Soft Drink Wars, Level 1
Faction: Mercenaries
Mission type: Encounter
Space type: Deadspace
Damage dealt: Various (Mainly Therm/Kin)
Extras: None
Web/Scramble: None
Recommended damage dealing: Therm/Kin
Pocket 1
Galin Famis warps out so don't worry about trying to shoot him. Mercs will warp in to shoot you.
3x Frigates (Merc Rookies)
Pocket 2
1x merc leader
5x Frigates (Merc Rookies)
1x named (Galin Famis)
Notes: Breeding Facility will drop a large amount of slaves for you.
Note: Battlecruisers and above cannot use jump gate.
CategoryMissions
CategoryLevel1
The "named" guy was called "Quince Nemirda", and there were three structures in the second room : Stationary Badger (no loot), Landing Pad (no loot) and Roadhouse (4 trade goods of 10 units each).
Loot and salvage was standard for a lvl 1 mission against Mercenaries (nothing to write home about), apart for a "Caldari Navy Midshipman Insigna II" in the wreck of Quince Nemirda.
Gallente mission part.
Casino has loot for example Long-limb Roes and Spiced Wine. Nothing more. Another structures are empty.
set your 'warp to' distance to your preferred weapon range. they spawn in right on top of the beacon. named guy is approx 30km
at warp in before first gate 3 frigs approx <3km if you warp to 0
pocket 1 .... leader, 5 frigs, named, all approx 20-25km
no problem with t1 fit low sp rifter.
used 250mm artillery and an afterburner to keep distance (phased plasma ammo) rookies dropped in 1 shot and the others in 2 or 3. barely even touched the shields (should have left the repper off and fit a damage mod). webbed anything that got within 10km and shot it next :)
structure dropped a couple of trade goods frozen food and data sheets i think (x10)