Silence The Informant, Level 4
Faction: Drones, Mercenaries
Mission type: Encounter
Space type: Deadspace with Acceleration Gate
Damage dealt: Th=45.06%, Kn=28.87%, Em=16.8%, Ex=9.2%
Web/Scramble: Mercenary Wingman, Spider Drones. Many webbers x6-8 at second room
Extras: NA
Recommended damage dealing: Therm/Kin
Recommended ships: Raven, CNR, Golem, Drake, Domi, Sleipnir
Video: Navy RavenTenguRavenCNR
Acceleration Gate into Deadspace
Pocket 1 (Drones)
Auto-aggro from Group 1 sentries upon warp-in. Group 4 will show up several seconds after warp-in.
Note (for people with terrible tank): The constant fire from the sentry towers will erode even the heartiest of shields.
Attacking any of the sentry towers of Group 1 will aggro the entire pocket (this can be used to get the attention of group 3 without having to fly closer to them).
Group 2 & 4 can be attacked independently without drawing pocket aggro.
No drone aggro. You can deploy drones normally, but watch out if you have them set to aggressive. They may attack Group 1 and cause (unwanted) full aggro.
Group 1 (Auto-aggro): (50-90km)
2x Tower Sentry Drone IIGroup 2: (50km)
2x Battleships (Elite Drone Parasite)Group 3: (75-90km)
6x Cruisers/Battlecruisers (Disintegrator Alvum/Enforcer/Striker Alvatis)Group 4 : (50-60km)
3x Battleships (Elite Drone Parasite)Tip:
- Elite Drone Parasite battleships will deal heavy Thermal/Kin damage.
- Recommended order for elimination : Group 2, Group 4, Group 3 and finally Group 1.
- Recommend therm dmg here (or kinetic if you have bonus).
- The sentry towers do not have to destroyed to be able to use the gate.
Ships detail:
Orbit | Max. Velocity | Shield (HP) | Armor (HP) | Shield Resistances (%) | Armor Resistances (%) | DPS (HP/s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
EM | EXP | KIN | TM | EM | EXP | KIN | TM | EM | EXP | KIN | TM | ||||||
5x | Elite Drone Parasite | 40,000m | 250m/s | 3,000 | 5,500 | - | 60 | 40 | 20 | 80 | 50 | 60 | 65 | - | - | 80 | 112 |
6x | Disintegrator Alvum | 3,250m | 450m/s | 1,500 | 600 | 26 | 56 | 46 | 36 | 26 | 56 | 46 | 36 | - | 22 | 8 | - |
2x | Tower Sentry Drone II | - | - | 500 | 1,600 | - | 60 | 40 | 20 | 60 | 10 | 25 | 35 | - | 2 | 13 | 10 |
13 total ships | Averages/Totals | 25,000 | 34,300 | 12 | 58 | 43 | 27 | 67 | 47 | 48 | 47 | - | 136 | 474 | 580 |
Pocket 2 (Mercenaries)
Auto-aggro from Group 1 upon warp-in. This group can be eliminated safely without drawing aggro from the entire pocket.
Groups 2 and 3 will show up several seconds after warp-in.
There does not appear to be any proximity aggro for Group 2 as you sit close next to the warp gate.
Group 1 (Auto-aggro): (50-60km)
2x Frigates (Spider Drone I) Web3x Elite Frigates (Mercenary Wingman) Web/Scramble
5x Cruisers (Mercenary Commander)
Group 2: Acceleration Gate (8-10km)
4x Elite Frigates (Mercenary Wingman) Web/Scramble4x Cruisers (Mercenary Commander)
1x Battleship (Mercenary Overlord)
Group 3: Asteroid Mining Post (55-60km)
2x Frigates (Spider Drone I) Web1x Battleship (Mercenary Overlord - Jericho Tezmar)
1x Battleship (Mercenary Overlord - Roranok Nesmyrthas)
Group 4: Ruined Stargate (75-80km)
6x Cruisers (Mercenary Commander)1x Battleship (Mercenary Overlord - Yarl Uzbeki)
Tip:
- Recommended order for elimination : Group 1, Group 2, Group 3 and finally Group 4.
- Recommended damage is therm (kin if you have bonus)
Ships detail:
Orbit | Max. Velocity | Shield (HP) | Armor (HP) | Shield Resistances (%) | Armor Resistances (%) | DPS (HP/s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
EM | EXP | KIN | TM | EM | EXP | KIN | TM | EM | EXP | KIN | TM | ||||||
4x | Spider Drone | 7,500m | 3,000m/s | 450 | 250 | 13 | 62 | 32 | 32 | 60 | 10 | 25 | 25 | - | - | - | - |
7x | Mercenary Wingman | 8,500m | 900m/s | 325 | 325 | 15 | 50 | 45 | 30 | 70 | 10 | 25 | 25 | 10 | 8 | 4 | - |
15x | Mercenary Commander | 15,000m | 400m/s | 1,200 | 1,800 | - | 60 | 40 | 20 | 50 | 10 | 25 | 35 | 22 | - | 7 | 28 |
4x | Mercenary Overlord | 3,500m | 400m/s | 3,975 | 3,500 | - | 60 | 40 | 20 | 60 | - | 25 | 35 | - | - | 24 | 96 |
30 total ships | Averages/Totals | 25,800 | 44,300 | 5 | 58 | 40 | 24 | 57 | 9 | 25 | 31 | 400 | 56 | 229 | 804 |
Pocket 3 (Ex-Elite Secret Agent)
Auto-aggro from Group 1 sentries upon warp-in. Some sentries at over 100km will not aggro until you approach to 99km or below.
Attacking any of the sentries will aggro the lone cruiser.
Group 1 (Auto-aggro): (60-100km)
3x Tower Sentry Drone II5x Tower Sentry Drone III
Group 2: (75km)
1x Cruiser (Ex-Elite Secret Agent - Kioran Jeraulek)Tip:
- Therm damage recommended.
- The mission is flagged completed once you've killed the named Ex-Elite Secret Agent.
- The Road House structure drops very few T1 modules and has low hitpoints.
Blitz
- There is no blitz, you have to kill everything in Pocket 1 & 2 to get to Pocket 3.
- Pocket 3: Snipe and kill the lone cruiser. Warp out.
Bounties
Full Clear: 6,144,688 ISKLoot
Loot: 4,646,000,00 ISK (06.12.2015)Salvage
Salvage: 3,154,000,00 ISK (06.12.2015)Structures
- Sentries may drop ammo.- Roadhouse drops random T1 loot.
Mining
In Pocket 2 are 4 Roids of 1200 units of Veldspar each (4800 units total) 56 KM to 90 KM from the entry.Ships detail:
Orbit | Max. Velocity | Shield (HP) | Armor (HP) | Shield Resistances (%) | Armor Resistances (%) | DPS (HP/s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
EM | EXP | KIN | TM | EM | EXP | KIN | TM | EM | EXP | KIN | TM | ||||||
3x | Tower Sentry Drone II | - | - | 500 | 1,600 | - | 60 | 40 | 20 | 60 | 10 | 25 | 35 | - | 2 | 13 | 10 |
5x | Tower Sentry Drone III | - | - | 1,000 | 3,200 | - | 60 | 40 | 20 | 60 | 10 | 25 | 35 | - | 3 | 22 | 16 |
1x | Ex-Elite Service Agent | 5,000m | 400m/s | 2,250 | 2,000 | 10 | 60 | 50 | 30 | 60 | 25 | 60 | 30 | 120 | 70 | - | - |
9 total ships | Averages/Totals | 8,750 | 22,800 | 1 | 60 | 41 | 21 | 60 | 12 | 29 | 34 | 120 | 91 | 149 | 110 |
CategoryMissions
CategoryLevel4
The Mercenary Wingmen are all using webs and have high shield regen, while the Mercenary commanders have a slightly higher DPS. I was able to complete this pocket in a Ferox by concentrating fire first on the commanders to reduce the total incoming damage to a manageable level and then following through in the wingmen.
Also I have noticed that the wingmen are able to switch their fire to your drones even if you are already aggroed, so be careful.
Despite from the Elite drone AIs in the wreck "cargo" section the elite drone wreck yields only metal scraps as salvage.
Since they disappear really fast (<15mins IMO), get as close as possible before opening fire and loot as soon as you've made the kill.
Elite Drone Parasites have low tracking. orbiting at 350ms at 35km prevents more than 60% of damage. They also have 2 defender lauchers.
Pocket 2
battleships do heavy damage at close range, but die pretty fast. Should be killed at appropriate time.
Mission is doable with ~200hp/s effictive tank with appropriate resists. Had to warpout after clearing pocket 1 to switch resists.
Has anyone else encountered this?
(Pocket 1 group 4 )they are just flying away from me seems you now need to fit an Afterburner. anyone else had this happen?
Group 3.1:
2x Frigates (Spider Drone I) Web
1x Battleship (Mercenary Overlord - Jericho Tezmar)
1x Battleship (Mercenary Overlord - Roranok Nesmyrthas)
Group 3.2:
6x Cruisers (Mercenary Commander)
1x Battleship (Mercenary Overlord - Yarl Uzbeki)
Doing mission ATM (DOminix, active armor tanking) - found it by atacking Spider Drone, had Agro from group 3.1 only. After destroing it, atacket Yari Uzbeki and had agro from group 3.2
2) in pocket two wait until the autoaggro group has started shooting you and then only shoot them back to clear this group - I accidentally shot a frig from other group and pulled the aggro of two groups.
As long as you manage the group aggros separately it should not be a problem even for a low SP character (like me) - but I had to learn it the hard way.
With 3x torp launchers you can volley ~1800ish DPS / 9 sec with medium-ish torp skills. With torps, this damage comes in all four flavors.
I would warn that attacking Group 1 before auto-aggro spider drones have arrived pulls all the groups in and gets you killed because of warp scrams.
So wait for the spider drones 1st, if there are any. They move like 1+ km/s.
Pocket 2: Monkey read monkey do. Done in a T2 fitted Rokh. (Normal/be careful though) Alot of web.
Pocket 3: Very very easy
Bounty:
Mission: 2,2 mill
Loot and salvage: 10,9 mill
Total: 13,1 mill
The first 2 Battleships from pocket 1 can do some damage, everything else from this packet is fine.
Initial group of pocket 2 is the hardest part of this mission. You will be webbed in a few seconds by the drones, then by the Frigates. Wait until you are attacked, so you don't aggro another group. Make sure you are attacking the correct ships (there are about 30), engage the Cruisers with your guns, and have your light drones pick the webfier drones, then the Frigates. Next time I'll try fitting a webfier to help my drones destroy the attacking drones and frigates.
Rest of pocket 2 was rather easy. Pocket 3 was also of no concern, engaged all towers and had my medium drones pick up the Cruiser once it was in range.
Took around 45m to complete the mission, 25m to salvage.
2.5M isk of rewards, 3M isk of bouties, 2200m3 of loot (including Alloys/Compounds from drones, very little and up to Zydrine), 5x Elite Drone AI, Salvage includes Circuit Boards/Melted Capacitors/Metal Scraps. Not an impressive isk/h mission.
Passive T2 shield tanked rokh with 425mm Scout cannons.
The three Elite Drone Parasites were able to keep me at 40-53 kilometers (I was flying 108 m/s at that time)
High slots:
7 x XT-9000 Cruise Missile Launchers loaded with Wrath Cruise Missiles
1 x Drone Link Aug
Mids:
2 x Invulnerability Field II
1 x Ballistic Defelection Field II
1 x Heat Dissipation Field II
1 x Caldari Navy X-Large Shield Booster
1 x Caldari Navy Shield Boost Amplifier
Lows:
2 x Ballistic Control System II
3 x Capacitor Flux Coil II
Rigs:
3 x Large Capacitor Control Circuit
From what is written on http://games.chruker.dk/eve_online/ , I'd suggest Explosive damage against the BS because their armor has lots of hitpoints and lowest resistance there is Explosive. Shields have higher Exp resistance but low hitpoints so... obvious choice.
The cruiser/bcruiser class ones seem to be vulnerable to (surprise!) EM damage. Pure EM works best.
Since you'll normally do the tower drones last they don't really matter. To kill them fast use Thermal damage.
Let's hope you can change damage type quickly like with missile boats :)
Update: This mission is quite easy even with a mostly T1-fitted normal Raven. Those Drone BS die quickly, incoming damage from sentry drones isn't too bad and the mercenary groups are easy pickings as well if you do not let them come close, in which case their turret fire will do heavy damage, try to avoid that ;)
CNR 1 Invul II, 1 Photon, 1 Kinetic, 1 Thermal, XL booster, Sensor booster.
7x CN Cataclysm cruise missles
Stage 1: aggro the 2 Elite Drone Parasites between you and the cruisers. Kill them. Then aggro the Cruiser class drones. Launch your drones and let them handle the cruisers while you kill the remaining 3 Elite Drone Parasite BS's.
Stage 2: When you land, the group of cruisers/frigs behind you will aggro, Kill them when they spawn starting with the cruisers. DO NOT WORRY ABOUT THE FRIGS. Once the commanders are dead, kill the mercenary Overlord and commanders that are infront of you. Once you have aggrod this group, it is safe to launch drones and let them handle the frigs.
Once the commanders and overlord are done, kill the 2 named bs's directly above you.
Once they are dead, kill the remaining group of commanders and named BS.
Stage 3: when you land, just start popping sentries while you want on the informant to approach you. Very easy mission over all.
LP: 5540 x 1000 = 5.54M
Loot: 5.20M
Bounty: 3.19M
Reward: 3.19M
Salvage: 3.01M
---
Sum (no salvage): 11.92M
Sum (excl. LP): 14.59M
Sum: 20.13M
Mission (undock - reward): 37 min
Salvage (undock - dock): 22.5 min
---
Sum: 59.5 min (mission 3 jumps away)
Ship: Raven (T2 some faction)
Pilot: 17.35M skill points
ISK/h: 20.30M/h
ISK/h (no salvage): 19.33M/h
ISK/h (blitz): ?
Elite Drone Parasite EHP:
EM Expl Kin Therm
37,000 25,000 25,250 25,965
Disintegrator Alvum EHP:
EM Expl Kin Therm
3,388 5,323 4,439 3,832
Striker Alvatis EHP:
EM Expl Kin Therm
5,786 9,000 7,500 6,500
Enforcer Alvatis EHP:
EM Expl Kin Therm
4,629 7,200 6,000 5,200
If you're in a kinetic damage bonus ship (such as a Tengu) I recommend Kinetic missiles against the drones. I nine salvo the Elite Drone Parasites in an HML Tengu.
BTW, Kioran Jeraulek in last pocket is webbing, nasty issue as Sentries III have quite a DPS and hits always.
2x Arbalest Heavy
2x XR-3200 Heavy
1x Medium Regolith..
LOADS MORE :D
Hobgoblins took out all of the frigates pretty easily, and everything else died pretty quickly even to long range ammo. The incoming dps was pretty high in the second pocket, but a buffer fit was more than enough to finish everything off. I think megathron should be added to the suggested ships list.
Salvage/loot: 9,9 mil
It's more work and can be unnerving at first, but once you get the hang of it, speeds things up a bit.
I can confirm that none of them - some (Infested Station, Ruined Stargate etc.) had a fairly high amount
of hit points - dropped anything, the only exception being the Roadhouse, which dropped 5 Metal Scraps.
Pocket 1. Followed guide. Easy
Pocket 2. Followed guide. Easy. *I got no auto agro from any group*
Pocket 3. Followed guide. Easy