Sansha on the Horizon, Level 5
Last edited by DesmontMcCallock
Sat, 14 Jul 2012 07:20 UTC
Sat, 14 Jul 2012 07:20 UTC
Faction: Sansha’s Nation
Mission type: Encounter
Space type: Deadspace, no gate
Web/Scramble: Stasis Towers
Extras: Energy Neutralizer Sentry IIIs, Tracking Disrupter
Damage dealt: EM 60% / Therm 40%
Recommended damage dealing: EM/Therm
Recommended ships: (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters
Direct warp into Deadspace. No gate.
Warp-In
Towers and frigates spawn on two sides, 40km from the warp-in point24 x Frigates (Centii Loyal Butcher/Manslayer) orbits of 8-16km, Triggers 1-5
8 x Tower Sentry Sansha III
4 x Sansha Stasis Tower
2 x Sansha Energy Neutralizer Sentry III
As Frigates are destroyed there spawns 1-5:
Spawn 1
4 x Cruisers (Centum Loyal Mutilator) orbits at 14km4 x Battlecruisers (Centatis Daemon) orbits at 10km
Spawn 2
8 x Sansha Sentry Guns (spawn 2 at a time)Spawn 3
4 x Cruisers (Centum Loyal Hellhound) orbits at 32km3 x Battlecruisers (Centatis Daemon) orbits at 10km
Spawn 4
1 x Cruisers (Centum Loyal Slaughterer) orbits at 7km, 45% Tracking Disrupter1 x Battleship (Centus Tyrant) orbits at 49km
Spawn 5
1 x Cruisers (Centum Loyal Execrator) orbits at 19km, 50% Tracking Disrupter1 x Battleship (Centus Dread Lord)
Spawn 6 - Outpost
When the Sansha Outpost (15,000 hp) is reduced to 50% shields there spawns4 x Battlecruisers (Centatis Behemoth) orbits at 22km
4 x Battleships (Centus Dread Lord) orbits at 17km
Tips
- Mission is flagged complete when all ships and the Sansha Outpost are destroyed
- Maximum damage of initial ships (in first 10 minutes) is 1381 hp/s (EM 60%, Therm 40%)
CategoryMissions
CategoryLevel5
-mission completed in: t2 railed/tanked megathron (drones: 5x hobs and 3xogre/2xhammer) and an alt in a t2 raven (6x t2 cruise, 2x large RRs, lots of cap recharging, painters, and 75m3 worth of t2 armor rep drones).
-this is an estimate based on how long it took to destroy them; the two neut towers have about 100k hp...I suspect all L5 neut towers are similar.
-I had to warp out about 6-7 times, a couple times to take down the neuts and roughly everytime a new spawn appeared.
-new spawns almost exclusively targetted my "logistics" raven...just for the sake of tanking properly, I warped out and back in to get all aggro on the mega.
-the NPC tracking disruptors are VERY effective.
-although this is deadspace without a gate, you DO NOT have the option to "warp to 100 (or further out)" in the literal sense. I tried several times to get to 200km+ sniping range but my most successful warp-in was roughly 60km-130km from everything. I absolutely could not get further out using bookmarks and suspect this is intended.
-I did NOT get a spawn from destroying the outpost. I did not shoot the outpost until all ships/towers were destroyed. Destroying the tower flagged the mission complete.
-the ships in my spawns varied quite a bit; I saw a lot more "Loyal" HACs than what is listed here. All of them appear to have the tracking disruption ability.
-total bounties is in the 18mil ballpark...salvage was relatively laughable.
-missioning/looting/salvaging took about two and a half hours.
- Warp in NM
- Wait about a minute while frigs all get there
- Shoot the turrets while you have cap
- Warp logistic in
- Use hobIIs to pick off frigs and kill the spawns
- There are only 3-4 TDing cruisers in the whole mission. For those just load up longest range ammo you have (you should be carrying Standard for those cases anyway) and kill them
Overall, very easy mission for NM