Serpentis Extravaganza, Level 4
Last edited by EveSurvival
Tue, 29 Oct 2013 16:29 UTC
Tue, 29 Oct 2013 16:29 UTC
Faction: Serpentis
Mission type: Encounter
Space type: Deadspace
Damage dealt: TH/KI
Web/scramble: Elite frigates (Guardian Veteran), Spider Drones
Extras: Sensor dampening (Corelum Chief Safeguards, Core Vice Admiral)
Recommended damage dealing: Kin (best), Therm (secondary)
Recommended shipclass: Marauder, Battleship, Heavy Assault Cruiser
Video: Machariel, Sniper Maelstrom
Delayed spawned groups may aggro drones.
No aggro at warp-in gate.
Pocket 1
Each group can be attacked indepently without drawing pocket aggro.Drones can be safely deployed as per normal.
The warp gate will be locked until you have eliminated all hostile ships.
Group 1 (Auto-aggro): Scanner Outpost (18-23 km)
4x Elite Frigates (Guardian Veteran) Web/ScrambleSpawn
Shortly after you engage the frigates, the following ships appear, and auto-aggro:5x Cruisers (Corelum Chief Guard/Safeguard) Sensor Dampening
Group 2: Blasted Neon Sign (21-28km)
4x Destroyers (Corelior Soldier/Trooper)2x Cruisers (Corelum Chief Sentinel/Chief Infantry)
1x Battleship (Core Port Admiral/Commodore) Trigger
Spawn
When you attack the battleship in this group, the following ships appear, and may aggro:3x Elite Frigates (Guardian Veteran) Web/Scramble
Group 3: Serpentis Storage Facility (31-36km)
3x Battleships (Core Baron/Commodore)2x Battlecruisers (Corelatis Platoon Leader)
Group 4: Serpentis Prison (40-46km)
4x Battleships (Core Baron/Commodore)2x Serpentis Personnel Transport
Structures
- Serpentis Storage Facility drops NPC trade goods.
- Serpentis Prison drops NPC passengers.
Pocket 2
No aggro at warp-in.Group 2 can be attacked independently without drawing pocket aggro.
Attacking Group 1 aggroes Group 3 (and vice-versa).
Drones can be safely deployed as per normal, as long as Group 2 has been aggroed or eliminated.
The warp gate will be locked until you have eliminated all hostile ships.
Group 1: Asteroid Mining Post (17-22km)
2x Battlecruisers (Corelatis Wing Leader/Squad Leader)Spawn
Shortly after you start attacking this group, the following ships arrive, and auto-aggro:3x Battleships (Core Port Admiral/Commodore)
Group 2: Barren Asteroid (22-27km)
3x Battleships (Core Baron/Commodore)Group 3: Hollow Asteroid (35-50km)
2x Elite Frigates (Guardian Veteran) Web/Scramble2x Destroyers (Corelior Infantry/Soldier)
3x Cruisers (Corelum Chief Spy/Chief Scout)
3x Battlecruisers (Corelatis Platoon Leader/Squad Leader)
1x Battleship (Core Port Admiral)
Spawn
Shortly after you start attacking this group (possibly when you eliminate the frigates and destroyers), the following ships arrive near the Asteroid Mining Post (Group 1's starting position), at approx. 30km (they don't appear to aggro until attacked):3x Elite Frigates (Guardian Veteran) Web/Scramble
Pocket 3
Auto aggro from Group 1 at warp-in.Groups 1, 2 can be attacked indepently without drawing pocket aggro.
Attacking Group 3 will aggro Group 4 (Krayak Sarpanti).
Attacking Group 4 will NOT aggro group 3.
Drones can be safely deployed as per normal.
Group 1 (Auto-aggro): Beacon (2-20km)
4x Destroyers (Corelior Infantry/Sentinel)4x Battlecruisers (Corelatis Squad Leader/Platoon Leader)
1x Battleship (Core Flotilla Admiral)
Group 2: Strange Rock Formation (20-30km)
3x Cruisers (Corelum Chief Defender/Chief Protector)3x Battleships (Core Rear Admiral/Commodore/Port Admiral)
Group 3: Serpentis Storage Facility (25-30km)
3x Battlecruisers (Corelatis Squad Leader/Platoon Leader)2x Battleships (Core Admiral/Vice Admiral) Damp (Core Vice Admiral)
Group 4: Serpentis Stronghold (45-65km)
2x Serpentis Heavy Missile Battery1x Battleship (Krayek Sarpanti) Trigger
Spawn
Triggered by first attack on Krayek Sarpanti:3x Spider Drone I Web/Scramble
Continuing to attack Krayek Sarpanti will cause the rest of the spawn to appear:
4x Elite Frigates (Guardian Veteran) Web/Scramble
4x Battlecruisers (Corelatis Squad Leader/Platoon Leader)
Tip
- To deploy drones safely to attack Group 1, you need to isolate Group 1 away from the neutral groups. To do this, distance your ship about 50km-80km from the closest neutral groups.
- Mission is flagged completed after you have killed the 3x Spider Drones and Krayek Sarpanti.
Structures
- Serpentis Stronghold structure has over 200 000 HP, does not have to be destroyed and drops nothing of value.
Blitz
- Pocket 1: Eliminate all ships to unlock the warp gate.
- Pocket 2: Eliminate all ships to unlock the warp gate.
- Pocket 3: Kill/ignore Group 1. Eliminate the 3x Spider Drones and Krayek Sarpanti.
CategoryMissions
CategoryLevel4
Tank/DD ship
Dominix Droneboat with N-Type resist mods and a single Large 'Accommodation' armor repper. Used T1 drones for DPS and 3x Medium rials with antimatter ammo. Brought Hobs for frigs, Hammers for dessies/cruisers/BCs, and Ogres for BSs.
Support Ship (remote repper) was a Brutix with dual Large Remote armor reppers and 5x medium Armor Maint bot drones
strategy:
Enter the pocket, grab aggro from EVERYTHING. Quickly bring in the support ship once the tank grabs aggro from ALL ships. Support ship targets the tank and activates the reppers and the drones. Tank/DD ship lets drones loose and they go to work killing everything. Remote repper was good enough for this that I actually turned off the Tank ship's repper at one point just to see if the tank would hold.
With this strategy, webbing/scramming (which never happened in this mission) is not an issue. even getting the tank NOS'd doesn't affect the ability to tank. You can do this with a friend or do it "solo" if you have 2 accounts. Easy mode
3 Guardian Veterans in group 2 pocket 2 spawned instead after killing the 2 Guardian Veterans from group 3.
And the 3 spider drones spawn as soon as Krayak Sarpanti takes any damage.
Group 3 not present at initial warp-in, instead spawned as Krayak went below 50% shields
Pockets 1 and 2 can be completed with standard setup, for me that means 1 LAR, 3 heatsink II's, 1 kin hardener II, 1 therm hardener II, 1 pdu.
Pocket 3, however is a different story, please believe the previous comments by other users, in pocket 3 you warp smack bang right into the middle of quite a sizeable group of ships that deal out a fairly large amount of DPS, kiting IS NOT an option, so setup your ship for pocket 3 to deal with the close in DPS, for me this meant sacrificing a heatsink for a 2nd LAR, and dealing with the close in BS's first to reduce the DPS.
All Pockets are easy with everything turned on, armor never dipped below 91% with proper management of aggro. Just watch for webbing from the Guardian Veterans once they get close.
Did not get aggro on deploying drones to take out the 1st group in Pocket 3, although Krayek Sarpanti aggroed me upon attacking Group 2. Sarpanti will deploy spider drones around him once he reaches armor. They will target any drones, but light scouts are invulnerable to them, so switch once they spawn.
First two pockets don't even managed through shields. No drone aggro at all if you blow up frigs and cruisers first.
400+m3 loot, salvaging worth it.