Smash The Gallente Stockyard, Level 5


Last edited by DesmontMcCallock
Sat, 14 Jul 2012 07:20 UTC

Faction: Gallente
Mission type: Encounter
Space type: Deadspace (MWD does not work) with single entry gate
Damage dealt: Kin/Therm (40% kinetic, 60% thermal)
Extras:Sensor Damps (Arx, Navis Praetoria)
Web/Scramble: (Manica, Libertus)
Recommended damage dealing: Kinetic/Thermal
Recommended ships: Passive Tanking Ships (Nighthawk, Drake, Onyx etc.) (Active ships with Logistics)


Warp-In

Acceleration gate 18km away

Pocket 1


Spawn 1:

4x Elite Frigates (Elite Federation Manica/Libertus) (Web/Scramble)
3x Cruisers (Elite Federation Quadrieris/Mentes)
5x Battleships (Federation Praktor Praeses/Phanix/Hexeris)

Spawn 2:

Triggered when the Last BS is popped from the Spawn 1

5x Elite Frigates (Elite Federation Manica/Libertus/Matara) (Web/Scramble)
2x Elite Cruisers (Elite Federation Arx) (Sensor Damps)
2x Cruisers (Elite Federation Mentes/Quadrieris)

Tips:

Pocket 2


Spawn 1:

6x Battleships (Federation Praktor/Hyperion/ Hexeris)
3x Battleships (Federation Praktor Navis Praetoria) (Sensor Damps)
10x Gallete Cruise Missile Battery
3x Gallete Stasis Tower
2x Gallete Energy Neutralizer III (after 2 minutes) (2x more on destruction of initial 2)

Spawn 2:

6x Elite Frigates (Elite Federation Manica/Libertus) (Web/Scramble)
5x Cruisers (Elite Federation Quadrieris/Mentes/Navis)
10x Battleships (Federation Praktor Hyperion/Hexeris/Praeses)
4x Gallete Energy Neutralizer III

Structures
Raider Outpost *Objective*

Tips:


CategoryMissions
CategoryLevel5
Comments [Hide comments/form]
I don't see this mentioned, but just to add: the trigger for the second spawn in the second pocket is when the Raider Outpost's shields go below 40-50%.

Useful to know if you're using a logistics or DPS alt untanked.
-- SirYokker (2010-11-01 19:23:31)
R and L Electronics has a ICV80SPORT
ICOM ICV80SPORT, ICV-80SPORT , 2m HANDHELD W/AA BATTERY CASE
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