Smuggler Interception, level 4


Last edited by CptXikininho
Mon, 12 May 2014 17:43 UTC

Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace with Gate
Damage dealt: Exp, Kin
Recommended damage dealing: Exp, Kin
Web/Scramble: Arch Angel Frigates, Gistum Break (low chance web only)
Recommended ships: Dominix, Raven, Myrmidon, Tempest, Sleipnir, Maelstrom
Video Guide: https://www.youtube.com/watch?v=ZyE3fAgqsRU , Maelstrom , Rattlesnake

Pocket 1

Easy to aggro the entire room.
Attacking the leftmost group aggroes also the foremost group. Drones should aggro, use caution.

Pocket 1

Group 1 (60 km) (center front): (Will aggro entire room)

2x Battleships (Gist Commander, Gist General)
3x Elite Cruiser (Gist Marauder)
2x Frigate (Gistii Raider)

Group 2 (85km) (right rear):

3x Cruiser (Gistum Defeater, Gistum Phalanx)

Group 3 (80 km) (far left): (Will aggro group 1)

3x Cruiser (Gistum Breaker, Gistum Defeater)
2x Battlecruiser (Gistatis Legionnaire

Group 4 (90km) (mid left):

3x Battleship (Gist Commander, Gist General, Gist War General)
3x Cruiser (Gistum Crusher, Gistum Smasher)

Gate is 28km away

Pocket 2

Attacking the solo Frigate group did not draw aggro, firing on another group drew the entire room.
You can attack the top groups and ignore the bottom group of annoying frigates. My drones didn't aggro them either.

Pocket 2

Group 1: (60km) (Down right) (Draws no aggro)

4x Frigates (Gistii Impaler, Gistior Seizer)
2x Elite Frigates (Arch Gistii Rogue, Arch Gistii Hijacker) Web/Scramble

Group 2: (90km) (Far Left)

2x Battlecruisers (Gistatis Tribunus, Gistatis Praefectus)

Group 3: (60km) (Front) (Aggros entire pocket)

4x Battelship (Gist General, Gist Warlord, Gist War General)
2x Battlecruisers (Gistatis Praefectus)
2x Transports (Angel Cartel Personnel Transport)

Group 4: (70km) (Back Right) (Draws no aggro)

4x Battleships (Gist Commander, Gist General)
2x Battlecruisers (Gistatis Praefectus)

Structures
No loot is dropped by the ruined stargate or the cathedrals.

BLITZ

Pocket 1: Kill everything
Pocket 2: Only the ships in the group with the transports needs to be destroyed to complete objectives. Don't forget to loot 10 Militants.


How to avoid stage-aggro:
1. Approach the group with the transports, fast ship recommended. Don't shoot first.
2. Wait until the ships in that group aggro you. Now you can safely return fire on these 8 ships without drawing stage-aggro.


Another approach
I've kited this in an armor-tanked Kronos without ever getting into armor(!) All you need in both pockets is an AB and keep range at around 70km, with guns that do good damage at that range. Hardly get hit at all.

Video
This video is just one of many ways to do this mission.
https://www.youtube.com/watch?v=ZyE3fAgqsRU


CategoryMissions
CategoryLevel4
Comments [Hide comments/form]
I have drawn this mission twice. Both times went well for the first few minutes and it would have been an easy completion (Typhoon), however after a few minutes my screen, keyboard, and mouse locked up and stayed locked up until I was in a pod. After that gameplay returned to normal. This has happened to me on both attempts at this mission approximately 1 month apart and both in Gyng system. A GM told me there was nothing out of the ordinary on the server logs.

I was curious if anyone else has experienced this, and if so to warn others of this possibility. My second account running at the same time in a different system was unaffected so it wasn't my machine or connection.

As of now I would be very reluctant to attempt this mission again as losing a ship both times was rather upsetting, considering I was easily beating the mish up to the point where I could no longer target or fire.
-- BiiteMee (2008-06-15 02:25:40)
Never encountered it.
-- XoddHil (2008-07-01 06:43:19)
Pocket 2 completely aggroed within a minute of my first shot. From my approach the left and right groups looked like one big group, so I targeted a Cruiser that was towards the right side, with the above result. They were faster than my Hype so it was iffy for a while, but the tank/cap held up. Next time I'll fit an Afterburner.
-- LotsaBytes (2008-07-15 15:18:10)
You always get the whole bunch, no matter what group you take on first.
-- RamZahn (2008-07-22 14:20:18)
Flying a domi.
I got the frigate group first and let my medium drones take care of them.
then fired a single shot at the far most right cruiser and only got 1 group.

Another time same missions:
fired a shot in the group after i got the frigates but now all came at once

seems like its a bit of a gamble
-- BenDaan (2008-08-05 11:56:36)
Mission easily completed using a shield tanked Sleipnir with autocannons, an AB and 2 hardners and kinetic explosive.
-- KhurI (2008-08-20 04:06:21)
Tanking in a Megathron I suggest 1x LAR, 1xDCU, 2x Exp, 1xKin active hardeners
The mission is both blaster and rail-gun friendly for hybrid users. No tracking mods needed, Webb will make it extremely easy.
-- SilentSkills (2008-11-04 15:33:17)
Second room agroed on my first shot.

Also - distribution of enemy ships not even close to what is described.

Room 1: 2 Frigs, 14 cruiser class, 5 BS class
Room 2: 8 of each
-- Ursaa3 (2008-11-15 15:49:02)
Confirm Usaa3 ship counts. Also -
The gate to Pocket 2 has been moved close to your warp in from the first gate so you don't have to bring a book for the trip.
-- LotsaBytes (2008-12-04 02:35:59)
Room 1: 2 Frigs, 14 cruiser class, 5 BS class
Room 2: 8 of each

Confirming the distribution.
-- NightF0x (2008-12-13 13:10:57)
Updated the page to correctly reflect changes in new patch, should be correct now.
-- KismetEer (2008-12-14 10:33:38)
Easily done in a Tempest, armor tanked.

2x Exp hardeners, 2x Kinetic hardeners, Fusion L ammo, Named Large repper.

Didn't even get past my shields as I was flying around.
-- ThodMia (2009-01-30 00:25:28)
i attached the lefmost group in pocket 1 and every group except the 3x cruiser group far right aggroed.

In second pocket I aggroed frig group and other groups did not aggro. When I aggroed center group every group aggroed.
-- CalRev (2009-02-14 22:29:14)
mine is as same as CalRev, for second pocket

for first pocket, since the damage is not that harsh, so i agroed the whole room, and took ~ 15 mins to clear all of them off using full L5 drone skills on T2 kinetic + L4 cruise + sub missle skills, definately the best if you are a shield tanker... 6-7 gangs of bs doesn't really hurts lolx
-- ChokoDango (2009-02-21 14:29:06)
In pocket 2 a Gistatis Praefectus is stuck on an object in space every single time at 92km or so. Took 54 volleys with 800mm AC and Barrage L to pop him. Does CCP act on complaints about such? One would think they have had plenty of time to put a fix in so rats don't get stuck.
-- KurullSkullsplitter (2009-03-05 12:11:04)
I am also having the "freeze" problem in Attyn. Two freezes before I completed the first gate. I immediately turn computer off and have managed to save ship each time but 5 drones have met an untimely death. I dont seem to remember this happening before Apocrypha and upgrading my graphics package.
-- ShayBeth (2009-03-22 14:43:15)
2nd room - agroed right group of 4BS ad 2BC after frigate group and still no full agro. Left most group caused center group to agro too. When using sentry drones I found that the central group will agressivly attack the sentries but left me alone...
-- LaxxorBorocillicase (2009-06-18 18:14:13)
While working on Group 3 in pocket 2, drones drew aggro from group 2
-- RuoBoat (2009-07-05 01:42:32)
confirming no stage aggro on either frig, or right groups, in room 2.
-- MaciejSimm (2009-07-05 16:56:26)
Pocket 1: Got agro from whole. No problems in a rokh with T2 stuff. Pocket 2: Followed the guide. normal/hard difficulty. BS's hit very hard if close.

Bounty: 6,5 mill
Mission: 2 mill
Loot and salvage: 11,6 mill
Total: 20,1 mill
-- MrT (2009-08-04 15:39:10)
hmm, my apoc is cap stable, but still my cap drains pretty fast.... are they neuting?
-- SabouMasters (2009-11-13 18:37:05)
Simple in a 3x Large Shield Extender Drake, though a bit slow.

All groups aggro entire pocket in 1st pocket.
2nd pocket seems to aggro randomly, but down right and back right do not aggro pocket ever.
-- OutPhaze (2009-12-21 21:45:52)
easy mission in a CNR (1 CN Invul, 1 explosive 1 kin hardener + Target Painter)

Pulled stage aggro in both rooms...turned my SB on once for about 30 secs after clearing room 1.
-- Schallmau3r (2010-01-04 12:46:07)
I just ran this as my first L4 mission in my new Legion. Since I don't see many T3 configs around here, I'll post mine in detail:

[Legion, Single MAR Angels]
Medium Armor Repairer II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Explosive Hardener II
Armor Explosive Hardener II
Heat Sink II
Heat Sink II

Fleeting Propulsion Inhibitor I
Optical Tracking Computer I
Y-S8 Hydrocarbon I Afterburners
Phased Weapon Navigation Array Generation Extron

Heavy Modulated Pulse Energy Beam I, Multifrequency M
Heavy Modulated Pulse Energy Beam I, Multifrequency M
Heavy Modulated Pulse Energy Beam I, Multifrequency M
Heavy Modulated Pulse Energy Beam I, Multifrequency M
Heavy Modulated Pulse Energy Beam I, Multifrequency M

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Legion Defensive - Nanobot Injector
Legion Electronics - Tactical Targeting Network
Legion Engineering - Capacitor Regeneration Matrix
Legion Offensive - Liquid Crystal Magnifiers
Legion Propulsion - Fuel Catalyst

In the first room I initially drew aggro from center front group and right rear group; had to run my repper for a bit. After taking care of the cruisers and frigates I speed tanked the BSs, shields hovered around the 40-60% mark.

Center rear group was no problem - shield/speed tanked everything. Gistum Crusher target painted me.

Final group of cruisers and BCs had me into armor again but didn't threaten my tank at all, only needed to pulse my MARII a couple of times.

Second room:

Lower right group of frigates was no problem of course. Then drew room aggro. Ran the repper pretty much continuously until the cruisers and BCs were gone, ran low on capacitor at one point due to using the AB the whole time.

Then shield/speed tanked all the battleships.

Overall very easy; didn't destroy the battleships as fast as I would have in my Abaddon, but the Legion was way more fun to fly.

8.2m loot/salvage, 7.1m bounties, 2.6m mission, grand total 17.9m
-- IboTpmp (2010-02-17 19:31:12)
Can't comment on pocket 1 as I managed to aggro the entire room.

In pocket 2:
Killed off Group 1 first.
I can confirm that attacking Group 4 did not draw aggro from remaining groups.
I used the Gist Commander as an initial attack to distinguish the group.
-- UgliNess (2010-02-26 04:41:14)
Confirming aggroing Group 4 did not draw aggro from remaining groups. I then proceeded attacking Group 2, and this draw aggro from Group 3.

Group 1 (frigates) never aggroed, and I simply ignored it as it's not needed for mission completion.

Overall a very easy mission, T2 Cruises Raven, never got below 60% shields.
-- UlleU (2010-03-06 03:57:37)
Heres something I figured out in the first pocket:
turn away from the acceleration gate by 180°, pull entire room and then move to a spot approximately 60 km away from the gate. This will cause rats to loose aggro when they are about 50 km away from the gate...
I tried it out several times and it works everytime.

greetings
-- WikiVel (2010-08-20 13:12:50)
This one was easy for me on my Maelstrom, compared to other lvl 4's.

- 8x best named 800mm
- 2xExpl, 1xBal Shields II
- Damage Control II
- XL Shield Booster II (hardly used)
- Cap Recharger II
- 3x Gyrostabiliser II
- Tracking Enhancer II
- 3x Large Capacitor Control Unit I

Pocket 1: went a bit to the left, attacked the left group. Middle group got agrood a bit later on but they moved very slow. Left group was gone before the middle group was in my range. Watch your drones though, I lost one when the whole middle group targeted them. Did receive practically no damage.

Pocket 2: Turned right below me, killed them easily and then went to the far most left group with the transport. The last group joined when the transport group was almost dead. So, also here I received practically no damage

10.8 M Salvaging, 2.7 M drops, 7.3 M bounty.
-- OrGasn (2010-10-16 18:59:09)
Also, confirm that aggroing rightmost group in pocket 2 does not make anyone else aggro.
-- CaspardianGuy (2010-11-13 12:14:50)
I shield tanked with a Megathron (Invulnerability Field II, Ballistic Deflection Field II, Explosion Dampening Amplifier II, Large Shield Booster II). I did not loose any Drones. On pocket 2 (after the second accelleration gate) I had to warp out once to rep. So ensure you target and destroy all the frigs first.
-- NardoGold (2010-11-26 10:59:01)
No freeze issues here.

Pocket 1: Shot for the right most group, and got aggro from the closest groups. The back left and back middle did not aggro.

Pocket 2: Grabbed the frigates with no issue, then the right most group with no extra aggro.

All in all, easy mission, just had that little hitch at the start. Aggro is random, maybe?
-- MalcurthDeathmind (2011-02-20 13:39:24)
Easy Afk in passive shield Ishtar.

Agg the room, release the drones, go have lunch..

[Ishtar, Shield]
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II

Shield Recharger II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Explosion Dampening Amplifier II

220mm Vulcan AutoCannon II,
220mm Vulcan AutoCannon II,
220mm Vulcan AutoCannon II,

Medium Core Defence Field Purger I
Medium Core Defence Field Purger I
-- MePohl (2011-05-25 10:04:11)
like the comment mepohl

i did this in a tengu and blitzed and only took aggro from the one group with the hualers so......
-- UnunoctiumAvuli (2011-06-17 16:45:39)
confirmed MWD usable in both pockets as of Incarna 1.1.3
-- ReaverGlitterstim (2011-11-16 02:14:10)
A t1 fit passive drake (LSEs, 10mn ab, hml, etc.) can take stage aggro from both rooms, as long as you can manually pilot well and know how to manipulate transversal velocity.
-- MagitrekInfernorum (2012-11-28 18:45:24)
If you aggro the left group in the first pocket the 3 cruisers on the right will not aggro until you shoot them
-- TsukinoStareine (2013-03-08 18:09:11)
I hope my video has help someone
https://www.youtube.com/watch?v=ZyE3fAgqsRU

techreviewsandhelp.com
-- TechReviewsAndHelp (2013-04-04 00:43:36)
Dominix Navy Issue, T1 Light+Heavy Drones, 3x425mm+Antimatter, 2 reps
Explosive + Kinetic Hardeners, Berzerker T1 Heavy Drones
Pocket 1 - Very easy
Pocket 2 - Easy
-- AribethThiesant (2015-03-06 17:38:09)
Room 1: Group 2 and the solar array nearby have been moved to the inside left of station (long ago if I remember right). Crept up within 34km of them from beacon to start room. However Group 1 then aggros after first kill. Shooting group 4 later from that position also aggros Group 3.
-- FlameOut (2016-04-07 18:33:29)
R and L Electronics has a ICT70AHD
ICOM ICT70AHD, ICT-70AHD , 2m/70cm 5W 302 MEMORIES with BP-265 & BC-193
RandL has link to Manufacturer info on the ICT70AHD here.
R&L has a link to the Eham review on the ICT70AHD here.
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