Silence The Informant, Level 4


Last edited by AceEightySix:
added video
Sun, 17 Apr 2016 15:03 UTC

Faction: Drones, Mercenaries
Mission type: Encounter
Space type: Deadspace with Acceleration Gate
Damage dealt: Th=45.06%, Kn=28.87%, Em=16.8%, Ex=9.2%
Web/Scramble: Mercenary Wingman, Spider Drones. Many webbers x6-8 at second room
Extras: NA
Recommended damage dealing: Therm/Kin
Recommended ships: Raven, CNR, Golem, Drake, Domi, Sleipnir
Video: Navy RavenTenguRavenCNR


Acceleration Gate into Deadspace

Pocket 1 (Drones)


Auto-aggro from Group 1 sentries upon warp-in. Group 4 will show up several seconds after warp-in.

Note (for people with terrible tank): The constant fire from the sentry towers will erode even the heartiest of shields.

Attacking any of the sentry towers of Group 1 will aggro the entire pocket (this can be used to get the attention of group 3 without having to fly closer to them).

Group 2 & 4 can be attacked independently without drawing pocket aggro.
No drone aggro. You can deploy drones normally, but watch out if you have them set to aggressive. They may attack Group 1 and cause (unwanted) full aggro.

Pocket 1 initial groups at warp-in

Group 1 (Auto-aggro): (50-90km)

2x Tower Sentry Drone II

Group 2: (50km)

2x Battleships (Elite Drone Parasite)

Group 3: (75-90km)

6x Cruisers/Battlecruisers (Disintegrator Alvum/Enforcer/Striker Alvatis)

Group 4 : (50-60km)

3x Battleships (Elite Drone Parasite)

Tip:

Ships detail:

OrbitMax.
Velocity
Shield
(HP)
Armor
(HP)
Shield Resistances (%)Armor Resistances (%)DPS (HP/s)
EMEXPKINTMEMEXPKINTMEMEXPKINTM
5xElite Drone Parasite40,000m250m/s3,0005,500
-60402080506065--80112
6xDisintegrator Alvum3,250m450m/s1,500600
2656463626564636-228-
2xTower Sentry Drone II--5001,600
-60402060102535-21310
13 total ships Averages/Totals25,00034,300
1258432767474847-136474580

Pocket 2 (Mercenaries)


Auto-aggro from Group 1 upon warp-in. This group can be eliminated safely without drawing aggro from the entire pocket.

Groups 2 and 3 will show up several seconds after warp-in.
There does not appear to be any proximity aggro for Group 2 as you sit close next to the warp gate.

Pocket 2 Initial Group At Warp-In.

Group 1 (Auto-aggro): (50-60km)

2x Frigates (Spider Drone I) Web
3x Elite Frigates (Mercenary Wingman) Web/Scramble
5x Cruisers (Mercenary Commander)

Group 2: Acceleration Gate (8-10km)

4x Elite Frigates (Mercenary Wingman) Web/Scramble
4x Cruisers (Mercenary Commander)
1x Battleship (Mercenary Overlord)

Group 3: Asteroid Mining Post (55-60km)

2x Frigates (Spider Drone I) Web
1x Battleship (Mercenary Overlord - Jericho Tezmar)
1x Battleship (Mercenary Overlord - Roranok Nesmyrthas)

Group 4: Ruined Stargate (75-80km)

6x Cruisers (Mercenary Commander)
1x Battleship (Mercenary Overlord - Yarl Uzbeki)

Tip:

Ships detail:

OrbitMax.
Velocity
Shield
(HP)
Armor
(HP)
Shield Resistances (%)Armor Resistances (%)DPS (HP/s)
EMEXPKINTMEMEXPKINTMEMEXPKINTM
4xSpider Drone7,500m3,000m/s450250
1362323260102525----
7xMercenary Wingman8,500m900m/s325325
15504530701025251084-
15xMercenary Commander15,000m400m/s1,2001,800
-6040205010253522-728
4xMercenary Overlord3,500m400m/s3,9753,500
-60402060-2535--2496
30 total ships Averages/Totals25,80044,300
5584024579253140056229804

Pocket 3 (Ex-Elite Secret Agent)


Auto-aggro from Group 1 sentries upon warp-in. Some sentries at over 100km will not aggro until you approach to 99km or below.
Attacking any of the sentries will aggro the lone cruiser.

Pocket 3 Initial Group At Warp-In.

Group 1 (Auto-aggro): (60-100km)

3x Tower Sentry Drone II
5x Tower Sentry Drone III

Group 2: (75km)

1x Cruiser (Ex-Elite Secret Agent - Kioran Jeraulek)

Tip:

Blitz

Bounties
Full Clear: 6,144,688 ISK

Loot
Loot: 4,646,000,00 ISK (06.12.2015)

Salvage
Salvage: 3,154,000,00 ISK (06.12.2015)

Structures
- Sentries may drop ammo.
- Roadhouse drops random T1 loot.

Mining
In Pocket 2 are 4 Roids of 1200 units of Veldspar each (4800 units total) 56 KM to 90 KM from the entry.

Ships detail:

OrbitMax.
Velocity
Shield
(HP)
Armor
(HP)
Shield Resistances (%)Armor Resistances (%)DPS (HP/s)
EMEXPKINTMEMEXPKINTMEMEXPKINTM
3xTower Sentry Drone II--5001,600
-60402060102535-21310
5xTower Sentry Drone III--1,0003,200
-60402060102535-32216
1xEx-Elite Service Agent5,000m400m/s2,2502,000
106050306025603012070--
9 total ships Averages/Totals8,75022,800
16041216012293412091149110



CategoryMissions
CategoryLevel4
Comments [Hide comments/form]
A suggested tactic for Pocket 2:

The Mercenary Wingmen are all using webs and have high shield regen, while the Mercenary commanders have a slightly higher DPS. I was able to complete this pocket in a Ferox by concentrating fire first on the commanders to reduce the total incoming damage to a manageable level and then following through in the wingmen.

Also I have noticed that the wingmen are able to switch their fire to your drones even if you are already aggroed, so be careful.
-- UlfskeinGangr (2008-06-18 03:13:51)
AD Pocket 1 salvage:

Despite from the Elite drone AIs in the wreck "cargo" section the elite drone wreck yields only metal scraps as salvage.
Since they disappear really fast (<15mins IMO), get as close as possible before opening fire and loot as soon as you've made the kill.
-- IcerCRO (2008-07-13 10:17:05)
Please refrain from editing the main article unless you can provide details of the exact ships types and have done this mission more than several times to see the ship patterns. Pocket 1 - Group 3 ship mix randomly varies.
-- SturmWolke (2008-07-25 13:58:29)
The problem is, that Mercenaries needing kinetic som damage type. It works with drones too. So I recommend the main damage types thermal and kinetic. This should be approved by someone.
-- PeterTjordenskiold (2008-08-02 16:02:04)
Mercs need Thermal as listed. Drones need EM as listed. If you only want 1 damage type go EM as long as you've got decent skills they drop quickly. If you are in a ship that uses drones use EM/Thermal drones should be fairly easy. I used a raven and Paradise cruise each time and it goes quickly enough the tank holds.
-- KireHunted (2008-08-23 10:06:20)
I just ran this mission today, the Elite Drone Parasite wrecks lasted for well over a hour. As well, I was successful in salvaging them for normal salvage components, and not metal scraps.
-- KeLum (2008-09-08 18:35:22)
Pocket 1
Elite Drone Parasites have low tracking. orbiting at 350ms at 35km prevents more than 60% of damage. They also have 2 defender lauchers.
Pocket 2
battleships do heavy damage at close range, but die pretty fast. Should be killed at appropriate time.

Mission is doable with ~200hp/s effictive tank with appropriate resists. Had to warpout after clearing pocket 1 to switch resists.
-- SkyKeeper (2008-09-12 06:24:54)
The Drone-Battleships can be killed much faster with kin-damage than with EM - at least thats what I found out with my Drake (with kin-bonus). Shields take a little bit more EM-damage, but on Armor I did just 40+ damage with my Thunderbolt heavies (EM) compared to 100+ with the Scourges (kin).
-- VaLTrantor (2008-10-22 05:05:01)
I think the reason for confusion about 'dissapearing Elite Wrecks' thing is they come up as Rogue Small on the Overhead Display, while they come from BS sized ships.
-- RilWar (2008-10-26 00:29:38)
The gate to pocket 2 is now just 5km away from the warp-in point in pocket 1, rather than 53km, as it was previously. Speeds things up a lot if you're in a slow battleship.
-- DamithdEstelas (2008-11-20 06:18:06)
Uploaded the modified screenshot from pocket 1 from DamithdEstelas.
-- ChepeNolon (2008-11-20 12:13:26)
Pocket 2/Group 2 -- there is a limit beyond which the Mercs will not travel. They turn around and go back to start locations when they reach it. Even the OverLord proved to be faster than my Nighthawk without an AB.
-- BuilderAlphaOne (2008-12-07 21:12:01)
Pocket 2 has four widely separated, small Omber 'roids. (1200 units each). Imo, not worth the effort to mine these.
-- BuilderAlphaOne (2008-12-07 21:53:22)
On the Elite Drone Parasites, I did more than twice as much damage with Scourge (Kinetic) missiles than I did with Widowmakers (Thermal), which were slightly better than Thunderbolts (EM) - Considering I have trained Battlecruisers V (+25% Kinetic Damage), it was still over twice the damage. (I did it in a semi-passive Drake, no sweat)
-- BigBadaboom (2009-01-04 19:40:17)
NOT a blitz if you HAVE to kill ALL 30+ ships before the second gate is accessible.
-- MolinaarFinn (2009-01-08 14:53:31)
I just dropped out of warp right in the middle of the group with the Sentries. That was around 79Km away from the gate. Last time, I nearly stumpled over the gate when warp was finished (like noted by DamithdEstelas).

Has anyone else encountered this?
-- QianzingYanshu (2009-03-27 03:54:32)
Im doing this mission atm and the 3x Battleships (Elite Drone Parasite)
(Pocket 1 group 4 )they are just flying away from me seems you now need to fit an Afterburner. anyone else had this happen?
-- DrugsDen (2009-03-27 05:14:42)
I can confirm that the first warp you initiate to the mission will bring you to the sentry blob and the second will bring you to the gate. It's really annoying to be honest.
-- OneShot (2009-03-28 19:27:48)
I can't confirm the info from DrugsDen. My group of 3BS flys at max 55m/s and I'm able to close in on them as I fly to the gate.
-- QianzingYanshu (2009-04-02 04:40:04)
Quite an easy mission, finished with a Drake (res: 81% therm, 68% kin, 10% EM), used kin heavy missiles.
-- SethDeVeldrin (2009-04-13 11:21:49)
This time I ran this mission, I dropped out of warp close to the gate and about 70-80km away from the sentry-blob.
-- QianzingYanshu (2009-04-22 10:14:19)
Easy mission in my Fleet Tempest: 2x t2 Therm and 2x T2 Kin hardeners
-- RagnaValdr (2009-04-28 02:13:58)
At the pocket 2 are 4 groups - the Group 3 has 2 groups inside of it:
Group 3.1:
2x Frigates (Spider Drone I) Web
1x Battleship (Mercenary Overlord - Jericho Tezmar)
1x Battleship (Mercenary Overlord - Roranok Nesmyrthas)

Group 3.2:
6x Cruisers (Mercenary Commander)
1x Battleship (Mercenary Overlord - Yarl Uzbeki)

Doing mission ATM (DOminix, active armor tanking) - found it by atacking Spider Drone, had Agro from group 3.1 only. After destroing it, atacket Yari Uzbeki and had agro from group 3.2
-- GeorgeSheng (2009-05-03 14:32:24)
I can confirm GeorgeSheng's comment about 4 groups in pocket 2. I had the same experience by attacking the cruisers (only aggroed Yarl Uzbeki).
-- TheMoron (2009-05-15 02:23:41)
I found that attacking the frigates first in group 3 of pocket 2 only aggro'ed the 2 frigs and 2 bs's
-- ShadowFox07 (2009-05-29 23:29:10)
I just ran this mission, attacking group 1, 2, 3, and 4 in that order did not aggro other groups. Came into mission expecting that attacking either group 2, 3 or 4 would aggro the other groups, but it did not.
-- StrykeZor (2009-07-07 10:12:25)
1) Dont forget to change your hardeners accordingly after clearing pocket 1 and entering pocket 2
2) in pocket two wait until the autoaggro group has started shooting you and then only shoot them back to clear this group - I accidentally shot a frig from other group and pulled the aggro of two groups.
As long as you manage the group aggros separately it should not be a problem even for a low SP character (like me) - but I had to learn it the hard way.
-- MapinTan (2009-07-13 03:03:21)
I highly recommend nemesis as a good offensive ship (requires a second ship, fast decoy, or drone boat with reppers, etc. I used the ishkur. ).

With 3x torp launchers you can volley ~1800ish DPS / 9 sec with medium-ish torp skills. With torps, this damage comes in all four flavors.
-- MaciejSimm (2009-07-17 20:46:58)
For the Pocket 2 (Mercenaries) the guide says: "Recommended order for elimination : Group 1, Group 2, Group 3 and finally Group 4."

I would warn that attacking Group 1 before auto-aggro spider drones have arrived pulls all the groups in and gets you killed because of warp scrams.

So wait for the spider drones 1st, if there are any. They move like 1+ km/s.
-- KunniS (2009-08-07 13:10:53)
Pocket 1: Follow the guide. Done in a T2 fitted Rokh. (Fairly Easy)
Pocket 2: Monkey read monkey do. Done in a T2 fitted Rokh. (Normal/be careful though) Alot of web.
Pocket 3: Very very easy

Bounty:
Mission: 2,2 mill
Loot and salvage: 10,9 mill
Total: 13,1 mill
-- MrT (2009-08-22 16:42:50)
It appears that the sansha battle station isn't getting hit by drones when ordered to attack it for some reason, tried with hobgoblins, hammerheads and ogres...
-- StefanFinseth (2009-09-26 17:21:58)
drones attacking stations usually means that the firepoint is far outside the drone's range even when they're orbitting as close as possible. try sentries when attacking a station.
-- CrucO (2009-09-30 00:15:55)
Astonishingly enough, I had by far the best damage results using Kinetic T2 Missiles on the Elite Drone Parasites in Pocket 1. I was flying a Caldari Navy Raven, so no ship bonus on kinetic damage applied. Perhaps someone else could try and confirm?
-- LiviaCatarella (2009-10-28 18:04:57)
Done in a Megathron, 2x CCC, 1x Auxiliary Nano Pump, AB II, 2x Cap Rechargers, 1x Cap Power Relay, 1x LAR II, 1x Armor Kinetic/Thermic Hardener II, 1x DC II, 2x Magnetic Field Stabilizer II, 7x 425mm Railguns, 1x Tracking Computer II (a webfier may be more useful for pocket 2, see below), Faction ammo and Amarr Drones (Infiltrator and Acolyte).

The first 2 Battleships from pocket 1 can do some damage, everything else from this packet is fine.

Initial group of pocket 2 is the hardest part of this mission. You will be webbed in a few seconds by the drones, then by the Frigates. Wait until you are attacked, so you don't aggro another group. Make sure you are attacking the correct ships (there are about 30), engage the Cruisers with your guns, and have your light drones pick the webfier drones, then the Frigates. Next time I'll try fitting a webfier to help my drones destroy the attacking drones and frigates.

Rest of pocket 2 was rather easy. Pocket 3 was also of no concern, engaged all towers and had my medium drones pick up the Cruiser once it was in range.

Took around 45m to complete the mission, 25m to salvage.

2.5M isk of rewards, 3M isk of bouties, 2200m3 of loot (including Alloys/Compounds from drones, very little and up to Zydrine), 5x Elite Drone AI, Salvage includes Circuit Boards/Melted Capacitors/Metal Scraps. Not an impressive isk/h mission.
-- MrTetsuo (2009-11-11 05:37:12)
at one point in this mission I had 5 webbers on me. Max speed was 1.8 meters a second. Aside from an (apparent) server/client desynch that held up my warp-out, i had no problem finishing this mission.

Passive T2 shield tanked rokh with 425mm Scout cannons.

The three Elite Drone Parasites were able to keep me at 40-53 kilometers (I was flying 108 m/s at that time)
-- CrucO (2009-11-20 16:29:23)
The Road House in the final room contains approximately 3 mil worth of modules. Don't forget to blow it up.
-- ClariusFolkar (2010-01-02 20:56:17)
dont get to close to the drones with a salvager og small supportship. They can change target and suddently attack another target. just lost a fully T2 fitted salvage-destroyer on the last elite drone in pocket one. Don't know what triggered this, I was 30 km away and suddently *poof*
-- JeroNimax (2010-02-04 03:49:37)
COnfirm DrugsDen's comments from ages ago about Elite Drone Parasites running away. I'm currently chasing the group of three that went to about 90km away from me for no good reason... if i weren't in a Drone boat this wouldn't be a problem, but alas...
-- PlanetaryGenocide (2010-03-17 21:04:24)
Completed in Caldari Navy Raven. First pocket was touch and go but pulled through.

High slots:
7 x XT-9000 Cruise Missile Launchers loaded with Wrath Cruise Missiles
1 x Drone Link Aug

Mids:
2 x Invulnerability Field II
1 x Ballistic Defelection Field II
1 x Heat Dissipation Field II
1 x Caldari Navy X-Large Shield Booster
1 x Caldari Navy Shield Boost Amplifier

Lows:
2 x Ballistic Control System II
3 x Capacitor Flux Coil II

Rigs:
3 x Large Capacitor Control Circuit
-- RentBoyUk (2010-04-13 14:58:05)
Completed again in CNR. Just wanted to add that the second pocket hit you very hard even with good EM resists. I had 2x Photon Scattering Field II and 1 x Invuln II and I could hardly hang about any longer. I did make the mistake of using missiles against the battleships and light drones against the small frigates. What I should have done was use missiles and medium drones to take down the cruiser sized targets ASAP - since they seem to do far more damage than the others.
-- RentBoyUk (2010-04-17 05:31:15)
Room one, drone sentries will switch agro to drones. Suggest taking them out first if you are using drones.
-- DragonWind (2010-06-05 16:27:38)
I've run this mission twice recently and there has been no pleasure hub in the third pocket. Has this been removed or is it a random spawn?
-- CeqLysander (2010-07-29 16:36:19)
I believe the Pleasure hub may now be a Roadhouse, It explodes instantly, but dropped nothing but junk for me.
-- Ice3yes (2010-08-17 05:22:42)
Pocket 1:
From what is written on http://games.chruker.dk/eve_online/ , I'd suggest Explosive damage against the BS because their armor has lots of hitpoints and lowest resistance there is Explosive. Shields have higher Exp resistance but low hitpoints so... obvious choice.
The cruiser/bcruiser class ones seem to be vulnerable to (surprise!) EM damage. Pure EM works best.
Since you'll normally do the tower drones last they don't really matter. To kill them fast use Thermal damage.

Let's hope you can change damage type quickly like with missile boats :)

Update: This mission is quite easy even with a mostly T1-fitted normal Raven. Those Drone BS die quickly, incoming damage from sentry drones isn't too bad and the mercenary groups are easy pickings as well if you do not let them come close, in which case their turret fire will do heavy damage, try to avoid that ;)
-- EronaileDamod (2010-08-28 14:36:24)
Update: sentry drones in Room 1 can be killed by your drones without aggroing the pocket.
-- EronaileDamod (2010-09-13 09:00:22)
A single LAR and 2 Therm, 1 Kin, and one Shadow Serp EAMN Domi can tank both rooms long enough to destroy most the incoming dmg, just don't grab all room agro, one group at a time :)
-- ShadowUser (2010-12-07 16:35:06)
I found the Elite Drone Parasites to hit VERY hard. I have 89%/81% resists for Therm/Kin respectively. Luckily my drones managed to destroy them all before needing to warp but I was certainly getting nervous. This is with a fully tech 2 tank.
-- DarcelBlack (2011-01-08 08:02:54)
The Elite drone parasites are weakest to expolsive on armor and EM on shield.
-- FluffyBunnySlippers (2011-01-20 13:51:46)
Jeese. This mission is one of the easiest out there. I've been doing it for atleast 5 years.

CNR 1 Invul II, 1 Photon, 1 Kinetic, 1 Thermal, XL booster, Sensor booster.
7x CN Cataclysm cruise missles

Stage 1: aggro the 2 Elite Drone Parasites between you and the cruisers. Kill them. Then aggro the Cruiser class drones. Launch your drones and let them handle the cruisers while you kill the remaining 3 Elite Drone Parasite BS's.

Stage 2: When you land, the group of cruisers/frigs behind you will aggro, Kill them when they spawn starting with the cruisers. DO NOT WORRY ABOUT THE FRIGS. Once the commanders are dead, kill the mercenary Overlord and commanders that are infront of you. Once you have aggrod this group, it is safe to launch drones and let them handle the frigs.

Once the commanders and overlord are done, kill the 2 named bs's directly above you.

Once they are dead, kill the remaining group of commanders and named BS.

Stage 3: when you land, just start popping sentries while you want on the informant to approach you. Very easy mission over all.
-- JimmyDoe (2011-02-04 14:57:33)
I strongly disrecommend this mission to low sp amarr laser users, the mobs and sentries are highly resistant, and additionally the payout is not that great.
-- HillAnt (2011-02-12 09:17:32)
For Caldari pilots- go with straight Thermal damage on this one. Best all around.
-- ProgHouseDJ (2011-03-16 23:49:15)
Non-blitz/Full clear according to current Jita prices

LP: 5540 x 1000 = 5.54M
Loot: 5.20M
Bounty: 3.19M
Reward: 3.19M
Salvage: 3.01M
---
Sum (no salvage): 11.92M
Sum (excl. LP): 14.59M
Sum: 20.13M

Mission (undock - reward): 37 min
Salvage (undock - dock): 22.5 min
---
Sum: 59.5 min (mission 3 jumps away)

Ship: Raven (T2 some faction)
Pilot: 17.35M skill points

ISK/h: 20.30M/h
ISK/h (no salvage): 19.33M/h
ISK/h (blitz): ?
-- MagiX (2011-03-17 20:04:47)
Tengu will have problems if u running th standard 1 small sb fit in the 2nd rm, drake is prefurable, or something else ith a large buffer + shield regen
-- FulmarMusic (2011-03-24 18:15:59)
Something is off with my math. I had a tank of 401 dps against mercenaries as per EveHQ. Based on the fitting screen resistance levels and the data table for pocket 2 I should have been easily able to tank the entire pocket. I had to warp out twice. FYI
-- TheHuffarunier (2011-05-07 16:44:48)
If you're a missile user, don't use EM ammo on the Elite Drone Parasites.
Elite Drone Parasite EHP:
EM Expl Kin Therm
37,000 25,000 25,250 25,965

Disintegrator Alvum EHP:
EM Expl Kin Therm
3,388 5,323 4,439 3,832

Striker Alvatis EHP:
EM Expl Kin Therm
5,786 9,000 7,500 6,500

Enforcer Alvatis EHP:
EM Expl Kin Therm
4,629 7,200 6,000 5,200

If you're in a kinetic damage bonus ship (such as a Tengu) I recommend Kinetic missiles against the drones. I nine salvo the Elite Drone Parasites in an HML Tengu.
-- StoicFaux (2011-06-08 15:45:45)
Pocket 2 has veldspar asteroids rather than omber.
-- WheatGrass (2011-06-09 01:04:18)
Pocket one seemed to aggro my drones even after I shot at them, so I think they changed aggro rules on them with Incarna
-- RobArkhan (2011-06-26 00:20:22)
HillAnt was right. Very hard for non-highSP Amarr pilots. Decline and get another mission.
-- ZikatArzi (2011-08-20 23:07:12)
It's not true about the Amarr thing. I'm a new pilot, playing for 45 days, 2.2M SP. Done with Apocalypse 2xT2 Therm, 2xT2 Kinetic Hardeners, Large Armor Rep II, T1 drones, 4 cap recharger II, 3 ccc, needed 2xBeta Control unit for PG. BS only lvl 2, Large Energy turret lvl 2 too. I have the apo only 4 days. The mission was 50 minutes without salva, but armor never went below 75%.
-- TyupiKhardula (2011-11-24 09:05:02)
Drake takes it easy when managing aggro properly.
BTW, Kioran Jeraulek in last pocket is webbing, nasty issue as Sentries III have quite a DPS and hits always.
-- ReaveToralen (2012-01-22 16:21:47)
LOOT THIS MISSION

2x Arbalest Heavy
2x XR-3200 Heavy
1x Medium Regolith..

LOADS MORE :D
-- PsychoticPsychosis (2012-03-27 11:47:24)
After Escalation [April 2012] the Rogue Drones now have bointies totaling 1.44m but no refinable loot.
-- BuilderAlphaOne (2012-05-07 21:35:24)
To clarify, the second and third pockets do have loot because there aren't any drones. Just got over 20m of loot & salvage from them.
-- LolesChech (2012-08-17 13:08:58)
Completed in megathron with rails--I shot each group in the order listed on this page, and never got aggro from any other group. I also didn't move while I was fighting.

Hobgoblins took out all of the frigates pretty easily, and everything else died pretty quickly even to long range ammo. The incoming dps was pretty high in the second pocket, but a buffer fit was more than enough to finish everything off. I think megathron should be added to the suggested ships list.
-- ReaverGlitterstim (2012-09-02 05:08:01)
In the First Pocket - The Group 1 Never Auto Aggro'd me. As of 5/25/2013. Painfully easy mission. Done in CNR pre-odessey(maybe thats why
-- Titan1978 (2013-05-25 15:29:45)
When I do this in a Sleipnir, I've found it worthwhile to switch to 425s in the second level while using 720s in one and three; I find I can down all but a couple of the gnats quickly with guns and get back up to speed with only some assistance from my drones.
-- JackUnderhill (2013-06-30 22:08:51)
Bounty: 6,2 mil
Salvage/loot: 9,9 mil
-- EveMir (2013-09-09 09:19:05)
Did this 2 times, no auto-aggro in pocket 2!
-- HaruChan (2013-12-09 13:45:39)
AWWW come on - Drones = EM Mercs = Thermal get your damage to deal right!
-- MorbertFlorbin (2014-03-11 03:19:41)
In a Raven with Cruise Launchers, and using the damage tables above I switched to two sets of damage types; one set of missile launchers to take down the shield and the second the armor. Once the shield was down, I switched targets and then picked off the armor with my second missile launcher set. That made a huge difference in the speed of taking these down instead of the generic 'use thermal'. For example in the last pocket I used EM for shields and then Explosive as it has the lowest resist for armors.

It's more work and can be unnerving at first, but once you get the hang of it, speeds things up a bit.
-- BraylenStarseeker (2014-10-05 01:01:12)
I felt like trying, so I took the time to blow up the structures.

I can confirm that none of them - some (Infested Station, Ruined Stargate etc.) had a fairly high amount
of hit points - dropped anything, the only exception being the Roadhouse, which dropped 5 Metal Scraps.
-- Saudade1179 (2015-01-12 07:22:33)
Dominix, T1 Light+Heavy Drones, 2 reps, 3x350mm guns..
Pocket 1. Followed guide. Easy
Pocket 2. Followed guide. Easy. *I got no auto agro from any group*
Pocket 3. Followed guide. Easy
-- AribethThiesant (2015-03-02 22:05:40)
R and L Electronics has a FC40
YAESU FC40, FC-40 , 160-6m LONG WIRE AUTOMATIC ANTENNA TUNER
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