Postmodern Primitives, Level 4 Storyline


Last edited by DesmontMcCallock
Sun, 29 Jul 2012 17:16 UTC


Faction: Amarr Navy
Mission type: Encounter
Space type: Gated Deadspace (That allows MWD to work as of 05/March/2010)
Damage dealt: EM/Thermal
Web/Scramble: Elite Frigates: Divine Imperial XXXXX
Recommended damage dealing: EM

Pocket 1 (Defense)


Clear as you warp in, apporaching the Amarr control tower

Initial Group:

Amarr Battery X 8
Amarr Energy neutralizer battery X 2 (Trigger)
Amarr Stasis Tower X 2

As you kill one neut battery, there will spawn the half of second group; if you kill the second neut battery, the others will spawn.

Killing the the Amarr Energy neutralizer battery results 2.4% standing lose.

Spawn 1: (killed first neut tower)

Divine Imperial Basil (Cruiser) X 2
Imperial Templar Martyr (BS) X 1


Spawn 2: (killed second neut tower)

Divine Imperial Basil (Cruiser) X 1
Imperial Templar Martyr (BS) X 2
Divine Imperial Bahir (Web/Scramble) X 2

Killing the Amarr control tower results 2.4% standing lose and it is NOT required.


Two Gates, If you want to finish fast go mining then production/living
if you want to kill all go worship then mining.

Worship Pocket:


Initial Group:

Killing the Amarr Battery results 2.4% standing lose

Amarr Battery X 6
Amarr Stasis Tower X 1
Divine Imperial Valok (Web/Scramble) x 4
Amarr Cruiser X 7
Imperial Templar Martyr (BS) X 2
Imperial Templar Dominator (BS) X 2

Spawn 1: (Lock and approaching the Amarr building)

Imperial Templar Dominator (BS) X 2


Mining Pocket:


Initial Group:

(The miners are too easy to kill and do not do damage)

Divine Imperial Nabish (Web/Scramble) x 2
Imperial Templar Martyr (BS) X 3
Imperial Templar Dominator (BS) X 1

Spawn 1: (kill starbase storage facility will give you a bonus elite Bs and two frigates)

killing starbase storage facility will results 2.4% standing down

Elite BS X 1
Divine Imperial Imran (Web/Scramble) x 2

Various mineable asteriods (Veldspar/Plagioclase/Pyroxeres)

Production/Living Pocket:


Spawn 1:
Amarr Cruier X 2
Amarr Frigates X 4

Spawn 2:
Amarr Frigates x2
Imperial Templar Dominator x4

Kill the Amarr Tactical Support will drop the mission loot and mission will be done.
Killing the Starbase Major Assembly results 2.4% standing lose and it will drop you nothing value.


CategoryMissions
CategoryLevel4
Comments [Hide comments/form]
I really disliked this mission.

In production/living pocket, a lot more ships spawned, and I had to deal with most of those before I could loot the mission objective. Think there were about 4-5 BS, 2 elite cruisers, and 2 scrambling interceptors.

Should probably have fitted an AB for the mission. Those long distances to gates were very dull in my Maelstrom.
-- SimonCole (2011-05-31 22:31:49)
Acceleration Gates are often 30-50 kilometers away from the pocket's warpin point. Gates are locked in many cases.

In the Production/Living pocket, the initial wave of rats can be ignored as you destroy the Amarr Tactical Support (name may not be exact; I didn't write it down). The rats in that pocket do not need to be killed.

FACTION BALANCING:

I incurred the following losses with the Amarr Empire:
-2.4% Combat - Ship Kill
-0.02% Combat - Ship Kill
-5.4193% Derived Modification

I incurred the following gains:
Minmatar Mining Corporation: 23.4375%
Minmatar Republic: 9.375%

If you're careful with what you destroy, this mission can still be worthwhile, despite the extra standing loss due to "Combat - Ship Kill", provided that your Amarr standings aren't already close to -2.0.
-- SeamusDonohue (2011-06-06 17:26:10)
Updated the Production/Living pocket to include the additional ships I saw as well.
-- PdcAgni (2012-01-30 11:10:10)
R and L Electronics has a FT7900R
YAESU FT7900R, FT-7900R , 2m/70cm 50W/45W with SEPARATION KIT
RandL has link to Manufacturer info on the FT7900R here.
R&L has a link to the Eham review on the FT7900R here.
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