Pirate Invasion, Level 3 (Serpentis)


Last edited by ErikKalkoken:
Added details about war installation and gates
Sat, 27 Feb 2016 06:02 UTC

Faction: Serpentis
Mission type: Encounter
Space type: Deadspace
Webifier & Scrambler: Coreli Guardians, Initiates & Scouts
Damage dealt: Kinetic, Thermal
Recommended damage dealing: Kinetic, Thermal
Recommended ships: Drake, Hurricane, Myrmidon
Loyalty Points: 983 (depending on skills)
ISK: 403000 (depending on skills)
Bonus: 407000 (depending on skills
Difficulty: Very easy
Video: Cerberus

Pocket 1

Ships aggro when you attack them. You need to kill all ships in this pocket to unlock the acceleration gate.

Single Group (8-32km)

2x Frigates (Coreli Guardian Initiate/Scout) (Web/Scramb)
5x Frigates (Coreli Patroller/Watchman)

Pocket 2

Each group aggros when you attack them.
Acceleration gate sits at 65-70km. You need to kill all ships in this pocket to unlock it.
Fitting an afterburner is recommended.

Group 1 (40-50km)

6x Frigates (Coreli Guard/Safeguard)
2x Destoyers (Corelior Soldier/Trooper)
2x Cruisers (Corelum Chief Defender/Protector)

Group 2 (80-90km)

5-7x Frigates (Coreli Defender/Guard/Protector/Safeguard/Soldier)
1-3x Destroyers (Corelior Infantry/Soldier)
5x Cruisers (Corelum Chief Defender/Patroller/Protector/Watchman)
1x Battlecruiser (Corelatis Wing Leader)

Structures
1x War Installation: Ammo, 1-2 T1 modules
2x Static Caracal Navy Issue: No Loot
3x Stationary Badger II: No Loot
3x Partially Constructed Megathron: No Loot
6x Walkway Debris: No Loot
6x Ripped Superstructure: No Loot
8x Dark Shipyard: No Loot
12x Starbase Major Assembly Array: Minerals & Alloys (each worth ~10k)
15x Spaceshuttle Wreck: No Loot

The War Installation takes quiet a while to destroy because of the large amount of hit points
(One reported destruction of the War Installation required over 1000 Heavy missiles)

Pocket 3

Full pocket aggro upon attacking Group 3.

Group 1 (30-40km Auto Aggro)

2x Frigates (Coreli Guardian Initiate/Scout) (Web/Scramb)
4x Frigates (Coreli Guard/Safeguard)
3x Destoyers (Corelior Infantry/Soldier/Trooper)

Group 2 (25-35km)

9x Cruisers (Corelum Chief Defender/Guard/Protector/Safeguard/Scout/Spy)

Group 3 (50-60km)

5x Cruisers (Corelum Chief Guard/Safeguard)
3x Battlecruisers (Corelatis Platoon Leader/Squad Leader/Wing Leader)

Blitz
Kill all in pocket 1 & 2. Group 3 in the last pocket. That should flag the mission complete.
You do not have to kill the War Installation to finish the mission

Structures
Structures are invunerable.

Mining
Veldspar - 36 Asteroids


CategoryMissions
CategoryLevel3
Comments [Hide comments/form]
Pocket 2 structures yield minimal loot-- two major assembly arrays drop some minerals and the war station drops some T1 modules.
-- AlexeiRiganeau (2008-10-05 00:04:04)
on pocket 2, BOTH groups locked me when I shot at 1 group. be aware of this.
-- WebbHost (2009-01-05 14:47:11)
One of the two interceptors in the first pocket webbed and warp scrambled me. This has happened to me on more than one occaision.
-- Liberator1 (2009-02-11 01:48:17)
The "War Station" structure still drops worthless (vs time + ammo cost) loot. I didn't even bother trying the "Pleasure Hub" in the third room. Good bounties for this mission, though.
-- MelliNok (2009-02-15 17:03:17)
Word of warning to anyone wanting to run the mission to mine the Veld asteroids, they are in third pocket and are 50 to 100 km away from your entry-point... so if planning to use hauler or orca that's going to take a lot of travel time. :( I didn't bother.
-- GaryWill (2009-07-05 14:10:54)
Destroyed shipyards and docked ships. No loot or salvage. Attacked the Pleasure Hub but I could not damage it. Must be indestructable.
-- Dethbringer1 (2010-02-16 17:28:51)
Pocket 1 is in fact the first gate to be activated; so the mission has in fact two pockets. I can further second the fact the structures in the final pocket are indestructible.
-- WendelgardD (2011-10-23 05:50:15)
Major Assembly Array: Laughable loot, but low amount of ammo required.
War installation: loot compared to ammo and time required NOT worth it. Waste of time and money, leave it to rot by it self!
-- GainardBold (2012-01-26 11:47:27)
Pocket 2...
For me, the two Major Assembly Arrays nearest the warp-in point were the ones which dropped loot (i.e. Precious Alloy x1, Morphite x5; Crystal Compound x1, Tritanium x10). The other Major Assembly Arrays did not drop loot.
-- WheatGrass (2013-01-02 05:21:02)
Dampening in this mission.
-- MalMasters (2013-01-13 23:33:43)
In the last room more than 7 sensor dampening ships (about 10 or 12 ).
Bounty Rewards: 2 077 887 ISK
MIssion Rewards: 481 000 ISK
Bonus Rewards: 559 000 ISK
Loot approx: 5 160 000 ISK
Total: 8 287 887 ISK

I didn't bother to shoot War Instalation and mine asteroids.
Done in my Corax
-- RolSon (2013-08-19 10:53:24)
Gave up with the war installation with 5 Vespa and 250mm rails
-- AribethThiesant (2015-01-29 19:07:23)
War Installation took 20 minutes and contained 1m ISK of loot.. Not wort the effort
-- AribethThiesant (2015-01-30 08:20:04)
I think it took like 10 minutes for my Ishtar's T2 Gardes to kill it, but it only dropped T1 items. Completely useless.
-- Techhead7890 (2015-09-21 02:43:23)
R and L Electronics has a ICR75
ICOM ICR75, ICR-75 , 30kHz-60MHz AM/SSB/CW/FM
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