Pirate Invasion, Level 4
Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace (Usage MWD allowed) (Gated)
Damage dealt: Exp/Kin, Therm (Gist Saint)
Web/scramble: Elite Frigates
Extras: NA
Recommended damage dealing: Explosive (Primary), Kinetic (Secondary)
Recommended ships: Machariel, Vargur, Tengu, Sleipnir, Raven, Dominix
Video: http://youtu.be/5mAG5Rc05Ic, Vargur , Rattlesnake
Note: Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving into its aggro bubble.
Drones can be deployed as per normal as long as the conditions are met. See Aggro Notes.
Single Pocket
At warp-in, you will see Group 4. Four other groups will spawn several seconds later.
The spawn order is Group 2, Group 1, Group 3 and finally Group 5.
It is recommended that you DO NOT MOVE your ship.
The proximity aggro bubble for Group 4 is about 80km and you may get aggroed EITHER during warp-in or if you move towards it.
Group 1 & 5 will auto-aggro immediately.
Group 2, 3 & 4 will remain neutral until attacked or aggroed via proximity.
Warning
- The two Arch elite frigates in Group 1 will frequently warp scramble you in under 20 secs.
Aggro Notes:
- Attacking Group 1 does not aggro any other groups. You can safely deploy drones to attack this group.
- Attacking Group 2 aggros Group 3 (and vice-versa). You can safely deploy drones after the pair have been aggroed.
- Attacking Group 4 aggros Group 5 (and vice-versa). You can safely deploy drones after the pair have been aggroed.
Group 1 (Auto-aggro): Ripped Superstructure (25-35km)
2x Elite Frigates (Arch Gistii Rogue/Hijacker) Web/Scramble2x Battlecruisers (Gistatis Tribuni)
3x Battleships (Gist Warlord/Saint/Nephilim)
Group 2: Spaceshuttle Wreck (45-60km)
3x Destroyers (Gistior Haunter/Defiler)4x Battleships (Gist Commander/General)
Group 3: Amarr Trade Station Ruins (60-70km)
2x Elite Frigates (Arch Gistii Hijacker) Web/Scramble2x Elite Cruisers (Arch Gistum Liquidator/Marauder)
Group 4: Amarr Military Station Ruins (65-90km)
2x Battlecruisers (Gistatis Praefectus/Tribunus)4x Battleships (Gist Commander/General/War General/Warlord)
Group 5 (Auto-aggro): Amarr Commercial Station Ruins (80-105km)
6x Battleships (Gist Commander/General/War General)Tip
- Throw off aggro from Group 5 : Wait until an enemy ship from Group 5 have locked your ship. Warp out, then warp back in.
- Be absolutely careful not to move towards the neutral groups. Move away from them to minimize setting off the proximity aggro. This is best done by moving up or down in the z axis as most of them spawn in a x-y plane.
- Recommended order of elimination : Group 1, Group 5 (if you do not warp out to throw-off aggro) & Group 4, finally Group 2 & Group 3.
- Mission is flagged completed when ALL ships in Group 5 are killed.
- Except Gist Saint and the Battlecruiser the Battleships are all coming in range of 5-8 km. Great for salvaging afterwards.
Blitz
- Warp in, kill (or ignore) Group 1.
- Eliminate all ships from Group 5 and warp out.
ISK
- Bounty: 9,100,000.00 (15.11.2013)
- Salvage/loot: 4,750,000.00 (15.11.2013)
Video
http://youtu.be/5mAG5Rc05IcThere is many ways to do this mission, but this video shows one of them.
CategoryMissions
CategoryLevel4
Started as per EVE Survival to avoid massive aggro, after the first group I hit the Generals/Commanders - no aggro from remaining group at 80K and after taking out the 2nd group got Objective achieved.
One thing to note is to make sure you let all the groups spawn and the ones that auto-aggro you start shooting you before you start shooting things
On a mega, tanking: 1 LARt2, 2x Exp, 1xKin, 1DCU its more than enough can tank 2 groups without warping out w/ overall resists of ~80%.
On a side note, its a blaster friendly mission, most pirates will get within 15km range. Save the HACs.
Bring Eplosive-Drones (Berserker/Valkyrie/Warrior/Bouncer) for best damage
I only got partial aggro from group 5 on warp-in (from three BS) for some reason, but they're pretty far out anyway. Takes ages for them to get in shooting range.
This is now a really easy misison limited by my drone skills ability to take them down fast enough...
Bounty: 8 mill
Mission: 1,8 mill
Loot and salvage: 12,7 mill
Total: 22,5 mill
http://www.youtube.com/watch?v=p4QRXRmgh14
Salvage includes tritanium bars and circuit boards and about 500m3 of loot.
RF Fusion is the order of the day.
Explosive cruise missiles, shoot what's shooting you, mind you're not scrammed, just in case, and this mish flew by. Nice bounty machine.
1) Arrive to mission
2) Point ship up or basically towards the largest open space you see
3) Use AB
4) Once scram frigates are at 25km feel free to launch drones and kill them
5) Then launch larger drones on BCs
6) Doing so, both group 1 and 5 will mesh up nicely and be at the right range right in time to nicely kill them one by one at 40ish km away
Halfway through, had 11BS on me at one time and tank still held fine. Battleships took an average of 20 (45sec) or so volleys to kill.
Overall very easy to do.
Click my name for my sleipnir fit.
7 800mm ACs, X-L C5-L booster, cap booster II, omni-tank (em invuln hardeners), and a 100MN AB, with 3x Gyro IIs, 1x RF Gyro, and 3x Tracking enhancers in the lows on a machariel.
AB and SB cap use rigs are in, too.
Go in, turn on your guns, and receive, like, 11m in bounties, 20 minutes later. Didn't even need to use the cap booster.
Kill the scramming frigates quickly and you're safe from then on.
Armor tanked in a navy domi, with 1x LAR, x2 exp hardener, x1 kin hardener and x1 adaptive nano.
Had no trouble with it in my Mael, just do it in order: 1, 5, 4, 2, 3.
Fly away from the groups to avoid accidental aggro.
http://youtu.be/5mAG5Rc05Ic