Smuggler Interception, Level 4


Last edited by GaladTirin
Wed, 02 Dec 2015 23:07 UTC


Faction: Blood Raiders
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/Therm
Web/Scramble: Elite Frigates (Elder)
Extras: NOS , Tracking Disruptor
Recommended damage dealing: EM, Thermal
Recommended ship classes: Battleship, Command Ship, HAC
Video: Maelstrom , Rattlesnake

Note:

Pocket 1

Gate is locked until all enemies destroyed
NO aggro on warp in.

Pocket 1 Initial Groups

Group 1: Minmatar Military Station Ruins (50-75km)

2x Frigates (Corpii Diviner/Raider/Herald)
2x Cruisers (Corpum Arch Sage/Arch Priest)NOS (Sage)
2x Battleships (Corpus Prophet/Archon)

Group 2: Ripped Superstructure (80-85km)

3x Cruisers (Corpum Arch Priest/Arch Sage)NOS (Sage)
2x Battlecruisers (Corpior Bishop/Seer)

Group 3: Acceleration Gate (90-95km)

3x Cruisers (Corpum Revenant/Arch Templar) Tracking Disruptor
3x Battleships (Corpus Prophet/Archon/Oracle)

Group 4: Dysfunctional Solar Harvester (90-105km)

3x Cruisers (Corpum Priest/Sage/Shadow Sage)

Tip:

Note: Attacking Group 4 may only aggro Group 1. I'm not sure it always works.
Note: You can Eiminate both groups 4 and 1 without drawing pocket agro but it gets a bit complicated. you need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. after your within range eliminate group 4 this will draw group 1 agro. if you wait for a few minuts after destroying group 4 you will notice that group 1 will be stuck in the station ruins unable to get close to you. additionally they will have drifted out of agro range of the other 2 pockets. at this point it should be safe to eliminate group 1 without 2 and 3 agroing you.


Pocket 2


NO aggro on warp in.

Pocket 2 Initial Groups

Group 1: Ripped Superstructure (55-70km)

8x Frigates (Corpii Upholder/Raider/Diviner/Herald)
2x Elite Frigates (Elder Corpii Worshipper) Web/Scramble

Group 2: Ammatar Holy Dome/Ruined Monument (70-80km)

10x Cruisers (Corpum Arch Priest/Arch Sage/Arch Templar/Revenant) NOS/Tracking Disruptor
2x Battleships (Corpus Prophet/Archon)

Group 3: Ruined Stargate (60-75km)

2x Blood Raider Personnel Transport
6x Cruisers (Corpum Arch Sage/Arch Priest) NOS
4x Battleships (Corpus Oracle/Prophet/Apostle/Archon)

Group 4: Ripped Superstructure (90-95km)

4x Frigates (Corpii Herald/Upholder)
5x Cruisers (Corpum Sage)

Tip:

Blitz
No longer an option.

Structures
No loot from structures

Bounty
7,327,443.00

Loot
Loot: 2,811,000,00 ISK (03.12.2015)

Salvage
Salvage: 5,074,000,00 ISK (03.12.2015)


CategoryMissions
CategoryLevel4
Comments [Hide comments/form]
Note from Nugpot:

I got full agro on both pockets however, it was still easy but slower in a Drake. 1.5 hours to complete without salvaging
-- ChepeNolon (2008-05-25 16:21:28)
Attacking Group 1 in Pocket 2 first will not aggro the other groups.
-- AtlantisX (2008-06-06 11:13:14)
Any t2 Em/Therm tanked bs can do this mission without any problem, the dps of this mission is ridiculous since all npcs come from very far. First shoot all cruiser with "sage" and "priest" (they use nosferatus) as primary , make your drone kill all frigates and snipe the rest. Finish with bs's.
-- BlasTerd (2008-07-01 11:31:22)
Finished with a Apocalypse with 2 EM and 2 Therm hardeners and 1 navy armor rep running (full pocket aggro on both pockets). took me around 40 mins
-- DarkiShi (2008-07-05 09:29:05)
I have had this mission with 2 and 3 Blood Raider Personnel Transports.
When there were 2 of them, it was NOT enough to kill these to complete the mission. Instead mission was completed after I killed ALL of the aggressing ships. Only the last non-aggressing group of frigs was left.
-- TomSchlong (2008-08-04 13:10:15)
The LAST killed ship drop the container with the militants.
-- ShidenSan (2008-09-06 02:26:38)
Don't let them come in too close because the dps then shoots up in the air for them and your shields will drop quite fast (it happened to me but that was because i was falling asleep hehe...), woke up and found them all close and dangerous :).
-- ConTonkTen (2008-11-30 21:06:15)
Corpum Arch Priest/Arch Sage NOS as well (at least for me they did)
-- RyuzakiLawliet (2008-12-08 15:53:47)
Killed all BR Personnel Transports, mission did not flag as complete until all other ships were destroyed. Last one killed (a frig) dropped the Militants in a can.
-- DanaeM (2008-12-24 18:23:55)
Mission was flagged complete after killing 2 BR Transports. 2nd transport dropped can. In 2nd room, when group 2 was engaged, entire room except 2 frigs and 2 cruisers from group 4 aggroed. Group 1 functioned as stated.

This mission varies in aggression pattern and can drop. Use this as a guide, but it is not always 100% correct. Bear in mind that your experience in this particular mission may vary.
-- AlexMelvin (2009-01-07 20:39:18)
This mission was changed somewhat, of late. In Pocket 2, Group 1 consisted of 5 frigates. You can attack it without any aggro from the others. Group 2, however, now consisted of 2 Battle Cruisers and 4 BS's. The same for group 3, and attacking group 2 aggro'ed group 3. Group 4 consisted of 2 frigates and 2 cruisers.

The mission did NOT flag upon destruction of the Transports, but of the entire 3rd group, which they were part of.
-- ChogorI (2009-02-12 11:38:04)
From my experience, killing Group 3 will complete the mission in the second pocket. Consists of 8 ships which are right next to Groups 2 and 4. Suggestion for Blitz is to target all of them before engaging (if you can't target them all than leave out the Industrials and target them when you can) and than just use Militants from elsewhere.

Group 3: (Mission Trigger)
- 2x Industrial Ships
- 2x Battlecruisers
- 4x Battleships
-- OneShot (2009-03-22 19:42:29)
proximity aggro on groups does not aggro other groups
-- SkyKeeper (2009-04-12 21:48:14)
16 of april 09 correction attackin group 2 aggroes whole pocket 1,, warping out and in aggain makes the groups stopping the aggro but going in again attacking any group makes them aggro again except group 4
-- JuniorChief (2009-04-16 14:28:25)
In pocket 1 today, I aggro'd group 4 first and only got aggro from group 1. Took em out at leisure and then aggro'd 2 and 3.
-- AleniaCalentas (2009-04-22 21:26:07)
Killing the 2x transporters does not flag mission complete any more.
-- RagnerWolf (2009-04-29 05:29:58)
Pocket 2, I aggro'd 4 first which aggro'd 3. Destroyed the BS's in group 3 and lastly the transports. The last transport dropped the can with the militants and mission was marked complete. Didn't need to kill the last two groups.
-- RodPliskin (2009-05-11 23:43:01)
Did that Missi in a Domi with 2 x Therm T1 Hardener und 1 x T1 EM Hardener and Ogre Drones. Handled all enemies with mostly 1 medium repairer.... Very easy!
-- LadyVici (2009-05-13 09:03:44)
Pocket 1 changes:

Group 4 is now 3 cruiser instead of 6 frigs

Attacking Group 4 only aggros group 1 *not* both 1 and 3.
Attacking Group 2 aggros group 3
-- AmaruDeltmartuk (2009-05-20 14:48:40)
Confirming: Killing the 2 Transports only does NOT flag the mission as finished.

Please correct the info in the original explanation!

Or where can I apply to be authorized to do that? ;)
-- QianzingYanshu (2009-07-14 03:54:01)
As said before. This mission may vary. So use the above as guidelines. Pocket 1: U warp in at a distance. Keep it. Watch your agro. (Makes it very easy). Same for pocket 2.

Bounty: 5,7 mill
Mission: 2,1 mill
Loot and salvage: 13,5 mill
Total: 21,3 mill --> 14,2 mll/h
-- MrT (2009-07-22 15:50:21)
Gank/Snipe--no tank actually required if stay at range. [Pulse Apoc: Scorch, TC + range script, AB, Heatsinks x 3+] No-damage range would mean around 65km from the Apoc-hull NPC battleships; lasers instead of pulse + scorch should be fine. Would suggest a good AB and very light tank for Ravens/CNRs as well: Unprotected shields got minimal damage (stayed 90%+), and that only when I got sloppy. Kill smaller ships first, of course.
-- JackUnderhill (2009-08-23 15:03:36)
Done in Legion without even once been NOS'et or webbed good mission like it , would be nice to have dozen in row ;) good money very easy and fun
-- Irbis74 (2009-10-09 17:11:51)
More fun with a buddy.
Ravan and a Drake just rocked this mission.
-- SerenaLen (2009-10-27 23:33:22)
This tutorial needs to be completely redone. The second room groups did not match this tutorial at all.
-- ProVersius1 (2009-11-07 15:15:55)
The mission did not show as complete for me until every ship in pocket 2 had died. As the last War General went down, I had already looted both transports so I can confirm that you must now kill all to complete.

Luckily, this is a very easy mission. I completed it in a Drake with low skilled alt who has all shield skills at 4 and all missile and BC skills at 3. Never in any danger, took 45 mins in all. Easy money.
-- ThaThanka (2010-02-24 06:01:47)
The mission completed for me when I had two battleships and the frigate group left. I suspect that group 3 is all that must be destroyed. Militants not only drop from the transports, but the last ship killed also drops one.
-- JackHolt (2010-03-07 04:47:37)
Pocket 2: attacking group 4 aggroed group 3 only. Killing both groups flagged mission as completed.
-- UlleU (2010-03-21 06:15:42)
Completed in Caldari Navy Raven I had to turn my shield booster on only once in each pocket for a few seconds. Very easy mission.

High slots:
7 x XT-9000 Cruise Missile Launchers loaded with ParadiseCruise Missiles
1 x Drone Link Aug

Mids:
2 x Heat Dissipation Field Field II
2 x Photon Scattering Field II
1 x Caldari Navy X-Large Shield Booster
1 x Caldari Navy Shield Boost Amplifier

Lows:
2 x Caldari Navy Ballistic Control System
3 x Capacitor Flux Coil II

Rigs:
3 x Large Capacitor Control Circuit

Drones:
5 x Hobgoblin II
5 x Hammerhead II
-- RentBoyUk (2010-04-16 16:42:34)
corpum sages also nos
-- ThunderClap (2010-04-23 14:47:26)
Attacking group 4 only attracts aggro from group 1
-- FeliciaBastian (2010-05-05 08:24:37)
As of 05/12/2010:

To blitz you must kill all the ships in group 3 not just the transport ships!
-- Cab0addict (2010-05-13 00:50:50)
Completed in standard abaddon with 3ccc
pretty easy mission,warp in pocket 1,hit group 2 then kite and shoot
shield never fall 10%

pocket 2 is easy after group 1 destoryed,just kite and shoot.all done
-- Acker01 (2010-05-24 02:11:51)
Pocket 2:
Aggro group 1, while putting them out of their misery..click on a personnel Transport and "approach".
when 35km or so you get aggro of the third/center group.Help them out of their miserable lives and leave Transports for last.
Misn flagged complete when 2 transpo go boom.
2 other groups are having a staring contest, while I turn in to agent.
-- GreyStorm (2010-07-02 20:27:38)
Easy in a T1 Abaddon. Suggest an AB to get to the Pocket 1 gate quickly, or start your move early.

Mission: 1.8
Bounty: 7.5
Loot: 6 (couple drops worth 5 mil, plus 1 mil in reprocess)
Salvage: 13
----
Total: 28.3 mil
-- IrodEllen (2010-07-11 14:39:07)
1hour in a T1 fitted raven 4*hardener cap stable xl shield boost, with T2 light and med drones. 10M ISK from salvaging, 5M loots
-- AldaTeln (2010-08-25 15:17:42)
15mins in a t2 fitted tengu 7,4m bountys
-- RasiCLoud (2010-12-02 10:04:00)
Could someone please update the blitz information, I can't confirm what it is but I can confirm that the current one is wrong
-- CheeseCake (2011-01-05 01:27:35)
The first pocket has been redesigned, but the groups are still the same with the same aggro rules. So don't freak out when it looks different.

The second pocket did not aggro for me in the reported way. After killing group 1, I aggroed group 4 which aggroed the whole pocket. If this is what you mean in the report, please say it more clearly. You only say that 2 and 3 are linked, which implies that 4 is also safe to aggro on its own.

Luckily, by simply moving on the transversal in my AB Abbadon, they didn't even get down to my armor until the last two battleships.
-- UnstoppableDave (2011-02-14 03:04:19)
Easy done in a half T2 fit Harbinger. Never in real danger. Just kite them - my optimal is 38km and kill the small stuff first. Don't close in on BS. Killed everything in 50 min.
-- KnappiS (2011-02-14 07:54:13)
Non-blitz/Full clear according to current Jita prices

Salvage: 10.95M
Bounty: 7.67M
Loot: 5.55M
LP: 3513 x 1000 = 3.51M
Reward: 1.77M
---
Sum (no salvage): 12.95M
Sum (excl. LP): 25.94M
Sum: 29.45M

Mission (undock - reward): 31 min
Salvage (undock - dock): 13.5 min
---
Sum: 44.5 min

Ship: Raven (T2 some faction)
Pilot: 17.35M skill points

ISK/h: 39.71M/h
ISK/h (no salvage): 25.06M/h
ISK/h (blitz): ?
-- MagiX (2011-03-16 11:48:11)
mission was not flagged compete till all ships from group 3 were killed. i killed the tansports when i still had 5 ships fom group 3 in the pocket. i looted and salvaged them, didnt get a flag till the last ship was killed. Completed in the classic faction fit perma boost golem in 39 minutes
-- Gunner75 (2011-03-20 01:33:26)
Extremely easily completed in t2 passive raven (1xInvuln, 2x specific, 3xLSE). The BS can't track or hit you about 24 mins.
-- MaurriK (2011-10-19 10:15:10)
Completed in a 3.5m SP pilot in a Raven. Kite the Battleships and the DPS is minimal.

CONFIRM the aggro in first pocket, I aggroed group 2 and 1,3 came with but 4 stayed put. Pocket 2 had group one and the rest were sort of blobbed together. Aggroed group one alone, killed it, aggroed the closest ship out of the blob and the rest came at once.
-- GustafHeleneto (2011-12-22 23:30:23)
Mission Ship: Scorpion Navy Issue
Omni Tank: 1014 (cap stabble, lazy fittings.)
Cruise Missles: 400ps - 130km range.
Drones: 5*Hobgoblin II - 78Dps

(low damage lazy farm ship, aggro full rooms.)

Salvage Ship: Noctis
High slots: 4*Small Tractor Beam I
High slots: 4*Salvager I
Mid slots: Experimental 10MN Afterburner I
Mid slots: Experimental 10MN Microwarpdrive I
Low Slots: 3* Expanded Cargohold II
Rigs: 3* Medium Salvage Tackle I
Cargohold: 3.000m3 +-

Tractor Beam Range: 80km
-----------------------------------
Mission: Smuggler Interception (Blood Raiders)
Mission Time: 30 Minits
Mission LP/Bounty/Reward: 2239LP - 9M

Salvage Time: 12 Minits
Salvage Value: 9M
-- BasBoshoven (2013-02-24 09:02:19)
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