Slave Breeding Plants
Last edited by TontoAuri
Tue, 04 May 2010 10:03 UTC
Tue, 04 May 2010 10:03 UTC
Escalation from SanshaLookout.
Among the intelligence you get from the ruins of this outpost is a schedule for slave transports, listing several times and locations where they are supposed to be. Most of the information is outdated, but your instruments run through the list and find a reachable location.
Stage 1
Warp-in: 1 gate, named rat with some escorts.
Escalates after defeating the named mob.
Nothing but an old deserted bunker, owned by True Power and probably used as a slave holding place. After a short search, you find a short list of co-ordinates leading to similar facilities nearby.
Stage 2
Warp-in: 1 gate, named rat with some escorts.
Escalates after defeating the named mob.
Again a True Power slave hold and this time it was inhabited. You have a second look at the list of locations you found and pick out the nearest one.
Stage 3
Warp-in: 2x Cruisers, 2x Frigates.
Escalates after defeating the named mob.
Again a slave hold run by the Sansha True Power corporation, much like the last one and now nothing but a smoldering ruin. On the navigation panel, you punch in all of the remaining locations from the list you found and a new flight plan pops up.
Stage 4
Warp-in: A gate to the first pocket.
Pocket 1
3x Cruisers
4x Frigates
A gate to the Pocket 2
Gate is locked until everything is dead.
Pocket 2
(Estimated)
4 Cruisers
6 Frigates
1x Frigate (Named rat)
Ends when named rat is dead.
Not only have you destroyed a slave breeding facility, but according to some of the freed slaves this was a place where the Sansha experimented with all sorts of drugs and boosters. You wonder if you will one day be remembered by the descendants of the slaves you freed as a hero, or if you should just go to the nearest trade hub and sell them...
Got a handful of drugs and a bunch of slaves? Better luck next time. See ya!
CategoryExploration CategoryEscalation