Opening Moves, Level 2


Last edited by DesmontMcCallock
Sat, 14 Jul 2012 05:50 UTC

Faction: Amarr Empire (and Angel Cartel)
Mission type: Encounter
Space type: Deadspace without gates
Damage dealt: Kinetic, Thermal
Recommended ships: Cruiser-type

Single Pocket


Group 1, 20km, Aggro on Warp In


1x Destroyer (Imperial Templar)
4x Frigate (Imperial Haran/Felix/Paladin)

Group 2, 10km (if you destroy the Fuel Depot)

The destruction of the fuel depot is not required for the completion of the mission.

5-7 x Frigate (Angel Cartel)

Structures
No Loot.

CategoryMissions
CategoryLevel2
Comments [Hide comments/form]
This mission can no longer be blitzed in this manner, as it requires the Amarr navy ships to be killed as well.
-- ZackRan (2009-01-15 02:44:26)
Moderately-skilled rifter is adequate to complete mission.
-- AtheaGman (2009-05-20 09:56:53)
easy to afk with caracal and drones
-- DrogDar (2010-07-25 13:57:13)
FACTION BALANCING: This mission incurs a -2.4% standing loss with Amarr Empire for "Combat - Ship Kill". I recommend declining this mission.
-- SeamusDonohue (2011-03-18 16:34:15)
After destroing fuel depot there is no longer coming 5 - 7 frigates, but 1 destroyer (Gistior Defacer).
-- EveMir (2011-10-24 11:17:19)
As of 24 Sep 2012 there was a reduction in Amarr standing of 0.2 upon Completing the mission. Also upon destroying the fuel depot (which is not a requirement of the mission objectives) I was attacked by about 5 Angel Cartel ships
-- AbeDoo (2012-09-24 10:16:37)
R and L Electronics has a VX6R
YAESU VX6R, VX-6R , 5W 2M/70CM, 1.5W 220MHZ HT
RandL has link to Manufacturer info on the VX6R here.
R&L has a link to the Eham review on the VX6R here.
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