Pirate Invasion, Level 4
Faction: Sansha Nation
Mission type: Encounter
Space type: Deadspace (MWD works as of Mar 05 2010)
Damage dealt: EM/Therm
Web/scramble: Elite Frigates
Extras: NA
Recommended damage dealing: EM (best), Therm (secondary)
Recommended ships: Rattlesnake, Apocalypse, Navy Apocalyse, CNR, Armageddon, Abaddon
Video:[[http://youtu.be/H4HgNzfuRvE Navy Raven]]VargurRattlesnakeCNR
Note: Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving into its aggro bubble.
Drones can be deployed as per normal as long as the conditions are met. See Aggro Notes.
Single Pocket
At warp-in, you will see Group 4. Four other groups will spawn several seconds later.
The spawn order is Group 2, Group 1, Group 3 and finally Group 5.
It is recommended that you DO NOT MOVE your ship.
The proximity aggro bubble for Group 4 is about 80km and you may get aggroed EITHER during warp-in or if you move towards it.
Group 1 will auto-aggro immediately.
Groups 2, 3, 4 & 5 will remain neutral until attacked or aggroed via proximity.
As of 11-08-2014 Group 5 stopped Auto-aggroing and follows same rules as Groups 2, 3 & 4
Warning
- The two Loyal elite frigates in Group 1 will frequently warp scramble you in under 20 secs.
Aggro Notes:
- Attacking Group 1 does not aggro any other groups. You can safely deploy drones to attack this group.
- Attacking Group 2 aggros Group 3 (and vice versa). You can safely deploy drones after the pair have been aggroed.
- Attacking Group 4 aggros Group 5 (attacking Group 5 didn't aggro group 4). You can safely deploy drones after the pair have been aggroed.
- Group 4 may aggro drones if they get too close to that group.
Group 1 (Auto-aggro): Ripped Superstructure (25 - 38km)
2x Elite Frigates (Centii Loyal Servant/Minion) Web/Scramble4x Battleships (Centus Mutant Lord/Savage Lord)
Group 2: Spaceshuttle Wreck (45 - 60km)
3x Destroyers (Centior Abomination/Devourer)3x Cruisers (Centum Fiend/Hellhound)
2x Battleships (Centus Lord)
Group 3: Amarr Trade Station Ruins (60 - 70km)
2x Frigates (Centii Loyal Servant/Minion) Web/Scramble3x Battleships (Centus Savage Lord/Plague Lord/Beast Lord) Tracking disruptor
Group 4: Amarr Trade Station Ruins (65 - 90km)
2x Battlecruisers (Centatis Wraith/Specter)4x Battleships (Centus Lord/Mutant Lord)
Group 5: Carrier Wreck (80 - 105km)
5x Cruisers (Centum Fiend/Hellhound)5x Battleships (Centus Slave Lord/Lord/Savage Lord/Mutant Lord)
Tip
- Throw off aggro from Group 5 : Wait until an enemy ship from Group 5 have locked your ship. Warp out, then warp back in. No longer needed, doesn't auto-aggro.
- Be absolutely careful not to move towards the neutral groups. Move away from them to minimize setting off the proximity aggro.
- Recommended order of elimination : Group 1, Group 5 (if you do not warp out to throw-off aggro) & Group 4, finally Group 2 & Group 3.
- Mission is flagged completed when ALL ships in Group 5 are killed.
Blitz
- Warp in, kill (or ignore) Group 1.
- Eliminate all ships from Group 5 and warp out.
Ships detail:
Orbit | Max. Velocity |
Shield (hp) |
Armor (hp) |
Shield Resistances (%) | Armor Resistances (%) | DPS (hp/s) | ||||||||||
EM | EXP | KIN | THERM | EM | EXP | KIN | THERM | EM | EXP | KIN | THERM | |||||
4x Centii Loyal Servant | 3,625m | 720m/s | 200 | 450 | 19 | 55 | 44 | 32 | 19 | 55 | 44 | 32 | 8 | - | - | 8 |
4x Centus Mutant Lord | 14,000m | 280m/s | 3975 | 5500 | 42 | 72 | 62 | 52 | 42 | 72 | 62 | 52 | 63 | - | - | 28 |
3x Centior Abomination | 16,000m | 400m/s | 250 | 300 | 10 | 40 | 30 | 20 | 10 | 40 | 30 | 20 | 11 | - | - | 11 |
8x Centum Fiend | 9,500m | 360m/s | 1200 | 1800 | 28 | 58 | 48 | 38 | 28 | 58 | 48 | 38 | 26 | - | - | 16 |
6x Centus Lord | 14,000m | 280m/s | 3250 | 4250 | 40 | 70 | 60 | 50 | 40 | 70 | 60 | 50 | 54 | - | - | 26 |
3x Centus Savage Lord | 38,000m | 280m/s | 4250 | 6750 | 43 | 73 | 63 | 53 | 43 | 73 | 63 | 53 | 48 | - | - | 48 |
2x Centatis Wraith | 9,500m | 320m/s | 1200 | 1800 | 30 | 60 | 50 | 40 | 30 | 60 | 50 | 40 | 31 | - | - | 21 |
5x Centus Slave Lord | 38,000m | 280m/s | 3500 | 4800 | 41 | 71 | 61 | 51 | 41 | 71 | 61 | 51 | 43 | - | - | 43 |
35 total ships | Averages/Totals: | 79,200 | 112,450 | 38.9 | 68.9 | 58.9 | 48.9 | 38.7 | 68.8 | 58.8 | 48.8 | 1,270 | - | - | 862 |
Bounties
9,507,144 ISKStanding
Killing all the ships in the mission results in 4x -0.025 standing lossThis penalty was incurred for destroying:
-0.025% Combat - Ship Kill-Centus Lord
-0.025% Combat - Ship Kill-Centus Slave Lord
-0.025% Combat - Ship Kill-Centus Lord
-0.025% Combat - Ship Kill-Centus Savage Lord
CategoryMissions
CategoryLevel4
The room can be full agroed, in an abaddon Two Em hardeners t2, Two Thermic hardeners T2 , one EANM t2 and a faction Large armor repairer, but only if your DPS is sufficient to kill all rats before they come to their optimal. according to me, the full agro DPS is more or less 1500dps with about 60% Em and 40% Thermal.
-- I just blasted the crap out of the battleships with multis and scorch till they were all dead, then started shooting at the ones that weren't aggro yet. My drones worked their way through all the non-BSs while I was killing the BS's. I actually popped the last battleship right as they popped the last cruiser. Was kinda cool!
-- I kept both LARs running the whole time, but my armor never did more than wiggle, and I popped the BS's really fast. Takes the BS's a long time to get into their optimal, it's a pretty easy tank if your DPS is on the big damage dealers.
HIGHS: 7 x HML II
MIDS: 2 x Large Shield Extender II, 2 x MSA II's, 2 X HDA II's
LOWS: 4 x SPR II's
RIGS: 3 x Core Defense Purger I's
DRONES: 5 x Hobgoblin I
Could not have done this without the guide.
Followed advice on initial warp in and did not move. Engaged Savage Lord with Thunderbolt HM and somehow pulled aggro from another two groups. True to the scouting report I was soon scrammed and webbed but 5 x hobgoblin I's made quick work of the two Centi Loyal ships doing the webbing. Brought the drones back in and knocked off some smaller ships before having to warp out due to having three groups aggro'd which was too much for my passive tank.
Upon return, only group 1 was aggro'd and was soon dispatched.
Next engaged groups 2 and 3 and again deployed 5 x Hobgoblin I's to dispatch the frigates. After that I just knocked off ship after ship using Thunderbolt HM''s until last of these groups were dead.
Next I fired up the drive and headed towards group 4 to get in range and engaged using missiles and drones. CONTRARY TO REPORT Group 5 did not aggro me when I attacked group 4 but only after I attacked Centus Savage Lord (when only three ships remained from the original group 4.)
The remnants of 4 and the whole of 5 were easily tanked and dispatched as fast as my DPS would allow.
12 of 35 wrecks were empty (mostly smaller ships) but salvage as a whole was only average in value with 28 armor plates being the highlight. The total salvage took up 2,240 M3 of space.
Several smallish Veld asteroids in the 70,000 M3 range were spotted but none were clustered close enough to make post mission mining viable.
Approx 7.5 million in bounties
Yes it took awhile due to low DPS of my Drake, but that gave me time to type this.
Afterburners are a must for mining this out
Used Navy Mjolnir for the under 30km BSes, Mjolnir Javelin to pick off Group 5 and others as they hit Javelin range. Piece of cake, just be wary of scrammers and you're fine if you follow the guide.
I wonder how anyone around 2.2 mio SP is supposed to finish this mission solo.
edit: A possible solution (I will test it soon) is to fit two large NOS on your battleship, metalevel 4 ones will give you 10cap/sec, so two of them will significantly lower your cap drain. If using this tactic do NOT fit target painter(s) or afterburner but instead use 2 more shield hardeners. Since enemy ships will be near you soon enough (as mentioned above and due to the fact that this is a deadspace mission) you can activate your NOS without problems, just keep one small enemy ship alive to use it as a cap bitch. Afaik NOS will not lower its cap (it does that only in PvP) so happy cap-draining ^^
edit2: it works... somehow. However, nosferatus DO drain NPC-ships. After 1 drain with both modules no frigate or cruiser will give any more cap. The only way to maintain cap is to let a battleship come near. Nasty mission as a beginner :|
HIGHS: 7 x Pulse laser II w/ Scorch and Multi
MIDS: 3 x Cap Rechargers II
LOWS: 1 x LAR II, 4 Hardeners II (2 Kin + 2 Therm), 2 HS II, 1 CPR
RIGS: 3 x CCC
Small and medium T2 drones. Not much trouble. A somewhat easy mission with the right tools.
http://www.youtube.com/watch?v=doZ6XXNcLaE
Pocket 1: Normal if u manage the agro.
not a good ship for the job due to low natural EM resist.
not dangerous but probably should not aggro the whole pocket at once.
warp in. sit still. kill the scramblers with light drones. then use sentries to take out group 5. other groups did not aggro.
also done in a HAM tengu (be careful not to get stuck on any of the objects when going after group 5)
Highs: 7 425 prototype's, Antimatter charge L
Medium: 4 Cap recharger II's
Low's: 1 amarr navy LAR, 4 mission specific hardners, 2 Mag field stabilisers, and 1 capacitor power relay
Drones: 5 Garde I's and 5 Hammerhead II's...
Got to 20%armor hp(agroed group 1,4,5), but then started rising.. Did mostly thermal and kinetic damage(rails), not a hard mission, a quick one. Had no need to kill the scramblers, just focused on the battleships.
Im a fairly new pilot with 3.5m skillpoints
7 x XT9000 Cruise Launchers with Paradise Cruise
1 x drone link aug
2 x Photon Scattering Field II
2 x Heat Dissipation II
1 x Caldari Navy X-Large shield booster
1 x Caldari Navy Shield boost amplifier
2 x Ballistic controll II
3 x Cap Flux coil II
5 Hammerhead and 5 Hobgoblin I
1x invul
1x photon scattering t2 hardener
1x magnetic scttering t2 resist amp
High:6 Tachyon Anode Particle Stream 1,Drone link,small tractor beam
(or fit 8 Mega Anode works too)
Med:4 Cap Recharger II
Low:1 DC II/1 Large Repair(meta 3)
1 CPR II/2 EM hardener(meta 3)/2 Them hardener
Drones : 5 Hammerhead and 5 Hobgoblin I
Cap stable at 25.7%
Warp in,stay few sec,kill frigate first,then kill cruiser before they get too close
after kill BSs,if cruiser stay too close,DONT SEND DRONE attack it,or they will aggro group 4.i had warp out once because my drone aggro it.
1. Wait for all groups to spawn.
2. Defend from group 1 auto-aggro while waiting for Group 5 to auto-aggro.
3. Warp away to drop Group 5 aggro.
4. Return to destroy group 1.
5. Destroy group 2, then group 3, then group 5, then group 4.
Elapsed time: 57 minutes. Thunderbolt Heavy missiles launched: ~1800.
[Drake, Anti-Sansha]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Large Shield Extender II
Large Shield Extender II
Ditrigonal Thermal Barrier Crystallization I
Ditrigonal Thermal Barrier Crystallization I
'Anointed' I EM Ward Reinforcement
'Anointed' I EM Ward Reinforcement
Heavy Missile Launcher I, Thunderbolt Heavy Missile
Heavy Missile Launcher I, Thunderbolt Heavy Missile
Heavy Missile Launcher I, Thunderbolt Heavy Missile
Heavy Missile Launcher I, Thunderbolt Heavy Missile
Advanced 'Limos' Heavy Missile Bay I, Thunderbolt Heavy Missile
Advanced 'Limos' Heavy Missile Bay I, Thunderbolt Heavy Missile
'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile
[empty high slot]
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Hobgoblin II x5
Recommend fitting for maximum gank if you have the balls otherwise it will take a long time to kill all the BS. I used 3x CN BCS and 7x CN HML with standard thunderbolt missiles.
The Sanshas Plague Lord BS's Tracking Disrupt.
Submitted screenshot to identify which group is which.
Armor EM Hardener II
Armor Thermic Hardener II
Adaptive Nano Plating II
Damage Control II
Medium Armor Repairer II
10MN Afterburner II
Cap Recharger II
Cap Recharger II
Drone Navigation Computer I
Drone Navigation Computer I
Small Tractor Beam I
Small Tractor Beam I
Salvager II
Salvager II
250mm Prototype I Gauss Gun, Iron Charge M
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Ogre II x5
Hammerhead II x5
Hobgoblin II x5
Bouncer I x2
Bouncer I x3
I just agro'd everything with the rail then set hobs on the little stuff. Once frigs are down ogres can clean up while you loot/salvage. Took me a little over half an hour.
Items: Nothing to write home about, skip
i semi-afked it in a tengu with simple t2 fit.
Bounty: 9.57M
Salvage: 8.62M
LP: ~3500 x 1000 = 3.5M
Loot: 3.33M
Reward: 1.37M
---
Sum (no salvage): 14.44M
Sum (excl. LP): 22.89M
Sum: 26.39M
Mission (undock - reward): 26 min
Salvage (undock - dock): 11 min
---
Sum: 37 min
Ship: Raven (T2 some faction)
Pilot: 17.35M skill points
ISK/h: 42.79M/h
ISK/h (no salvage): 33.32M/h
ISK/h (blitz): ?
Used Raven with T1 missiles & rigs, T2 mids, lows & drones. Tank was 2x shield amp II, XL booster II, with EM, thermal & inv hardeners
:)
Abaddon
1 Armor Thermic Hardener II
1x Armor EM Hardener II
1 EANM
1x Domination LAR
2x Heatsink II
1x RCU
2x Cap Recharger II
1x Optical Tracking Computer (range script)
1x Medium Cap Booster (400/800)
8x Tachyon Modulated Energy Beam (Faction Ammo, short/med/long range all used)
5x Hammer II, 5x Hob II
Warped in, took out cruisers Group 1, Drones on Frigs, and then laid waste to BS using Imperial Multi. Group 5 still 75km+ so switched to Imperial Stand and melted them (switched to Imperial Xray when within 60km). Group 4 was 85km off and melted them before they got to 70km. Targeted and killed cruisers and destroyers in group 2/3, drones after frigs and then melted the BS. Closest they got was 47km.
Very easy; worst part was the 2 groups in the beginning. (I have 2mil SP in an Apoc).
Best resist to fit is EM but I'd recommend to take out the Centus Slave Lords as primary because they hit thermal hard.
Interestingly, some of the cruisers did not aggro back after having aggroed drones, even when attacking them again.
Then it was a case of working out which group was next, recharged missiles and going in picking off each group one by one.
These are the main points that I learned from this:
- on arrival stop still and then fight whatever has given you agression.
- Then pick off any group, one by one.
- Bring missiles, lots of missiles.
The loot drop isn't great but the bounty isn't bad.