IIs, a faction Kinetic, Med Shield xtender II and 4 Ballistic IIs in the low. Supplemental Screening, Augmented Cap, and Accelerated Ejection in the subsystems.
12.6 Mil in loot and salvage
10.5 Bounty
3.17 Reward - Taxes