Shipyard theft, Level 4
Last edited by DesmontMcCallock
Sun, 29 Jul 2012 17:29 UTC
Sun, 29 Jul 2012 17:29 UTC
Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace
Damage dealt: exp/kin, minor EM/Therm
Extras: Drone aggro
Web/scramble: Viper/Webifier
Recommended damage dealing: exp/kin
Recommended ships: Sleipnir, Golem, CNR, Raven, Domi, Maelstrom
Pocket 1
All spawns are quite close and vaguely in a semi-circle. Multiple spawns aggro if you try to use drones.Can use drones if you pull the groups away from the circle
Viper/Webifier do web/scramble.
Acceleration Gate is locked until all ships are eliminated.
Group 1 (might auto-aggro) - 15km
(aggro is random depending on your exact warp-in range)4x frigates (3x Angel Viper, 1x Webifier) - Web
8x battlecruisers (3x Gistatis Praefectus, 5x Gistatis Tribuni)
Group 2 (might aggro with group 1) - 24km
(aggro from shooting group 1 if you did not already have range-aggro; also drone-aggro based on range)4x battlecruiser (Gistatis Primus)
4x destroyer (Gistior Defiler)
2x battleships (Gist War General/Gist Warlord)
Group 3 - 30km
5x battlecruiser (4x Gistatis Legionaire, 1x Gistatis Primus)2x battleships (Gist Malakin/Gist Nephilim)
Group 4 - 40km
2x Battleships (Gist Seraphim/Gist Cherubim)- Seraphim does EM damageGroup 5 - 60km
7x cruisers (5x Gistum Centurion, 2x Gistum Phalanx)2x battleships (Gist Nephilim/Gist Warlord/Gist Saint)
Pocket 2
Single Group (Auto Aggro) - 17km
4x destroyers (Gistior Haunter/Defiler)3x battlecruisers (2x Gistatis Tribuni, 1x Gistatis Praefectus)
2x battleships (Gist Throne/Gist Cherubim)
Last ship you kill will drop the objective can. (50 m^3)
Tips
Some have reported no drone aggro, need update on this. Drones can get aggroed by group 2 (20 km away). To avoid this, turn to the right and AB away from the group. Usually a 30+km distance will do. You can use medium drones to pop the webbing frigates but watch drones carefully!Structures
Storage Silo [one of Minmatar UUA, UUB, or UUC Nexus, ammo, general items]Habitation Module (There is 3 of them but only one drops the items) [General items]
(Silo is a Deadspace Overseer's Structure, turn on Large Collidable Structure on Overview to see others)
CategoryMissions
CategoryLevel4
Spawn1 always auto aggro+web on warp in. If you use drones, then move away from Spawn2 more than 20km - then no drone aggro.
Info: Web frigs will aggro on warpin. Turn right and start getting distance to the other spawns. Use my med drones to get rid of the webbers (which got shot at), then 2-3 AB burst to get distance to the BCs.
After that the mission is fairly easy as you can pick the spawns from a distance.
I would like to add that in my case fleet members got INSTA agro from the second group as soon as they warped in. (Before they even shoot)
5x battlecruiser (4x Gistatis Legionaire, 1x Gistatis Primus)
2x battleships (Gist Malakin)
Spawn 4
2x Battleships (Gist Seraphim)
With preparation this should become an easy one though. Next time I will refit to T2 med ACs or similar and wreak havoc upon them.
As for tanking, DPS from the BCs are worth some respect but I did not find it too hard (Mael, X-large booster, 2 Invuls, 2 expl / 1 kin amplifier, power diag's in the lows, all T2).
Got two of the groups in the first pocket, though I didn't draw aggro when warping in. Updated the mission with a bit more detail. I didn't have the drone aggro problem because I didn't launch drones. Also got drops from Storage Silo and one of the Haibtation modules. (50 high tech small arms instead though)
A Gist Saint has many Defender missile launchers and will be difficult to kill with a Scorpion, even using T2 torps. A Golem might have some difficulties [can't test as I don't have one] despite its huge bonus to damage inflicted.
If you get the UUC drop from the Storage Silo, you'll get 50 High Tech Small Arms instead of the 50 High Tech Manu Tools you get with the UUA or UUB drops. Those HT Manu tools are big, 5,000 m3 so you'll need an indy to get them out.
There are 40 Veld 'roids in the first pocket. I made no effort to either mine them or scan down their size.
IF Group 1 in Pocket 1 does NOT auto-aggro, begin the action by motoring out to range and shooting Group 2. In this case, Group 1 will not aggro.
Warping out and returning resets all groups to "no aggro".