The Small Armory, level 3
Last edited by DesmontMcCallock
Sat, 14 Jul 2012 08:06 UTC
Sat, 14 Jul 2012 08:06 UTC
Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace
Damage dealt: Explosive, Kinetic
Web/Scramble: Angel Webifier, Spider Drones II, Angel Viper
Recommended damage dealing: Explosive, Kinetic
no hostiles at initial gate
Pocket 1
2x Angel Heavy Missile Battery2x Tower Sentry Angel II (Automatic aggro)
Group 1 (Automatic aggro)
40-45km2x Battlecruisers (Gistatis Primus)
Group 2
25-35km3x Frigates (Gistii Hunter/Impaler)
2x Destroyers (Gistior Shatterer)
2x Cruisers (Gistum Marauder/Phalanx)
Group 3
75-80 km2x Frigates (Gistii Hunter/Impaler)
1x Cruiser (Gistum Marauder)
1x Battlecruiser (Gistatis Tribuni)
Structures
Missile Batteries may drop missilesAngel Bunker drops Cap Boosters
Pocket 2
Group 1 (Automatic aggro)
60-70 km4x Destroyers (Gistior Defacer/Shatterer)
2x Cruisers (Gistum Breaker/Defeater)
Group 2
110-120km2x Frigates (Angel Viper/Webifier) Web/Scramble
2x Cruisers (Gistum Centerion)
Structures
Small Armory drops 4-8 random ammo and missilesother structures have no loot
Blitz
1st pocket: only kill ships(not sentries), 2nd pocket: just the armouryCategoryMissions
CategoryLevel3